Psy_bankimoon

Waiting for Superman: The Beauty of Virality

One day in October 2012, I happened across this YouTube video with a top-down view of PSY’s concert in Seoul. Over 80,000 people were in attendance, with the crowd spanning entire city blocks. Every member of the audience was singing along in unison with PSY who was on stage addressing the crowd as if he …

Smithsonian entrance

Part of Me: On the Smithsonian’s Art of Video Games

In the farthest reaches of the Smithsonian, at the end of a dark corridor, was a large screen indicating the entrance to the Art of Video Games exhibit. On the large screen were snippets of video game cut-scenes from various video games, old and new, from Pac-Man to Heavy Rain. What really caught my eye …

You Are Loved (Don’t Give Up): The Tragedy of Amy Rose

Most video game franchises have one character in common: the damsel in distress. From Pauline to Peach to Zelda (in her early days), gamers wonder why these women don’t invest in some pepper spray or better security in their lavish castles. Game after game, players reassume the role of hero and rescue said damsels by …

The Decisive Battle: How Video Games Truly Affect Us

The belief that the media we consume affects us negatively is not a new idea. The debate that arose twenty years ago when the Entertainment Software Rating Board (or ESRB) was created to inform consumers of the violent content of video games was far from the beginning. It started with the advent of organized society. …

Lost in Translation: challenges of localizing video games for a global market

“Elle regarde bien,” said an unnamed character in the French version of Final Fantasy VII.  Non-French speakers will input that line into Google Translate and find out it means, “She looks good,” probably referring to the attractiveness of Tifa or Aeris.  French speakers, on the other hand, will know immediately that this sentence is embarrassingly–both …