TwitchCon Hall

Top Five TwitchCon Takeaways for Communicators

“How can we get our game on Twitch?” As PR professionals, this is a question we often hear from our gaming clients. Alongside the oft-coveted cover story in print, or the front-page online feature, the industry has now fully embraced streaming as a critical goal in a campaign to drive awareness and sales. Twitch, of …

Twitch

Couches and Grouches

Those of us who inhabit the world of tech, gaming, and game tech are no strangers to the Exorbitant Buyout. The rumor that broke last month, however, that YouTube was looking to buy out Twitch.tv, got a lot of people outside the game world talking. Those on the inside began to ask what this might …

failwhale

Personal Branding: Picking a Twitter Name

The first online pseudonym I ever took for myself was “FreeK.” Yes, with the capital K at the end, and everything. My thin justification for that ‘edgy’ spelling was that if you wanted to, you could pronounce it “free-kay” like someone saying “freaky” with an accent. Don’t judge me too harshly; it was 1993, and …

The only balls punched in this game are emotional ones.

Room for Everyone

When the subject of gaming comes up in conversation, it’s not dissimilar from discussing movies, television, or literature. “What are you playing these days?” is the gamers’ equivalent of “Did you catch the last episode of…” or “Did you go see…?” There are several unspoken questions that go with it; our friends are assessing where …

Corley

Goodbye, LucasArts, and Thank You

This is my Corley Motors keychain. Corley Motors is a fictional motorcycle manufacturer that the player, as gang leader Ben, must save from a hostile takeover in the classic LucasArts adventure Full Throttle.  Together with Grim Fandango and his work on the Monkey Island series and Day of the Tentacle (all also LucasArts games), Full Throttle is one of the original games that established …

Travelers Quest

Location-based Games and User Retention

Location-based games have had a number of notable titles over the years, as designers and developers have tried to gamify locations, or localize games, or whichever approach they feel like taking. While there are some notable exceptions, of course, the majority of these titles tend to follow this pattern:

Also, don't do this.

Mobile Game Design – Don’t Forget the Basics

Congratulations on taking the plunge into the mobile games market! No doubt it’s been a remarkable and difficult journey for you and your game, but the design is nearly perfect, and you’re ready to share your creation with the world. Mobile games have come a long way since we first figured out how to put …

E3 Center

Surviving E3 2012

Whether or not E3 is still the games industry’s foremost gathering, or whether that honor has been usurped by shows like GDC or PAX, one thing about E3 remains true every year: It’s nuts. Whether you’re an exhibitor or a reporter, you can expect to run yourself ragged, staying on your feet for hours on end, …

DFA

Adventures in Hindsight

The games industry hasn’t been able to get enough of Kickstarter since Tim Schafer and Double Fine managed to pull together $3.3 Million for an as-yet-nonspecific adventure game title. The story has given everybody a new theory about what is possible with regards to game publishing: esoteric designs and genres finally have a way to …

Browser Games

Window-Shopping: Whether to Put Your Game in a Browser

You’re getting ready to unleash the best game ever upon the unsuspecting public. This game is addictive, clever, charming, challenging, and fun as hell. The design is coming together nicely, the art is jaw-dropping, and your focus testers love it – even your mom loves it, and she doesn’t even play video games. All anybody …

Open Space

Meet the New TriplePoint Office

Well, it’s finally done. The team at TriplePoint SF needed a change of scenery, and though we knew it would be hard to adjust, we packed up our gear and left our office on 1st Street. All of us knew, of course, that it would be difficult to lose all of our old local favorites… …

Indiecade

IndieCade: Video Games’ Sundance

Last week, in our lead-up to GDC, we advised visitors to makes some time to stop by the Independent Games Festival (IGF) Pavilion for a look at what’s happening in the world of experimental and original games. Maybe you’ll be too busy with other GDC duties, though, or maybe you just can’t make it out …

moscone-center_GDC

Surviving GDC 2012

The 2012 Game Developers Conference (GDC) is still well over a month away, but the program is steadily coming together in anticipation of the big event. Speakers are being confirmed and added to the schedule, and a few sessions are now on the list. Sorry, did I say “a few?” I meant “over four hundred.” …

ds311_camera_softkinetic_gesture-recognition

Gesturing Forward with SoftKinetic

Every year, the Consumer Electronics Show comes to Las Vegas and shines a spotlight on what we can all expect from new technology and the world’s innovators. For attendees, it’s a great chance to hear valuable insight from industry leaders, and go hands-on with all manner of new gadgetry — or, in the case of …