Free to Pay: the True Value of Free to Play Gaming

There was a time, not too long ago, when the term “free-to-play” was a four-letter word in video gaming. As put by Riot Games founder Brandon Beck in a recent interview with Joystiq, however: “In the end, free-to-play is just a business model,” and recent moves toward said model from companies like Valve, Turbine, Funcom, …

Facebook and the Fate of Social Gaming in 2010

Facebook is staggeringly huge. They have over 400 million active users, half of whom log in on any given day, over 500k active applications, and can rattle off plenty of other impressive totals for those who’d like to listen. As an open platform, they have provided companies like Zynga and PlayFish with millions of dollars …

VVVVVV and the Power of PR for Indie Games

It’s only the second week of January, and 2010 is already shaping up to be another incredibly strong year for independent game development. Derek Yu’s freeware colossus, Spelunky, and past IGF Grand Prize winner Darwinia are both coming to XBLA. Newgrounds sensation Meat Boy is headed to WiiWare, as is indie classic Cave Story. Many …

Public Relations Lessons from the House of Mouse

At the 2009 Game Developers Conference, Scott Rogers, a designer whose credits include God of War and the excellent (albeit tough-as-nails) Maximo, presented a talk that broke down the core concepts of game design into something everyone could relate to… Disneyland. It was a truly inspired idea and one that, when applied correctly, might also …

Giving Away Games for Fun and Profit

Since 2008, over 20 Eastern-developed, free-to-play MMO titles have launched in the US, and more will be released before this year is out. The list includes Atlantica Online, Deco Online, Florensia, LaTale, Runes of Magic, and many more. With these titles comes a new way of thinking: free-to-play. While the Western MMO market has stuck …

Gamasutra Takes a Close Look at Software Piracy

Piracy continues to be one of the top concerns in the PC gaming industry, but steps to address the issue are being taken by a number of leaders within the gaming space. Leigh Alexander, in a two-part feature for Gamasutra, picked the brains of both the PC Gaming Alliance (PCGA) and the Entertainment Software Association …

The PC Gaming Alliance Addresses Software Piracy

In recent interviews with Gamasutra and Ars Technica, PC Gaming Alliance (PCGA) president Randy Stude has firmly established his stance on software piracy. Talking to Ben Kuchera of Ars Technica, Stude remarked: We are the guardians of the PC as a platform for gaming. We need to make sure there is an environment where publishers …