TRIPLEPOINTS OF INTEREST – July 31

In this week’s TPoI, Steam gained over 27 million new paying users in the past 18 months, developers at the Games for Change Festival talk U.S. policy effects on the industry, and Electronic Arts merges Mass Effect: Andromeda developer with Motive Studios.

Steam Gains Over 27 Million New Customers in the Last 18 Months

Valve’s PC gaming platform Steam is widely regarded as the premier PC game distribution platform. GeekWire reports that Steam has gained 27 million new paying users since the start of 2016, a statistic that was announced during Valve’s panel at Casual Connect in Seattle. Matthew Wilson from Kitguru speculates that Steam’s continuous growth could be related to popular multiplayer titles such Dota 2, Counter Strike: Global Offensive, and PLAYERUNKNOWN’S BATTLEGROUNDS being available exclusively through Steam. Due to the rapid growth in user base, Steam now has over 67 million active users a month, a number that Polygon highlights is tracking well above Xbox Live’s 53 million average users. PC Gamer notes that Steam continues to grow with over 1.5 million new users every month and estimates that the platform will continue to dominate the PC gaming industry.

EA and Take-Two Say U.S. Government is Bad For Business

Representatives from Electronic Arts and Take-Two Interactive spoke on how recent U.S. government policy changes are directly affecting the industry during a panel at the 2017 Games for Change Festival. According to Polygon, the speakers argued that policy changes made to topics such as immigration, education, and trade directly affect the U.S games industry and its future growth. Green Man Gaming Newsroom covered the effect of the H-1B visa program and how a lack of qualified, high-skilled labor will lead to less American innovation as a whole. GamesIndustry.Biz mentions that many other companies including Activision-Blizzard, Harmonix, Insomniac Games and Unity have spoken out about these issues in the past and hope that the current issues can be resolved.

EA Merges Canadian Games Studios BioWare Montreal with Motive Studios

After being designated as a “support studio” by Electronic Arts back in May, BioWare Montreal is now being folded into the also Montreal-based EA Motive, with their staff moving into Motive’s office. A Forbes contributor notes that none of the staff has been laid off and that the team will transition into the new office over the next few weeks. Shack News reports that the team responsible for the ill-reviewed Mass Effect: Andromeda will be helping to develop a new IP while the rest of Motive is focused on Star Wars: Battlefront 2. TechRaptor covered a statement made by Electronic Arts’ CFO Blake Jorgensen that an additional 100 employees have been hired to help develop this new project.

Age of Aquarius: the video game industry at Comic-Con

Almost exactly ten years ago, I finished for the first time The Legend of Zelda: Ocarina of Time. It was that moment when I first identified as a gamer and felt a devotion to video games that I was at the time too young to understand. But over the next ten years, that devotion grew to become the incorporation of video games into my own being.

For keeping in touch with who I have become and investing in what is important to me, I obviously then felt a yearning to attend PAX and of course Comic-Con, which I knew was not focused on video games, but interested me nonetheless. What video game devotee wouldn’t want to see just how much video game fandom she could soak up at Comic-Con?

We are at a point in time when Comic-Con attendees no longer enter believing the show is about comics. That is not to say comics don’t have a strong presence at the show; one end of the hall was covered in nothing but DC and Marvel merchandise vendors. Attendees costumed as Thor, Spiderman, Superman, and Batman far outnumbered attendees dressed as video game characters (including myself). Still, one cannot ignore that the most crowded parts of the convention hall were around the likes of Fox and Warner Bros, and the most popular panels were any that featured Hollywood celebrities regardless of whether or not the panel was about a comic book movie.

We are also at a point in time where the fandoms of comics, movies about comics, movies and TV shows about fantasy worlds in general, cartoons, anime, manga, and video games have all collided, with the resulting explosion manifesting as the San Diego Comic-Con. But as I took my first steps into the convention center, I asked myself, how many video game companies might I find exhibiting on the show floor? Will they take up as much space as the fabled comics that started the show? Or, will they be shoved off to a corner where only the most hardcore of fans will bother to visit?

After pushing through the crowd surrounding the Fox and Warner Bros booths, I found Ubisoft, Activision, Nintendo, Square Enix, Sony, and Capcom nestled into one end of the convention hall. Each game demo station was populated, each with a player and a crowd of onlookers. I later learned Nintendo and Ubisoft had the rest of their games featured at Nintendo’s game lounge next door, SEGA and Microsoft had set up across the street, and BioWare had their own station at the Hilton two blocks away. After visiting each booth, each game lounge, and finding a wealth of merchandise from my favorite video games from vendors on the show floor, I continued each day satisfied with the presence of video games at the show.

As a gamer and a fan, I believe my trip to Comic-Con was fruitful. I got to demo new games. I bought a wealth of fun merchandise (video game and non-video game alike) and received generous VIP gifts (a Sonic comic from Sonic Boom seemed fitting). I got to reconnect with video game industry people who were equally as enthusiastic about the show. I got to see how video games had joined the cultural lexicon. I got to take a memorable vacation to a consumer show with friends whom I grew closer to. And most of all, I was reminded of how the gamer in me grew into the person I am today. This was not done via the games I demoed, the swag I obtained, the parties I attended, or the characters I dressed up as, but by coming to this realization ten years later.

I have heard the multi-genre fiesta that is Comic-Con described as a “nerd Woodstock.” Unlike trade shows like E3 and video game-focused consumer shows like PAX, Comic-Con encourages people of multiple interests to come together and “celebrate the popular arts,” as proclaimed by the Wreck-It Ralph banners on each San Diego street. As someone whose being lies predominantly in the gaming realm of Comic-Con’s pot of genre stew, I wondered if the video game companies who exhibited off the show floor this year would be inside the convention center next year. And, for video game companies who exhibit on the show floor annually, I wonder if they will build their Comic-Con presence over the years. Will that draw more gamers to the show? Will that raise the interest of non-gamers who might want to learn more about video games and video game culture? Will it tip the balance of Comic-Con as a multi-genre gathering towards a more game-oriented event? Or, will it simply boost the video game industry’s positioning as just that: a popular art?

Though I refuse to make an argument for whether or not video games are art, I want to know how video game companies themselves feel about Comic-Con’s role in the video game industry, whether the industry can be celebrated there like it is at PAX, and whether video games will continue to have as much or more presence as comic books, movies, and the other media at Comic-Con.

Whatever the future holds for the presence of video games at Comic-Con, we can safely assume the next ten years will only keep San Diego as the center of the Aquarian Exposition of Comics, Movies, Anime, Manga, and Video Games. And for now, I can at least say I’m proud to be a part of the video game industry’s involvement in the movement for peace and love across all fandoms.