Triplepoints of Interest – Oct. 23

In this week’s TPoI, Activision announces the return of Call of Duty World League with a $4.2 million prize pool, Online Forum NeoGAF goes offline following sexual assault allegations, and Microsoft officially discontinues their Kinect webcam.

NeoGAF Briefly Goes Offline Amid Sexual Assault Allegations

The online forum NeoGAF temporarily went offline following sexual assault allegations from Ima Leupp, a film director who worked with NeoGAF owner Tyler Malka. NeoGaf, which Cecilia D’Anastasio of Kotaku wrote, “has had significant influence in the video game industry since its founding in 2004” received criticism from members of the site as well as the general press due to the allegation as well as Malka’s previous behavior. The Verge reports that these allegations made by the producer were shared without her consent and that she intended to make the post as an outlet for her feelings associated with the event. In the follow up to the allegations, The Daily Dot reports that a large portion of the NeoGAF community has moved to a new forum, ResetEra, so that they can no longer support Malka.

Microsoft Discontinues the Kinect

After selling over 35 million units since its 2010 launch, Microsoft has discontinued and shutdown manufacturing for the Kinect depth camera and voice recognition microphone. CO.DESIGN reported in an interview with Microsoft’s Alex Kipman that the device has become a smaller part of Microsoft’s design strategy and that the team wanted to move away from working with it. ZDNet reports that this follows the decision to cancel efforts to bring enhanced voice controls to the Kinect and that other apps for the Xbox One like Netflix and Hulu have also removed Kinect support. The Verge reports that the technology used in the Kinect will continue to be used in products like Microsoft’s augmented reality glasses as well as their mixed reality headsets.

Activision Announces Call of Duty World League with $4.2 Million Prize Pool

Activision announced this week that the Call of Duty World League (or CWL) will return in 2018, with the first event kicking off at the MLG Arena in Columbus during early January. Gamesindustry.biz reports that this year’s league will feature 32 teams from around the world and that there will also be National Circuit tournaments which will offer competitions for teams that didn’t qualify for the CWL. ESPN covered the format changes for this years competition, highlighting that the CWL will now feature two divisions which will compete at the same time in lan settings. Telegraph reports that the near $4.2 prize pool will be spread out throughout the events and that the top team will be awarded a $1.5 prize at the end of the season.

Triplepoints of Interest – Oct. 9


In this week’s TPoI, Riot co-founders to lead development on a new title, Oculus reveals new standalone headset, and the ESRB says that in-game loot boxes aren’t gambling.

Riot Co-founders to Lead Development On New Game

Announced via a blog post on Wednesday, Riot co-founders Brandon Beck and Marc Merril have shifted their focus from leading the company to leading the development of a new Riot

Games production. Gamesindustry.biz reports that CFO Dylan Jadeja, CTO Scott Gelb and president Nicolo Laurent will handle company operations and that Beck and Merril will primarily focus on development of the new title for the time being. Glixel reports that the two founded the company in Los Angeles in 2006 as a company dedicated to working on the MOBA, League of Legends. Eurogamer featured a quote from the pair which says that game development is, “…what we really love to do.”

Oculus Reveals New Standalone Headset

At their OC4 conference in San Jose this week, Oculus released details of their new standalone virtual reality headset, Oculus Go. Engadget reports that the headset features a WQHD 2560×1440 resolution and built in audio, doesn’t require a computer or phone to run and is thus changing the VR landscape. Digital Trends posted a breakdown of the device and said that the high resolution and wide field of view allow it to provide a VR experience in between that of mobile and high end-computer tethered VR headsets. Mashable’s Monica Chin reported that the lack of cables and external devices made Oculus Go more appealing than standard VR headsets.

The ESRB Rules that Loot Boxes Aren’t Gambling

Thursday, the Entertainment Software Rating Board publicly announced that in-game loot boxes and drops, like the loot boxes popularized in games like Overwatch and Call of Duty: Black Ops 3, do not qualify as gambling. Forbes provided further clarification from the ESRB that states that these loot boxes are not considered gambling because the end user is always guaranteed to receive something and can’t lose their chance at a prize. Kotaku reports that the ESRB compared loot boxes to trading card packs and said that, while the chances of receiving something rare are low, gamers have a 0% chance of receiving nothing when opening a pack. PC Gamer followed up on the story and reported that the European games rating body PEGI and the UK trade group Ukie, agree with this stance will not make further rulings on the matter.

Call of Differentiation Part 2: Missed Connections

Modern Warfare 2
A few months ago I wrote about the unfortunate confusion over the Modern Warfare and Call of Duty brands. Infinity Ward had just conceded to assuming the Call of Duty label for their upcoming blockbuster Modern Warfare 2, and they and Activision were ramping up for a massive marketing campaign. I showed how Modern Warfare 2 might have already lost its chance to break GTA IV’s monster sales records, and that an awe-inspiring marketing campaign was in order to recapture lost mindshare. Now, less than a week away from launch, we haven’t really seen a campaign on par with what we saw for GTA IV, and Infinity Ward’s most recent promotions seem to only disappoint the relatively small community of industry writers. There is an enormous group of fans that will purchase this game on day one, and Infinity Ward and Activision have done a great job catering to their interests, but have they missed an opportunity to bring Modern Warfare 2, and video games in general, to a larger audience? Continue reading Call of Differentiation Part 2: Missed Connections

Call of Differentiation

CODThe Call of Duty franchise is one of the most successful and iconic video game brands of all time, partially because development of each game alternates between two studios, Infinity Ward and Treyarch, allowing publisher Activition to release a new full game each year. But that boon has turned into a burden as the desire for differentiation has resulted in an identity crisis for the brand. The internal politics between Activision, Infinity Ward and Treyarch has created congnitive dissonance over where the Call of Duty series is headed. And in the case of this year’s Call of Duty: Modern Warfare 2, Activision has said that they’re gunning for Grand Theft Auto 4’s launch sales records, but their indecision over the official title of the game may have cost them millions in opening day revenue, and has potentially pushed GTA IV’s sales records out of reach.

For Call of Duty fans the buzz leading up to Call of Duty: Modern Warfare 2 has been a roller coaster ride of product branding and re-branding. When the game was first mentioned during a Massive Inc., “upfront” advertising meeting in late 2008, it was referred to as Call of Duty: Modern Warfare 2. After 2007’s Call of Duty 4: Modern Warfare, Activision dropped the, “4” and began using subtitles to denote sequels, hence 2008’s Call of Duty: World at War – sometimes referred to by fans as Call of Duty 5. Confused? Well don’t feel bad, you’re not alone. Continue reading Call of Differentiation