Triplepoints of Interest – September 4

In this week’s TPoI, esports tournament DreamHack lifts ban on Counter Strike: Global Offensive match fixer, PLAYERUNKNOWN’S BATTLEGROUNDS sells 10 million copies, and GamesBeat reporter Dean Takahashi receives backlash after difficult Cuphead demo.

PLAYERUNKNOWN’S BATTLEGROUNDS Sells Over 10 Million Copies Worldwide

Bluehole Softwares’ hit game PLAYERUNKNOWN’S BATTLEGROUNDS has become the most played game on Steam in the past few months and the developers just announced that the Early Access game has now sold over 10 million copies worldwide. GameSpot reports that the game has now topped Steam’s highest peak concurrent user mark after the PUBG Invitational Tournament at Gamescom last month, topping out at over 1 million players all playing at once. Destructoid reports that the team’s plans to release the final version of the game before the end of the year hasn’t changed and that the XBOX one port will release in early 2018. Gamesindustry.biz featured a quote from Bluehole’s Vice President Chang Han Kim which highlights the team’s enthusiasm and appreciation of their fanbase – “It is amazing and gratifying to see the love and support the passionate fans have shown to PlayerUnknown’s Battlegrounds.”

DreamHack Lifts Ban on Counter Strike: Global Offensive Match Fixer

Earlier this week, the esports tournament organization DreamHack joined ESL and adopted a new ruleset which complies with ESL standards and lifts lifetime bans for competitive players that have been caught cheating or fixing matches. Dot Esports clarified that this change affects players that received lifetime bans prior to February 25, 2015 and that returning players will not be able to compete in any Valve run tournaments such as the American or European Majors. Compete reports that the decision to remove lifetime bans follows the ESL allowing banned players to return to their tournaments in July of last year. Critical Hit reports that the new ruleset will allow many players to return to the game professionally including iBUYPOWER’s entire North American lineup, who were found guilty of match fixing last year.

GamesBeat Lead Writer Dean Takahashi Criticized Over Cuphead Demo Footage

During Gamescom last month, GamesBeat Lead writer Dean Takahashi played through the first level of the upcoming platformer Cuphead and footage from the event has drawn criticism from many members of the gaming community. Gamers took to forums and social media and criticized Takahashi for not being able to learn the mechanics of the game quickly and used his gameplay as an example of games journalists not being competent enough to take seriously. Since then, outlets like Geek Reply and GameRevolution have posted opinion articles about the skill level required to be part of the games media, with many writers coming out in support of Takahashi. Takahashi posted an article on VentureBeat responding to the controversy and explained that platforming games like Cuphead aren’t his favorite genre but that unskilled gameplay is still valuable for the games industry as a whole.

TriplePoints of Interest – Week of September 21

You might not be reading this if you’re standing in line for a new iPhone 6S. Nonetheless, here is a fun tidbit about the craze around the latest iPhone, plus other fun news from the games industry and beyond.

Are you the biggest Apple fan?

Does anyone else want the new iPhone 6S or 6S Plus more than you? The Verge reports that Australian Lucy Kelly might take the crown for most dedicated iOS user by placing an iPad powered by a robot to hold her spot in line at Sydney’s flagship Apple store. Mashable reports that Ms. Kelly intends to purchase her iPhone through her robot, therefore not requiring her to be present at the register when she receives her new product (keeping in mind it is cold and rainy in Sydney now).

Keep your iPhones safe!

Apple has removed 300 apps from the App Store believed to be infected with malware. According to WIRED, several security companies have pointed out that infected apps can help attackers create a direct line to individual devices and steal information including passwords. MacRumors has the list of the top 25 apps affected by the attack.

More TV stations will broadcast eSports!

Building on the efforts of eSports to go mainstream, TBS will be broadcasting 20 Counter-Strike: Global Offensive live events starting in 2016. VICE Motherboard points out that this production is put on by WME/IMG, a sports events company, and Turner Broadcasting, without the help from an existing eSports organization like ESL, showing traditional sports media’s commitment to the genre.

Half-Life 3… Now I have your attention!

Fans just can’t get enough of Half-Life 3 rumors and teases. One of Valve’s main writers, Chet Faliszek, responded with a firm “no” when an audience member at EGX Birmingham asked if the game will have VR support. PCGamesN speculates that Mr. Faliszek’s response suggests that Valve is backhandedly confirming Half-Life 3’s impending release.

TwitchCon kicks off today!

Watch the keynote and all the action, and learn about the future of broadcasting on the official Twitch streaming channel!

Photo from Gotta Be Mobile

TriplePoints of Interest – Week of August 24

The eSports gods have spoken: watching the tournaments on streams is a hit and more! Check out the awesome statistics from the eSports tournaments of the past weekend as well as some interesting insight of how much time Americans REALLY spend on their phones and playing games.

Counter-Strike: Global Phenomenon

The stream numbers are in and VentureBeat reports over 27 million people tuned in to watch the Counter-Strike: Global Offensive tournament at ESL One and noted that while Evo 2015 only received 248,000 peak concurrent viewers, it still saw a 75% increase from last year’s numbers. Writer, Jeff Grubb, notes that this signals a diversification of eSports content seeing brands other than Dota 2 and League of Legends grow at such a high rate.

Pass the blood samples

Two major eSports tournaments wrapped up this weekend: League of Legends North American LCS Summer Finals in New York City and ESL One in Cologne, Germany. PC World takes a look at the first tournament where ESL began testing players for drug use. Writer, John Gaudiosi, discusses the mixed reactions from fans and notes that other organizations like Major League Gaming and Riot Games have yet to implement such procedures.

Conventions got snug and cozy this year

GamesIndustry.biz takes a look at the move of Gamescom to earlier in the month of August, setting it less than 2 months after E3, and causing Nintendo to cancel their press conference and Sony moving their presence to Paris Games Week. While this meant press schedules becoming more compressed, writer, Dan Pearson, notes that this gave an opportunity for Microsoft to garner most of the press attention during Gamescom thanks to maintaining their presence at the show despite tight scheduling.

Smartphone addictions continue!

Yahoo analytics firm, Flurry, released data relating to US smartphone use and how it relates to the time spent gaming. GamesIndustry.biz reports that although time spent on smartphones has risen 35%, the amount of time spent gaming has halved. Writer, Dan Pearson says, “Flurry attributes this shift to three major factors: a lack of new hit games, with the top grossing charts remaining static; the rise of spectator gaming, as gamers spend more time learning by watching streaming services rather than playing; and the unwillingness of players to spend time grinding their way through games, instead paying their way to content via free-to-play mechanisms.”

Photo from ESL

TriplePoints of Interest – Week of August 10

 

When we read we begin with ABC. When we sing we begin with Do Re Mi. I wonder when Google is going to choose musical notes for their next project name (even though A, B, and C are also music notes).

ABC is easy as 123

Google made waves earlier this week when it announced Alphabet, the name of its newly-created parent entity to encompass the “sprawl of businesses” it has entered according to New York Times. Google as the search engine that started it all will be one such entity under Alphabet, of which founders Larry Page and Sergey Brin will be at the helm.

New York Times also reported on a trademark issue the company ran into when BMW revealed it was the owner of the domain “Alphabet.com” and its trademark. Google has yet to provide comment, but it should be noted Alphabet’s website is already housed at domain “abc.xyz.”

It takes an Evil Genius to know how to rake in cash

The Dota 2 International tournament wrapped up last weekend with Evil Geniuses taking home the $6 million prize. Forbes highlighted Valve’s ability to rack up the large sum of money through selling an in-game item, making the prize pool partially crowdfunded as well. Writer, Paul Tassi, wonders if other companies like Riot and Blizzard will also follow the crowdfunding model to raise the prize pool for future major tournaments.

The function of luck in games

PopMatters released an insightful post on the role that chance plays in game design. Writer, Erik Kersting, references tabletop games like Dungeons and Dragons, which rely on chance (the roll of dice) to determine outcomes, leaving the ability to make smart deductions about chance the most important skill a player can have. Mr. Kersting explains how adding an element of chance makes a game more accessible for lower skilled players while also keeping a game interesting with high replay value for higher skilled players. He also touches on the use of Critical Strikes, a mechanic that relies on chance while allowing the player being able to manipulate its likelihood of occurring in games like League of Legends and Dota 2.

An A+ in CS:GO

Universities aren’t the only educational institutions embracing eSports. High schools in Sweden are now offering eSports courses as part of the curriculum, said Daily Dot. Students can train in the ways of Counter-Strike: Global Offensive and Dota 2 in the 2015-2016 school year. Perhaps it’s not long before you can get an A in Pokémon video games AND TCG!

Casual vs. Core: no contest

EEDAR released data on the sales performance of this generation’s console market, with a special look at the Xbox One and PS4. GamesIndustry International‘s Rob Fahey concludes that the hardware and software sales for those platforms together paints a complex picture of the health of core gaming amidst the rise of casual, “bite-sized” games on mobile. Overall, however, Mr. Fahey asserts that casual games can never squeeze out core games due to the tastes of the players themselves and that consoles can only “die” if said core experiences are replicated on other devices like mobile. He still raises the question of whether return on investments for creating core AAA games will help companies stay sustainable in the long run due to rising costs of production due not to competition from casual games, but to the plateauing expansion of the core gamer audience against the exponential rise in technology.

Photo from The Guardian

TriplePoints of Interest – Week of July 20

This week, we learned that the eSports world ruled players CAN gain an unfair advantage competing in video games by using drugs prescribed for ADHD. We also learned a new way developers are making their games as an outlet for creativity for their fans. Games can and do make you an artist!

eSports pros draw First Blood for drug tests

Electronic Sports League (ESL), the world’s largest eSports organization, announced they will implement new policies in the wake of an Adderall abuse scandal that broke out at IEM Katowice’s Counter-Strike: Global Offensive tournament. VICE Motherboard reports that ESL will soon require drug abuse policing, education, and prevention among participants, but will not punish teams who have since been accused of drug use at previous events.

The Art of Video Games…and Gaming

Outpost Games CEO, Sachin Pansuria, told GamesIndustry International that their business model will treat gamers not as consumers, but as performers and creators of content. They seek to create games that play on a gamer’s skill and creativity, making the game a creative outlet, and not just roll out DLC in hopes to keep players interested. Others in the industry share Outpost’s sentiments as they just secured $6.2 million in funding from Benchmark!

Gamescom survival guide!

Heading to Europe’s largest video game show next month? Amsterdam’s tinyBuild Games, veterans of Gamescom, provided a list of tactics on Gamasutra for how to make your booth showing the best yet! Tips include how to structure your booth so it’s welcoming to attendees and how to reward attendees for stopping by!

Photo from TeamLiquid.net