TriplePoints of Interest – Week of February 29

 

The Dota 2 Shanghai Major is taking place this week, but not without a few bumps and drama. With Valve’s public firing of 2GD and laggy streams, the tournament has definitely managed to turn a few heads…In more positive news, two gaming companies have made Fortune’s Best Companies to Work For list and Yahoo opens up its own eSports vertical. 

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TriplePoints of Interest – Week of August 24

The eSports gods have spoken: watching the tournaments on streams is a hit and more! Check out the awesome statistics from the eSports tournaments of the past weekend as well as some interesting insight of how much time Americans REALLY spend on their phones and playing games.

Counter-Strike: Global Phenomenon

The stream numbers are in and VentureBeat reports over 27 million people tuned in to watch the Counter-Strike: Global Offensive tournament at ESL One and noted that while Evo 2015 only received 248,000 peak concurrent viewers, it still saw a 75% increase from last year’s numbers. Writer, Jeff Grubb, notes that this signals a diversification of eSports content seeing brands other than Dota 2 and League of Legends grow at such a high rate.

Pass the blood samples

Two major eSports tournaments wrapped up this weekend: League of Legends North American LCS Summer Finals in New York City and ESL One in Cologne, Germany. PC World takes a look at the first tournament where ESL began testing players for drug use. Writer, John Gaudiosi, discusses the mixed reactions from fans and notes that other organizations like Major League Gaming and Riot Games have yet to implement such procedures.

Conventions got snug and cozy this year

GamesIndustry.biz takes a look at the move of Gamescom to earlier in the month of August, setting it less than 2 months after E3, and causing Nintendo to cancel their press conference and Sony moving their presence to Paris Games Week. While this meant press schedules becoming more compressed, writer, Dan Pearson, notes that this gave an opportunity for Microsoft to garner most of the press attention during Gamescom thanks to maintaining their presence at the show despite tight scheduling.

Smartphone addictions continue!

Yahoo analytics firm, Flurry, released data relating to US smartphone use and how it relates to the time spent gaming. GamesIndustry.biz reports that although time spent on smartphones has risen 35%, the amount of time spent gaming has halved. Writer, Dan Pearson says, “Flurry attributes this shift to three major factors: a lack of new hit games, with the top grossing charts remaining static; the rise of spectator gaming, as gamers spend more time learning by watching streaming services rather than playing; and the unwillingness of players to spend time grinding their way through games, instead paying their way to content via free-to-play mechanisms.”

Photo from ESL

TriplePoints of Interest – Week of August 10

 

When we read we begin with ABC. When we sing we begin with Do Re Mi. I wonder when Google is going to choose musical notes for their next project name (even though A, B, and C are also music notes).

ABC is easy as 123

Google made waves earlier this week when it announced Alphabet, the name of its newly-created parent entity to encompass the “sprawl of businesses” it has entered according to New York Times. Google as the search engine that started it all will be one such entity under Alphabet, of which founders Larry Page and Sergey Brin will be at the helm.

New York Times also reported on a trademark issue the company ran into when BMW revealed it was the owner of the domain “Alphabet.com” and its trademark. Google has yet to provide comment, but it should be noted Alphabet’s website is already housed at domain “abc.xyz.”

It takes an Evil Genius to know how to rake in cash

The Dota 2 International tournament wrapped up last weekend with Evil Geniuses taking home the $6 million prize. Forbes highlighted Valve’s ability to rack up the large sum of money through selling an in-game item, making the prize pool partially crowdfunded as well. Writer, Paul Tassi, wonders if other companies like Riot and Blizzard will also follow the crowdfunding model to raise the prize pool for future major tournaments.

The function of luck in games

PopMatters released an insightful post on the role that chance plays in game design. Writer, Erik Kersting, references tabletop games like Dungeons and Dragons, which rely on chance (the roll of dice) to determine outcomes, leaving the ability to make smart deductions about chance the most important skill a player can have. Mr. Kersting explains how adding an element of chance makes a game more accessible for lower skilled players while also keeping a game interesting with high replay value for higher skilled players. He also touches on the use of Critical Strikes, a mechanic that relies on chance while allowing the player being able to manipulate its likelihood of occurring in games like League of Legends and Dota 2.

An A+ in CS:GO

Universities aren’t the only educational institutions embracing eSports. High schools in Sweden are now offering eSports courses as part of the curriculum, said Daily Dot. Students can train in the ways of Counter-Strike: Global Offensive and Dota 2 in the 2015-2016 school year. Perhaps it’s not long before you can get an A in Pokémon video games AND TCG!

Casual vs. Core: no contest

EEDAR released data on the sales performance of this generation’s console market, with a special look at the Xbox One and PS4. GamesIndustry International‘s Rob Fahey concludes that the hardware and software sales for those platforms together paints a complex picture of the health of core gaming amidst the rise of casual, “bite-sized” games on mobile. Overall, however, Mr. Fahey asserts that casual games can never squeeze out core games due to the tastes of the players themselves and that consoles can only “die” if said core experiences are replicated on other devices like mobile. He still raises the question of whether return on investments for creating core AAA games will help companies stay sustainable in the long run due to rising costs of production due not to competition from casual games, but to the plateauing expansion of the core gamer audience against the exponential rise in technology.

Photo from The Guardian

TriplePoints of Interest – Week of April 20

It’s time for the top news in tech and games from the penultimate week of April 2015. Big this week is research from analyst firm, Newzoo, who predicts a very fruitful year revenue-wise for the games industry in 2015. On that note, what games will you be picking up this weekend?

Make it rain, games industry!

Analyst firm, Newzoo, reports that the global games market will reach $91.5 billion this year, thanks to a projected 23% growth in Chinese game revenues, according to VentureBeat. They also predict China and the US will be competing for the #1 spot for the most game revenue generated this year.

Is your website mobile-friendly yet?

Google made a major algorithm change last Tuesday, April 21 bumping up search results for websites that are mobile-friendly. According to Fortune, this approach is likely to push websites who haven’t jumped on the mobile bandwagon to do so right away lest disappear off the first page of search results. This comes as the result of Google’s latest research, which shows 60% of search engine traffic comes from mobile.

Selling mods on Steam to be the new normal?

Valve rolled out a new feature on Steam for their vibrant modding community: the ability to list your fan-created mods on third-party games for free or for money. According to GameSpot, this is an extension of an existing policy where modders could sell their fan-made items on Valve games like Team Fortress 2 and Dota 2 via Steam Workshop. Starting this week, mods for Skyrim began appearing on the store with more supported titles to be announced in the coming weeks.

This new program has not been without its share of backlash. According to GameSpot, well-known modders have spoken out against the commercialization of the hobby. A mod was also just removed from the store due to a dispute over whether the entirety of the mod’s content was created by the seller.

In getting a new game discovered, there is only Beast Mode

Cliff Harris, developer from Positech Games, maker of Gratuitous Space Battles, spoke to GamesIndustry International about the changing landscape of game discoverability and how the ease for developers to release a game on Steam has made it ever the more difficult for a game to succeed. He states that with each game launch, a year and a half’s income is based on a “roulette” with advertising costs rising and fewer gamers wanting to pay for a game before it becomes 50% off.

Minecraft is to YouTube what Game of Thrones is to HBO

In other research from Newzoo, the top 10 most viewed game content on YouTube for the month of March 2015 was revealed, with Minecraft taking the top spot with over 3.9 billion views, according to Game Informer. Grand Theft Auto and Five Nights at Freddy’s followed in 2nd and 3rd place. Other notable games included League of Legends at #7 and Mario games at #8.

Better question: what games will you be WATCHING people play this weekend?
Photo from My Nintendo News

Five Things You Should Know About Playing Professional Dota

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The original “Dota” was a mod created for Warcraft III, and after the games immense success other MOBA style games debuted and stuck to the addictive formula, including League of Legends and Heroes of Newerth. Valve, best known for their online distribution platform and the Half-Life series, acquired the rights to Dota in 2009 which they subsequently used to release Dota 2. In 2011 they hosted The International, a three day Dota 2 tournament held in Cologne Germany with a $1.6 Million Dollar Prize Pool and a grand prize of one million dollars. It was at this moment that eSports (electronic sports) had finally arrived in the eyes of players and fans.ftp_cover.jpg

To celebrate that original tournament, Valve recently debuted the Free to Play, a feature-length documentary that follows three players who competed on different teams in the 2011 tournament. The documentary is definitely worth checking out, as it give a great insights into the trials and tribulations such an event has on one’s like. That being said, here are five things you should know about being a professional Dota player.

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