TriplePoints of Interest – Week of February 29

 

The Dota 2 Shanghai Major is taking place this week, but not without a few bumps and drama. With Valve’s public firing of 2GD and laggy streams, the tournament has definitely managed to turn a few heads…In more positive news, two gaming companies have made Fortune’s Best Companies to Work For list and Yahoo opens up its own eSports vertical. 

Continue reading TriplePoints of Interest – Week of February 29

TriplePoints of Interest – Week of February 8

Gaming is becoming more and more integrated into mainstream culture. Players and viewership are rising, and nothing can say that better than the phenomenal 2015 streaming platform Twitch had. Larger companies have taken note too as Amazon jumps into the game development sector with their newest game engine, Lumberyard. Yahoo is also joining in the fun as they start developing their own eSports vertical.  Continue reading TriplePoints of Interest – Week of February 8

TriplePoints of Interest – Week of October 19

This week in games, tech, and entertainment has been full of Augmented Reality, eSports, drama at Konami, and something called Star Wars…

Has Hideo Kojima actually left Konami?

Konami is in continued crisis mode after it was leaked that the infamous designer Hideo Kojima has left the company, but more recently denied by Konami as merely being on vacation. It’s publicly known that he has a non-compete clause expiring in December, which press are anticipating to be the more formal departure from the publisher. Meanwhile, nobody knows what’s going on outside of those with first-hand knowledge within Konami, and the speculations continue to run rampant. All of this, after the LA-based Kojima Productions was apparently “dissolved” earlier this year.

Magic Leap claims to be manufacturing in the millions

One of the most interesting and mysterious players in the Augmented Reality space, Magic Leap, claimed at this week’s Wall Street Journal Digital Live event that they are preparing to manufacture “millions” of devices. Many have been suspicious of these claims – Magic Leap has secured more than half a billion dollars in funding and talks a big game, but has yet to show any actual product or reveal the technology it is based on. Perhaps to combat this, Magic Leap has also released a teaser demo video this week which it claims was recorded through their tech without any external effects.

Activision Blizzard starts new eSports division

In a move that speaks to the growing popularity and relevance of eSports, GamesIndustry International reports that Activision Blizzard has hired former CEO of ESPN and the NFL Network, Steve Bornstein, to head up their new eSports division. No word yet on the details of this new division, but we’re sure to find out more in the coming months.

Something, something, dark side

The biggest event in all of entertainment news this week certainly has been the reveal of the latest trailer for Star Wars: The Force Awakens. This hype train is certainly moving at top speed, as Forbes reports that ticket presales for opening weekend have crashed ticketing sites and set a new record at Fandango.

TriplePoints of Interest – Week of September 28

Who is excited for Rock Band 4? I’ll see if I can cram all that awesome equipment into my small gaming room because I need to practice my ailing drumming skills. On that note, what is your favorite song from the Rock Band list?

Please Don’t Stop the Music!

With the impending release of Rock Band 4 next week, USA Today took a look at the resurgence of the music game genre, what led to its recession in the last 5 years, and how positive sales data for the newest generation of consoles can bring it back to the giant it once was.

Comcast: The Next Roller Coaster Tycoon?

Comcast announced it will purchase a $1.5 billion stake in Universal Studios Japan. This move comes after Comcast’s bid to purchase Time Warner Cable for $45.2 billion collapsed. Wall Street Journal explains how this investment will help Comcast profit from the booming theme park industry in Asia, fueled by an influx of tourists from China and increasing competition from the likes of Six Flags and Disney, who plan to open major parks in the region as well.

…Or Digital Ad Tycoon?

In other Comcast news, the company announced the start of the beta period for Watchable, an app meant for streaming “short-form” content, with 30 video network partners including Machinima, Buzzfeed, VICE, and Maker Studios. CNBC reports this is part of Comcast’s strategy to tap into the digital video advertising business and help the transition of digital video to living room TVs. This is allegedly also a move away from the business of TV channel bundles and more about selling broadband access.

eSports is big. This is how it gets bigger.

The eSports industry could reach a value of over $1 billion by 2020, says Newzoo, if it can tackle five key areas. SiliconAngle details what they are: diversity of games i.e. moving beyond the MOBA safe zone and finding other accessible genres, regional expansion i.e. organizations that represent specific regions of fans (like traditional sports do), regulation, media rights, and breaking into traditional media like ESPN.

Microsoft and Twisted Pixel ended their relationship </3

Twisted Pixel, developer of the Splosion Man franchise, announced they had parted ways with Microsoft. GamesIndustry International says this ends a 2011 acquisition Microsoft made of the then-indie developer, making Twisted Pixel independent once again. Though now privately held, Twisted Pixel confirmed they will still continue to collaborate with Microsoft.

Photo from Harmonix

TriplePoints of Interest – Week of September 21

You might not be reading this if you’re standing in line for a new iPhone 6S. Nonetheless, here is a fun tidbit about the craze around the latest iPhone, plus other fun news from the games industry and beyond.

Are you the biggest Apple fan?

Does anyone else want the new iPhone 6S or 6S Plus more than you? The Verge reports that Australian Lucy Kelly might take the crown for most dedicated iOS user by placing an iPad powered by a robot to hold her spot in line at Sydney’s flagship Apple store. Mashable reports that Ms. Kelly intends to purchase her iPhone through her robot, therefore not requiring her to be present at the register when she receives her new product (keeping in mind it is cold and rainy in Sydney now).

Keep your iPhones safe!

Apple has removed 300 apps from the App Store believed to be infected with malware. According to WIRED, several security companies have pointed out that infected apps can help attackers create a direct line to individual devices and steal information including passwords. MacRumors has the list of the top 25 apps affected by the attack.

More TV stations will broadcast eSports!

Building on the efforts of eSports to go mainstream, TBS will be broadcasting 20 Counter-Strike: Global Offensive live events starting in 2016. VICE Motherboard points out that this production is put on by WME/IMG, a sports events company, and Turner Broadcasting, without the help from an existing eSports organization like ESL, showing traditional sports media’s commitment to the genre.

Half-Life 3… Now I have your attention!

Fans just can’t get enough of Half-Life 3 rumors and teases. One of Valve’s main writers, Chet Faliszek, responded with a firm “no” when an audience member at EGX Birmingham asked if the game will have VR support. PCGamesN speculates that Mr. Faliszek’s response suggests that Valve is backhandedly confirming Half-Life 3’s impending release.

TwitchCon kicks off today!

Watch the keynote and all the action, and learn about the future of broadcasting on the official Twitch streaming channel!

Photo from Gotta Be Mobile

TriplePoints of Interest – Week of August 10

 

When we read we begin with ABC. When we sing we begin with Do Re Mi. I wonder when Google is going to choose musical notes for their next project name (even though A, B, and C are also music notes).

ABC is easy as 123

Google made waves earlier this week when it announced Alphabet, the name of its newly-created parent entity to encompass the “sprawl of businesses” it has entered according to New York Times. Google as the search engine that started it all will be one such entity under Alphabet, of which founders Larry Page and Sergey Brin will be at the helm.

New York Times also reported on a trademark issue the company ran into when BMW revealed it was the owner of the domain “Alphabet.com” and its trademark. Google has yet to provide comment, but it should be noted Alphabet’s website is already housed at domain “abc.xyz.”

It takes an Evil Genius to know how to rake in cash

The Dota 2 International tournament wrapped up last weekend with Evil Geniuses taking home the $6 million prize. Forbes highlighted Valve’s ability to rack up the large sum of money through selling an in-game item, making the prize pool partially crowdfunded as well. Writer, Paul Tassi, wonders if other companies like Riot and Blizzard will also follow the crowdfunding model to raise the prize pool for future major tournaments.

The function of luck in games

PopMatters released an insightful post on the role that chance plays in game design. Writer, Erik Kersting, references tabletop games like Dungeons and Dragons, which rely on chance (the roll of dice) to determine outcomes, leaving the ability to make smart deductions about chance the most important skill a player can have. Mr. Kersting explains how adding an element of chance makes a game more accessible for lower skilled players while also keeping a game interesting with high replay value for higher skilled players. He also touches on the use of Critical Strikes, a mechanic that relies on chance while allowing the player being able to manipulate its likelihood of occurring in games like League of Legends and Dota 2.

An A+ in CS:GO

Universities aren’t the only educational institutions embracing eSports. High schools in Sweden are now offering eSports courses as part of the curriculum, said Daily Dot. Students can train in the ways of Counter-Strike: Global Offensive and Dota 2 in the 2015-2016 school year. Perhaps it’s not long before you can get an A in Pokémon video games AND TCG!

Casual vs. Core: no contest

EEDAR released data on the sales performance of this generation’s console market, with a special look at the Xbox One and PS4. GamesIndustry International‘s Rob Fahey concludes that the hardware and software sales for those platforms together paints a complex picture of the health of core gaming amidst the rise of casual, “bite-sized” games on mobile. Overall, however, Mr. Fahey asserts that casual games can never squeeze out core games due to the tastes of the players themselves and that consoles can only “die” if said core experiences are replicated on other devices like mobile. He still raises the question of whether return on investments for creating core AAA games will help companies stay sustainable in the long run due to rising costs of production due not to competition from casual games, but to the plateauing expansion of the core gamer audience against the exponential rise in technology.

Photo from The Guardian

TriplePoints of Interest – Week of July 20

This week, we learned that the eSports world ruled players CAN gain an unfair advantage competing in video games by using drugs prescribed for ADHD. We also learned a new way developers are making their games as an outlet for creativity for their fans. Games can and do make you an artist!

eSports pros draw First Blood for drug tests

Electronic Sports League (ESL), the world’s largest eSports organization, announced they will implement new policies in the wake of an Adderall abuse scandal that broke out at IEM Katowice’s Counter-Strike: Global Offensive tournament. VICE Motherboard reports that ESL will soon require drug abuse policing, education, and prevention among participants, but will not punish teams who have since been accused of drug use at previous events.

The Art of Video Games…and Gaming

Outpost Games CEO, Sachin Pansuria, told GamesIndustry International that their business model will treat gamers not as consumers, but as performers and creators of content. They seek to create games that play on a gamer’s skill and creativity, making the game a creative outlet, and not just roll out DLC in hopes to keep players interested. Others in the industry share Outpost’s sentiments as they just secured $6.2 million in funding from Benchmark!

Gamescom survival guide!

Heading to Europe’s largest video game show next month? Amsterdam’s tinyBuild Games, veterans of Gamescom, provided a list of tactics on Gamasutra for how to make your booth showing the best yet! Tips include how to structure your booth so it’s welcoming to attendees and how to reward attendees for stopping by!

Photo from TeamLiquid.net

TriplePoints of Interest – Week of July 6

What is everyone spending their summer 2015 playing? I just need a reminder that it is summer since it’s gray and chilly here in San Francisco. For those of you mobile folks, who has tried to stream your gameplay? I really wonder how many people would tune in to watch birds get flappy or angry. I know I would!

The rise of streaming mobile games

Sony announced a partnership with Twitch to stream mobile games from Xperia devices. The Xperia exclusivity is due to the fact that the streaming app is developed by Sony and not Twitch, according to SiliconAngle. Writer, Eric David, asks whether there is an audience yet for mobile game streaming, seeing that PC still dominates Twitch. Twitch, on the other hand, believes that creating as many avenues as possible to stream games on a wide array of devices is necessary to serve the community properly.

Your weekly VR report from Sony’s Shuhei Yoshida

GamesIndustry International caught up with Sony Computer Entertainment president, Shuhei Yoshida, to hear his take on the state of the VR industry. He discusses Sony’s focus on VR content at E3 versus GDC’s focus on the hardware itself, emphasizing the need for swift turnaround in profits for developers creating games for the headsets. He also explains why virtually no headset maker has discussed price points yet despite most release dates being set for as early as Q1 2016.

Bet to make eSports bigger!

There is already no question that eSports is a global phenomenon. Will the age-old pastime of betting on traditional sports establish itself in the video game space as fast as competitive gaming did? VICE believes it will based on companies like Unikrn receiving large sums from investors and its ability to bridge the gap between hardcore and casual viewers of eSports.

The Early (Access) Bird gets the worm…or does it?!

DayZ’s creator, Dean Hall, presented his insights on the pros and cons of using Early Access as part of a game launch’s strategy. According to Gamasutra, Mr. Hall believes that Early Access allows developers a chance to receive authentic user feedback, but can also set wrong expectations for the game at launch. He used Kerbal Space Program as an example of a game that benefited from Early Access as it allowed the game to improve into the experience it needed to be, while delaying and launching the game as a fully finished product might not have given the game room to grow.

Photo from Digital Trends

TriplePoints of Interest – Week of June 1

Who’s going to be picking up a Steam Machine? Looks like Valve dominated headlines this week! This, and other great things to come for eSports and mobile games, plus words of wisdom from the CEO of Gazillion.

Remember remember the 10th of November

The Steam Machine and its Steam Link controller have been given a release date, according to Ars Technica! Valve’s first entry into the hardware market will launch on November 10, 2015. Consumers who pre-order will get them as early as October 16. Valve provided a demo of the controller on their YouTube channel.

Return to (Steam) sender

Valve has made a major change in their Steam policy where they will now offer refunds to consumers who have played less than 2 hours of a game and apply within 14 days of purchase, says GamesIndustry International. Valve stated their reason for making the change was to allow players who find their PCs don’t meet hardware requirements, bought a game by mistake, or just didn’t enjoy their game to reverse their purchase. This rule applies to DLC, in-game items, and pre-purchased titles as well.

Make It Rain! Make It Rain, eSports!

Newzoo predicts that eSports will grow to be worth over $250 million this year, and prize money to top $71 million, says GamesIndustry International. The US and China take the lead in prize money offerings. They also predict the number of eSports enthusiasts to grow by 37% compared to 2014.

Turn that MMO around!

Gazillion CEO, David Brevik, provided advice for developers hoping to improve the state of struggling online games based on his success turning around the Marvel Heroes MMO. Mr. Brevik told Develop that the key strategy was speaking to the community directly about the changes that needed to be made and not being afraid of changing everything. He cited weekly patches and overhauling the business model, while keeping the community informed about the changes, as the top tactics.

A New Mobile Hope!

Kabam just announced a Star Wars-themed mobile RPG set between Return of the Jedi and The Force Awakens, according to Polygon. Titled Star Wars Uprising, the game tasks players with creating a character, choosing a class like smugglers, bounty hunters, rebel guerrillas, and more, and embarking on missions that allow for real-time cooperative play. The game will be free-to-play and is expected to roll out sometime this fall.

Photo from Ars Technica

TriplePoints of Interest – Week of May 18

A lot of fun news coming from Nintendo this week. The Nintendo World Championships are back this year and it looks like Bowser finally beat Mario to the top. Sort of! Here are our favorite news pieces from this week!

Nintendo World Championships is back from 1990!

Nintendo unveiled new details surrounding the Nintendo World Championships, a competitive event the company is reviving after 25 years. According to Polygon, the qualifying rounds kick off May 30 at Best Buy stores in 8 different cities from New York City to San Francisco. The first 750 customers who sign up must battle it out on Ultimate NES Remix for a spot in the big event!

eSports: the new frontier of advertising?

Game revenues will be taking on TV broadcast revenues, says research firm, SuperData. According to VentureBeat, video games are slated to push past broadcast TV into the #2 spot in entertainment market share thanks to the eSports phenomenon. Cable TV currently holds the top spot. SuperData states that this data shows eSports as a more lucrative platform for advertisers.

This conclusion is backed by EEDAR who, according to GamesIndustry International, stated that eSports viewers spend twice as much on PC peripherals and 30% more on their game systems than their non-eSports-watching counterparts.

The Mass Effect takes of Virtual Reality?

The importance of augmented reality in video games was amplified this week when it was announced by Polygon that Casey Hudson, former lead on the Mass Effect series, had moved to Microsoft to work on the HoloLens. Mr. Hudson is now the creative director at Microsoft Studios, leading the production of what he calls “mixed reality and holographic computing.”

Nintendo hires Bowser. And is dead serious about it.

Nintendo announced they hired a new Vice President of Sales, cleverly titling their press release, “Nintendo Hires Bowser,” according to The Guardian. Mr. Doug Bowser thanked fans for the news’ warm reception with a brilliant tweet.

Photo from The Punk Effect

TriplePoints of Interest – Week of May 4

Welcome to the first week of May and this week of TriplePoints of Interest. As we get closer to E3, we learn what is coming up for VR and what gamer lingo is being accepted into the English language!

The VRevolution is coming Q1 2016!

Oculus Rift has been given a real release timeframe and distributed images of the final product (no more prototypes). According to Gizmodo, the virtual reality device will ship in Q1 2016. Despite Valve and HTC’s Vive and Sony’s Morpheus making waves at GDC, it appears for now that Oculus Rift will beat the two to store shelves.

So it’s “esports” not “eSports?”

It’s official! A new word has entered Dictionary.com: “esports.” Written exactly as such, it joins other members of the gamer lexicon, “permadeath” and “completionist,” as “real” words, according to Daily Dot.

Can we drive Mario Karts in real life soon?

Universal Studios and Nintendo are teaming up to bring attractions based on Nintendo properties! Digital Spy reports that no specific games have been named yet, but Paul Tassi of Forbes had some creative ideas to share!

Sound off! What types of Nintendo-themed rides do you want to see at Universal Studios? I vote Skyward Sword-themed bungee jump a la Vegas Stratosphere.

TriplePoints of Interest – Week of April 6

Welcome to a new weekly feature here on the TriplePoint blog: TriplePoints of Interest, where we recap the biggest news from around the games and tech industry, plus subjects we just can’t stop talking about around the office!

Fixing the image of free-to-play

The image of free-to-play games has been a hot topic as of late. Steve Peterson of GamesIndustry International describes why free-to-play games have built a bad reputation and how it can be fixed. He first cites how quickly widespread the business model has become as reason for the extreme divide on opinions from within the games industry.

He then suggests that in-game merchandise must improve on the game, not be required to play the game, and that players shouldn’t have to feel they must make microtransactions to remove “annoyances” in the game or get to the fun. Developers and marketers also must be clear about the ways to spend money in the game. If a developer does not feel it is beneficial to “celebrate” the microtransactions, then the microtransactions are probably not ones that should be built in in the first place and will likely anger players.

The YouTubers versus Nintendo: the saga continues

Nintendo’s controversial YouTube policies have caused another YouTuber to cease reviewing Nintendo games. Joe Vargas of the Angry Joe Show stated in a video, according to Polygon, that he will no longer make videos relating to Nintendo games after his Mario Party 10 video was flagged for copyrighted material, keeping him from making ad revenue. Mr. Vargas has also been a staunch opponent of Nintendo’s Creators Program.

Heroes of the Storm collegiate league needs a GPA boost

The rise of collegiate competitive gaming, while growing exponentially, has not been without its share of snags. Blizzard’s Heroes of the Storm collegiate tournament, “Heroes of the Dorm,” has been marred with no-shows and website bugs, leading to a host of scheduling difficulties, according to Daily Dot. The $450,000 prize pool, and involvement of Blizzard and TeSPA (high-profile collegiate eSports organization) meant very high expectations for the tournament from fans and participants alike, begging the question of the effectiveness of allowing over 800 teams to participate.

Ads and Kids, like water and electricity, do not go together

Consumer advocacy groups are asking the FTC to investigate Google’s YouTube Kids app due to concerns that it aims advertising at young children on smartphone and tablets, according to San Jose Mercury News. The concerns cite laws on broadcast TV that prohibit TV stations from placing products around kids’ programming due to children having not developed cognitive skills to resist advertising.

An old dog returns to the doghouse: Mark Pincus is back!

Zynga announced that Don Mattrick, their CEO of less than 2 years, is leaving and will be replaced with former CEO, Mark Pincus. GamesIndustry International believes that the company’s great losses under his leadership caused the change, but credited Zynga’s sharp rise in mobile profits–from 27% to 60% of the company’s worth–over the last 2 years to Mr. Mattrick’s work.

Check back again next week for more of the top news from games and tech!
Featured image from Geek.com

Five Things You Should Know About Playing Professional Dota

dota-2-dota-2-logo-hd-wallpapers-games-picture-wallpaper-dota-2.jpg

The original “Dota” was a mod created for Warcraft III, and after the games immense success other MOBA style games debuted and stuck to the addictive formula, including League of Legends and Heroes of Newerth. Valve, best known for their online distribution platform and the Half-Life series, acquired the rights to Dota in 2009 which they subsequently used to release Dota 2. In 2011 they hosted The International, a three day Dota 2 tournament held in Cologne Germany with a $1.6 Million Dollar Prize Pool and a grand prize of one million dollars. It was at this moment that eSports (electronic sports) had finally arrived in the eyes of players and fans.ftp_cover.jpg

To celebrate that original tournament, Valve recently debuted the Free to Play, a feature-length documentary that follows three players who competed on different teams in the 2011 tournament. The documentary is definitely worth checking out, as it give a great insights into the trials and tribulations such an event has on one’s like. That being said, here are five things you should know about being a professional Dota player.

Continue reading Five Things You Should Know About Playing Professional Dota