Pretty, Pink and Pretty Smart: Computer Engineer Barbie’s Strides Send Girls on the Path to Silicon Valley

Computer Engineer Barbie (image courtesy GeekSugar.com)At this week’s American International Toy Fair, the Mattel Corporation announced Barbie’s latest career as a computer engineer. Decked out in a binary-print tshirt, leggings and sensible(ish) shoes, Barbie sports a Bluetooth headset and carries a pink laptop (with “Barbie” written in ASCII on the screen, cleverly enough). The Barbie® I Can Be…™ Computer Engineer Doll was created by Mattel to inspire a new generation of girls to become part of this growing profession. Let’s hope Barbie can use her computer engineering skills to inspire more girls to become part of the video game profession, a subset of the computer industry that currently has women comprising only 5% of its ranks.

Barbie’s inspiration notwithstanding, women have already begun taking a more active role as both developers and consumers of video games. The Guildhall at SMU, a graduate video game education program, has recently announced that 20 percent of their incoming class is female, and the Electronic Software Association’s most recent survey of gamers has asserted that 43 percent of online players are women. (The latter statistic could most likely be attributed to the popularity of casual games, but also may include games such as World of Warcraft, which has a surprisingly high female gamer population.)

For those who are interested in becoming part of the rising tide of women in the video game industry, the Frag Dolls blog has posted a list of 50 games industry women from whom to draw inspiration, including Corrinne Yu, the Principal Engine Programmer for Microsoft’s Halo Franchise Team and the first female Technical Lead for Microsoft Game Studios, as well as noted game designer Jane McGonigal and Fiona Cherbak, current head of the Women in Games Special Interest Group (SIG) for the International Game Developers Association (IGDA).

Fiona and the Women in Games SIG are spearheading initiatives to help inspire girls and women to take a more active role within the video games industry. Most recently, she and the SIG have created GameMentorOnline to “meet the growing need for peer-to-peer mentorship support in games,” as well as the Games2Girls Program Committee, (chaired by gaming industry veteran Margaret Wallace), which is working in conjunction with the Games Research Lab at Columbia in NY to develop course curriculum to help promote video games as a profession to middle school girls.  Other important programs include the Indie Women’s Game Design Competition, with winners to be announced at GDC 2010, and the Women in Games Preservation Committee, which showcases important women in games through its database and Wiki.

Join Barbie and the thousands of real-life women who are breaking the mold in the computer engineering and video games industries, one pink high heel at a time. For more information, check out the Women in Games SIG, or attend sessions at the upcoming Game Developer’s Convention in San Francisco.

VVVVVV and the Power of PR for Indie Games

It’s only the second week of January, and 2010 is already shaping up to be another incredibly strong year for independent game development. Derek Yu’s freeware colossus, Spelunky, and past IGF Grand Prize winner Darwinia are both coming to XBLA. Newgrounds sensation Meat Boy is headed to WiiWare, as is indie classic Cave Story. Many of the recently announced finalists in the 12th annual Independent Games Festival look poised to take the gaming masses by storm, if they haven’t already, and you can bet there will be plenty of talk about them as GDC approaches. Despite all the buzz surrounding the IGF and these heavyweight indie titles, some clever PR outreach by Terry Cavanaugh has ensured that his cruelly entertaining puzzle-platformer “VVVVVV” is the first big independent game of 2010.

Over the last week or so, talk of VVVVVV has been popping up everywhere, from EDGE (who gave the game an impressive 8/10) and BoingBoing to Destructoid and Rock, Paper, Shotgun. Some people might chalk that up to word-of-mouth and the fact that VVVVVV is a great game, but the true culprit is Terry himself. He’s kept his fans up to date and provided behind-the-scenes details with a regularly updated blog, taken his game on the road to big events, done interviews with the right outlets, and weathered bad news honestly and gracefully.

Even more importantly, his well-planned preparations for VVVVVV’s launch, including an incentivized preorder campaign, have caused a plethora of stories about VVVVVV to hit the web in an incredibly short period of time. Buzz can be built up in a wide variety of ways, but one of the best things you can do to get people interested is make sure they see your game mentioned so many times they can’t NOT look it up.

At the end of the day, VVVVVV’s success does, truthfully, hinge on the high quality of the title. If the game wasn’t fun to play, we wouldn’t be hearing about it. That being said, the simple PR tactics Terry used to get his game out there and get people talking are what may take it from being a good indie title to a top game of 2010.

Whether you’ve got a team of 250 people making a million-dollar title or you’re a one-man studio with almost no budget, spending some time (and sometimes a little money) on public relations can ultimately be the difference between a good game and a great one. VVVVVV, the first great indie game of 2010, is living proof. Do yourself a favor and give it a try!

GDC 2010 Registration Open, New iPhone and Social Games Summits Announced

gdcsavethedate_easelRegistration for the 2010 Game Developer’s Conference is now open. GDC 2010 will take place March 9-13, 2010 at the Moscone Center in San Francisco, California.

GDC Alumni can save 50% off the full price registration until December 17th. Early registration discounts end February 10th, 2010. Regular registration ends March 7th. To register, visit the GDC website: http://www.gdconf.com/attend/passes.html

GDC Summit Call for Submissions is also open through November 13th. GDC will feature two new summits in 2010: the iPhone Games Summit and the Social & Online Games Summit. The other summits include the AI Summit, GDC Mobile/Handheld, Game Localization Summit, IDGA Education Summit, Independent Games Summit, and the Serious Games Summit. For more information, visit http://www.gdconf.com/conference/summits.html.