Triplepoints of Interest – Oct. 9


In this week’s TPoI, Riot co-founders to lead development on a new title, Oculus reveals new standalone headset, and the ESRB says that in-game loot boxes aren’t gambling.

Riot Co-founders to Lead Development On New Game

Announced via a blog post on Wednesday, Riot co-founders Brandon Beck and Marc Merril have shifted their focus from leading the company to leading the development of a new Riot

Games production. Gamesindustry.biz reports that CFO Dylan Jadeja, CTO Scott Gelb and president Nicolo Laurent will handle company operations and that Beck and Merril will primarily focus on development of the new title for the time being. Glixel reports that the two founded the company in Los Angeles in 2006 as a company dedicated to working on the MOBA, League of Legends. Eurogamer featured a quote from the pair which says that game development is, “…what we really love to do.”

Oculus Reveals New Standalone Headset

At their OC4 conference in San Jose this week, Oculus released details of their new standalone virtual reality headset, Oculus Go. Engadget reports that the headset features a WQHD 2560×1440 resolution and built in audio, doesn’t require a computer or phone to run and is thus changing the VR landscape. Digital Trends posted a breakdown of the device and said that the high resolution and wide field of view allow it to provide a VR experience in between that of mobile and high end-computer tethered VR headsets. Mashable’s Monica Chin reported that the lack of cables and external devices made Oculus Go more appealing than standard VR headsets.

The ESRB Rules that Loot Boxes Aren’t Gambling

Thursday, the Entertainment Software Rating Board publicly announced that in-game loot boxes and drops, like the loot boxes popularized in games like Overwatch and Call of Duty: Black Ops 3, do not qualify as gambling. Forbes provided further clarification from the ESRB that states that these loot boxes are not considered gambling because the end user is always guaranteed to receive something and can’t lose their chance at a prize. Kotaku reports that the ESRB compared loot boxes to trading card packs and said that, while the chances of receiving something rare are low, gamers have a 0% chance of receiving nothing when opening a pack. PC Gamer followed up on the story and reported that the European games rating body PEGI and the UK trade group Ukie, agree with this stance will not make further rulings on the matter.

Triplepoints of Interest – Sept. 25

In this week’s TPoI, Atari releases more information about their new Ataribox console, YouTube changes policies on external links for non-monetized users, and Bluehole confirms negotiations with Tencent.

Atari Unveils Details on the Ataribox

Atari sent a newsletter Tuesday morning with details on their upcoming Ataribox retro gaming console, including details on the hardware and initial pricing. TechCrunch reports that the system will run Linux and will be powered by a customized AMD processor and Radeon graphics processing unit. These components, which SegmentNext reports are very similar to parts used in traditional PCs, allow the Ataribox to run modern games as well as arcade classics. The Verge reports that preorders for the system will begin this fall on Indiegogo and that the system will start at $249 and could go up to $299.

YouTube Restricts External Links for Non-Partners

Non-partnered YouTubers have recently been reporting that they are no longer able to post links to online merchandise stores, personal websites, and their crowdfunding platforms. A representative from YouTube told Polygon that the site is changing their external links policy to “combat inappropriate and abusive content.” Engadget reports that this policy change affects non-partnered YouTube channels and that a YouTube channel needs 10,000 views before it can be considered for partnership, a number which many smaller content creators are struggling to meet. VentureBeat mentioned that this change follows YouTube’s recent demonetization policy changes and the decreased advertising revenue which many content creators are struggling with.

Bluehole Begins Business Negotiations with Tencent

South Korean developer, Bluehole Software confirmed on Thursday that they are talking with Chinese publisher Tencent about publishing PlayerUknown’s Battlegrounds in China. Gamesindustry.biz reports that while Bluehole had previously denied rumors of the partnership plans but that Bluehole chairman and cofounder Chang Byung-gyu has now announced that Tencent is interested in buying an equity stake in the company to help encourage development.  Bloomberg reports that Bluehole, which is now worth over $4.6 billion dollars, is interested in expanding the feature set of their game and launching it before the end of 2017. PCGamesN reports that Tencent has now purchased a 5% share in the company and is planning to buy a larger stake in the company in the future.