Age of Aquarius: the video game industry at Comic-Con

Almost exactly ten years ago, I finished for the first time The Legend of Zelda: Ocarina of Time. It was that moment when I first identified as a gamer and felt a devotion to video games that I was at the time too young to understand. But over the next ten years, that devotion grew to become the incorporation of video games into my own being.

For keeping in touch with who I have become and investing in what is important to me, I obviously then felt a yearning to attend PAX and of course Comic-Con, which I knew was not focused on video games, but interested me nonetheless. What video game devotee wouldn’t want to see just how much video game fandom she could soak up at Comic-Con?

We are at a point in time when Comic-Con attendees no longer enter believing the show is about comics. That is not to say comics don’t have a strong presence at the show; one end of the hall was covered in nothing but DC and Marvel merchandise vendors. Attendees costumed as Thor, Spiderman, Superman, and Batman far outnumbered attendees dressed as video game characters (including myself). Still, one cannot ignore that the most crowded parts of the convention hall were around the likes of Fox and Warner Bros, and the most popular panels were any that featured Hollywood celebrities regardless of whether or not the panel was about a comic book movie.

We are also at a point in time where the fandoms of comics, movies about comics, movies and TV shows about fantasy worlds in general, cartoons, anime, manga, and video games have all collided, with the resulting explosion manifesting as the San Diego Comic-Con. But as I took my first steps into the convention center, I asked myself, how many video game companies might I find exhibiting on the show floor? Will they take up as much space as the fabled comics that started the show? Or, will they be shoved off to a corner where only the most hardcore of fans will bother to visit?

After pushing through the crowd surrounding the Fox and Warner Bros booths, I found Ubisoft, Activision, Nintendo, Square Enix, Sony, and Capcom nestled into one end of the convention hall. Each game demo station was populated, each with a player and a crowd of onlookers. I later learned Nintendo and Ubisoft had the rest of their games featured at Nintendo’s game lounge next door, SEGA and Microsoft had set up across the street, and BioWare had their own station at the Hilton two blocks away. After visiting each booth, each game lounge, and finding a wealth of merchandise from my favorite video games from vendors on the show floor, I continued each day satisfied with the presence of video games at the show.

As a gamer and a fan, I believe my trip to Comic-Con was fruitful. I got to demo new games. I bought a wealth of fun merchandise (video game and non-video game alike) and received generous VIP gifts (a Sonic comic from Sonic Boom seemed fitting). I got to reconnect with video game industry people who were equally as enthusiastic about the show. I got to see how video games had joined the cultural lexicon. I got to take a memorable vacation to a consumer show with friends whom I grew closer to. And most of all, I was reminded of how the gamer in me grew into the person I am today. This was not done via the games I demoed, the swag I obtained, the parties I attended, or the characters I dressed up as, but by coming to this realization ten years later.

I have heard the multi-genre fiesta that is Comic-Con described as a “nerd Woodstock.” Unlike trade shows like E3 and video game-focused consumer shows like PAX, Comic-Con encourages people of multiple interests to come together and “celebrate the popular arts,” as proclaimed by the Wreck-It Ralph banners on each San Diego street. As someone whose being lies predominantly in the gaming realm of Comic-Con’s pot of genre stew, I wondered if the video game companies who exhibited off the show floor this year would be inside the convention center next year. And, for video game companies who exhibit on the show floor annually, I wonder if they will build their Comic-Con presence over the years. Will that draw more gamers to the show? Will that raise the interest of non-gamers who might want to learn more about video games and video game culture? Will it tip the balance of Comic-Con as a multi-genre gathering towards a more game-oriented event? Or, will it simply boost the video game industry’s positioning as just that: a popular art?

Though I refuse to make an argument for whether or not video games are art, I want to know how video game companies themselves feel about Comic-Con’s role in the video game industry, whether the industry can be celebrated there like it is at PAX, and whether video games will continue to have as much or more presence as comic books, movies, and the other media at Comic-Con.

Whatever the future holds for the presence of video games at Comic-Con, we can safely assume the next ten years will only keep San Diego as the center of the Aquarian Exposition of Comics, Movies, Anime, Manga, and Video Games. And for now, I can at least say I’m proud to be a part of the video game industry’s involvement in the movement for peace and love across all fandoms.

PAX: The Indie Game Developer’s E3 Expo

With millions of marketing dollars hard at work on games like Call of Duty and Mass Effect, do independent developers stand a chance? You bet! The games industry has reached an interesting period where consumers have begun to actively seek out indie games. Is it because traditional big-budget titles are sorely lacking in innovation? Are today’s indie gems fulfilling a need through their willingness to take risks with gripping, heartrending tales like Freebird Games’ To The Moon? Or is it simply because there are now popular trade shows like the Penny Arcade Expo (PAX) that let developers bring the games face-to-face with their target audience? It’s very likely a combination of the three, but PAX is the puzzle piece that has put the power directly in the hands of these indie studios.

According to the NPD, in Q4 2011 consumers spent $3.3 billion dollars in games outside of traditional boxed products. That includes “used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content and mobile games,” and downloadable gaming plays a large role in this figure. Interestingly, SEGA, one of the larger publishers attending PAX East 2012, is showing eight titles at the show this year, including games like Jet Set Radio and Hell Yeah from smaller developers, while showcasing only one boxed retail game.

With a price tag of around $2,000 for 10’x20’ booth space and an attendance of about 70,000 at PAX East in 2011, PAX is the sweet spot for indie developers. At a show like this, not only can they meet their existing fans, but it’s also much easier to garner new fans, and even shake their hand, too. It’s hard not to feel special when given a chance to meet the actual creator of a game and offer feedback and encouragement. Attendees of a show like this are some of the most passionate fans, making PAX ideal for viral, word-of-mouth excitement.

Having attended PAX East since it originated in 2010, I’ve noticed a few trends – the ratio of big name studios to fresh new faces is almost 1:1, and nearly every booth location can be good real estate. A spot beside a booth like Rockstar Games may at first seem intimidating to a small developer, but with long lines wrapping around the booth, con-goers will quickly move on to the next shiny booth that catches their eye, willing to trade some play-time for feedback.

Traditional gaming expos like E3 cost developers hundreds of thousands or even millions of dollars; journalists have limited time and resources to cover a slew of smaller titles that don’t generate the same attention as the AAA games. For these reasons and more, PAX has become an affordable, welcoming trade show that lets developers bring their games directly to the players. In fact, top-tier gaming press attend PAX to cover and discover the latest and greatest in indie gaming. It’s one of the few showcase opportunities where you’ll see indies honored right alongside their big-budget buddies.

TriplePoint will have a ground team at PAX East this year, manning booth #368 for Paradox Interactive and booths #548 and #448 for SEGA. Follow us on Twitter and send a shout-out if you see us or if you’d like to meet up!

Stephanie – @tigresaa  |  David – @dasupa1  |  Dustin – @DustinBlackwell  |  Ryan – @ArrrMo

Trends with Benefits: Independent of Independence

Have some fun with this week’s Trends with Benefits, the weekly brainteaser from your friends at TriplePoint! TWB appears every week in our news round-up, Points of Interest, and offers terrific prizes to readers who can puzzle their way through the challenge du jour. First crack at the prizes go to Points of Interest subscribers when the newsletter goes out on Fridays, but we’ll be sharing each week’s challenge here on our website, as well.

Up for grabs this week is Sonic & SEGA All-Stars Racing for iOS, a critic favorite from TriplePoint client, SEGA! Celebrate your independent spirit with a free copy, up ahead!

Continue reading Trends with Benefits: Independent of Independence

Trends with Benefits: Happy 20th Anniversary, Sonic

Have a go at this week’s Trends with Benefits, the weekly brainteaser from your friends at TriplePoint! TWB appears every week in our news round-up, Points of Interest, and offers terrific prizes to readers who can puzzle their way through the challenge du jour. First crack at the prizes go to Points of Interest subscribers when the newsletter goes out on Fridays, but we’ll be sharing each week’s challenge here on our website, as well.

This week’s challenge will give you a chance to win the original Sonic the Hedgehog on PSN! Keep on reading to see if you can catch it!

Continue reading Trends with Benefits: Happy 20th Anniversary, Sonic

Trends with Benefits: Veterans of Future Wars

Take a crack at this week’s Trends with Benefits, the weekly brainteaser from your friends at TriplePoint! TWB appears every week in our news round-up, Points of Interest, and offers terrific prizes to readers who can puzzle their way through the challenge du jour. First crack at the prizes go to Points of Interest subscribers when the newsletter goes out on Fridays, but we’ll be sharing each week’s challenge here on our website, as well.

This week’s challenge is for a digital copy of Vanquish on the Xbox 360 for one fictional history buff. Read on and show us what you’ve got!

Continue reading Trends with Benefits: Veterans of Future Wars

Trends with Benefits: Sonic Speeds

Here’s another round of Trends with Benefits, the weekly brainteaser from your friends at TriplePoint! TWB appears every week in our news round-up, Points of Interest, and offers terrific prizes to readers who can puzzle their way through the challenge du jour. First crack at the prizes go to Points of Interest subscribers when the newsletter goes out on Fridays, but we’ll be sharing each week’s challenge here on our website, as well.

This week’s challenge puts up a free download of Sonic & SEGA All-Stars Racing on the Xbox 360 for one lucky and crafty entrant. Will it be you? Read on and see what you know about speed!

Continue reading Trends with Benefits: Sonic Speeds