Take a swing at this week’s Trends with Benefits, the weekly brainteaser from your friends at TriplePoint! TWB appears every week in our news round-up, Points of Interest, and offers terrific prizes to readers who can puzzle their way through the challenge du jour. First crack at the prizes go to Points of Interest subscribers when the …
Too late for back-to-school news? We don’t think so. Facebook – meet Fantasy University, the latest project from veteran development team Simutronics. Since 1987, Simutronics has been entertaining millions with games such as GemStone IV, the longest-running commercial MUD in the world. If CEO David Whatley and company could turn text-based games into entertainment enjoyed …
By now, you’ve most likely heard the news, but it is never too late to send congratulations over to our client, Jambool, whose virtual economy platform Social Gold has received plenty of attention over the past year – most recently after Jambool’s acquisition by Google. As the social gaming and virtual goods industries continue to …
I think it’s a bit harsh to say that social gamers are “weird”, as Newsweek recently put it… But you have to dig a little deeper than face(book) value to understand the attraction of playing casual games with actual friends on the (social) web. In the end, it all boils down to the fact that …
Social Gold, the premier virtual economy platform, has recently shared some intriguing facts on users’ spending behavior within social games. Social Gold offers users a seamless in-game payments experience so players can purchase virtual goods without disrupting gameplay. New stats that were recently posted on Social Gold’s blog show that their virtual economy platform increases …
Inside Network recently released a report that the virtual goods market is expected to drive $1.6 billion in revenue in the U.S. in 2010. The market is driven in large part by virtual items sold in social games, which account for $835 million of the total sales projected. While publishers such as Zynga, Playfish, Playdom …
After a brief hiatus in 2008, GDC China returned in 2009 with a three-day conference held in Shanghai, and TriplePoint was there to soak it all in. We were bowled over by Shanghai’s incredibly dynamic spirit and international influences, not to mention some of the best food we’ve ever consumed (seriously). There is so much …
Step away from your farm, restaurant or jewels for a few minutes for a quick overview of the Social Gaming Summit through the top terms of the day: Virality and the “viral loop” – Virality, or the ability of something to grow virally, is a critical factor in the success of a social game. In a …