Frisky Mongoose: Why Do We Play Social Games?

I think it’s a bit harsh to say that social gamers are “weird”, as Newsweek recently put it… But you have to dig a little deeper than face(book) value to understand the attraction of playing casual games with actual friends on the (social) web.

In the end, it all boils down to the fact that people like playing games with their friends, and the Facebook platform allows new audiences to enjoy a “gaming community” atmosphere in a familiar setting (Facebook) with people they know, and games they can learn to play easily and that don’t require a large time investment to enjoy (social gamers are busy)!

It’s more fun to beat your friends than strangers, and social games can even lead to better connections with Facebook friends you don’t know very well, or otherwise wouldn’t have a chance/reason to interact with on a regular basis.

Continue reading Frisky Mongoose: Why Do We Play Social Games?

Say Social Gamers, You Want a Revolution? Talk to Facebook

facebook-icon“This is a disruptive, challenging time in our industry, but there are opportunities for better collaborative innovation if we challenge the status quo…” – Malcom Gladwell

The web is changing. Social networks like Facebook and Twitter have become our new information and communication hubs. In the beginning , one of the biggest appeals of social games was their integration with existing social networks – the ability to log in to one site to conduct all your social stuff, including multiplayer gaming.

But now that social games have evolved into all-but standalone communities within social networks, and now that players have become more avid and interactive, AND now that social game developers have “mastered” the art of getting users to spam their friends… well now its time for change.

The New Face of Facebook

Facebook is taking the aggregation approach to new levels, increasingly expanding to a “whole web product” – a complete social experience that seamlessly spans web, mobile and desktop to provide real-time, customizable social networking any way you want it. Continue reading Say Social Gamers, You Want a Revolution? Talk to Facebook

Put Down Your Magic 8-Ball: Social Media Predictions for 2010

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As 2009 nears its end, bloggers are busy posting their predictions about the future of social media. Three of the most prevalent predictions regarding social media’s potential developments in 2010 are: social media functioning as a corporate marketing tool, the rise of new location based applications and networks, and a marked shift from trend to standard in business communication.

As companies wade through the economic recession, social media will continue to grow. In search of new marketing strategies, businesses will realize that social networking can serve as an economically sound marketing tool. In order to reap the greatest benefit from social media, companies will need to regard social media as a relationship rather than a marketing campaign. Companies already reach vast audiences through Twitter feeds and Facebook fan pages. This fluid social environment empowers companies and consumers to distribute, receive, and share information on these social networks. A progressive business will strive to create a symbiotic relationship with its consumer base. A corporate social media presence that can effectively adapt to consumers’ ever-changing needs, wants, and desires will enable both parties to thrive.

In 2010, location based applications and networks may take the lead in the social media movement. This summer, Mashable Online announced that Foursquare showed potential to become the next Twitter. This location-based social network helps connect friends using GPS via a mobile device, as well as an added layer of social gameplay. Earlier this year, Foursquare saw its first major web success at SXSW.  Foursquare does have a growing user base, but remains a  misunderstood service.  Foursquare’s current situation is markedly reminiscent of Twitter’s own situation two years ago. Considering the incredible growth that Twitter has experienced since then, this bodes well for Foursquare.

In addition to specifically location based services, existing successful social networks like Twitter are expanding their location capabilities. iPhone users can find Twitter apps with a “nearby” mode to help them locate people in the area.  Businesses can capitalize on the advantage to more effectively target their consumer base.

The final major shift that we may see in 2010 is social media’s transformation into a solid aspect of business communication. Amidst the recent speculation about Twitter’s possible demise, bloggers predict that the shift in Twitter’s user base may not be a negative one. Twitter should become an everyday communication tool, rather than a new marketing toy. “The technology will begin to fade into the background so that people can focus on the relationships that are created because of the technologies, not the technologies themselves” (@charleneli).  In any case, the web environment should see a subtle yet important shift in social media’s importance and legitimacy in the business world.

Predictions are an aggregate of ideas of people in “the know.” In social media, however, we are the ones who create the experience. So, Tweet this if you wish, and know that ultimately you will create these shifts in our web environment.

Social Plays in Networked Gaming

Yesterday, I had the pleasure of presenting at the monthly Social Media Expedition Memphis breakfast meetup. It was a great chance to take a look at “social gaming” from a different perspective, as many attendees knew little about the video games industry, but they were all social media enthusiasts.

The result? An exploration of the connection between video games, technology and social media, and what it all means for marketers. For brevity, I’ll just say that the relationship between gaming and social media is, by all means, symbiotic. For a more thorough explanation, check out the full presentation on SlideShare below.

In such an emerging space, one can never have all the right answers. Let me know what you think – insight, opinions, questions… All feedback is more than welcome!

Social Plays In Networked Gaming by Kate Hancock

View more presentations from triplepoint.

The Social Web: Redefining the Online Landscape

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More and more parts of our lives are becoming tangled in the Social Web – Twitter, Facebook, YouTube, LinkedIn and Digg are buzzwords everywhere you turn, and everyone *could be* paying attention to your social doings these days… But are they? In any case the fact is, social media is creating a new organizational framework for the internet, the way we interact with others, and the way we manage and conduct our daily lives, online and off.

The social networking industry is worth billions and over 35% of US Web users 18+ actively use social networking sites, up from just 8% in 2005. That’s in addition to a whopping 65% of 12-17-year-old Americans who are currently on social networks, said the Pew Internet & American Life Project survey in January 2009. With SO many different networks, the virtual world (Wide Web) is quickly becoming as socially diversified and segmented as the real world. Cliques and niche groups now have the resources to form their own SNs and cut out a large chunk of the “noise”. There are sites for professional networks, social groups, charities, churches, schools, universities, doctors and pharmacists, parents, micro-bloggers, video-sharers – a site for them all…

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But wouldn’t life be easier if all of those various personal and professional contacts could all just be on one social networking site, or in one place, one destination? Instead of keeping up with five or ten different sets of contact info, profiles, links, status updates, applications, comments, jokes and photos… I mean, we’re already struggling to keep up with five thousand different people here – give us a break!

Continue reading The Social Web: Redefining the Online Landscape

Defining the Social Media Landscape, Literally

What would any good definition be without a dictionary? Here are the “real” definitions of our social media landscape, archaic or fleeting though they may be…

Social– adj. “relating to society; organization of the way people live and work together in groups; seeking or enjoying the companionship of others; pertaining to the life, welfare, and relations of human beings in a community; relating to the public as an aggregate body; consisting in union or mutual intercourse”

Media– noun “the means of communication that reach or influence people widely; something intermediate; surrounding conditions or influences; an intervening agency or means by which something is conveyed or accomplished; channels of general communication, information, or entertainment in society, such as newspapers, radio, or television”

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Social Media– According to our old friend Wikipedia, and who better? Besides, perhaps Wordia the “next-gen social dictionary”… I digress, Wiki says social media is “primarily Internet- and mobile-based tools for sharing and discussing information among human beings; most often refers to activities that integrate technology, telecommunications and social interaction, and the construction of words, pictures, videos and audio; AKA: user-generated content (UGC).”

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Defining the Social Media Landscape: Virtual Shift to a Social Web

Image Courtesy of Geek and Poke
Image Courtesy of Geek and Poke

“You’d better start swimmin’ or you’ll sink like a stone. For the times they are a-changin’.” – Bob Dylan

Virtual shifting ahead

Are social networks (SNs) and virtual worlds (VWs) merging into one medium? – This was my original question. But when you consider the overall state of social media, it quickly becomes all but irrelevant. For one thing, the main difference between SNs and VWs is merely more than user interface (UI). Besides, I think the nomenclature all really depends on how you look at things, and in the end, the majority (if not all) VWs can be classified as either MMOG or SN (and all MMOGs are by nature VWs), which leaves little discrepancy between SNs and VWs at all. But I’ll get back to that soon enough…

Once I realized the broader potential of social media, and the enormous impact it has (and will continue to have) on our daily lives, my research turned in a new direction. Instead, what’s more important and worth asking – Where is social media headed, and is the whole Web going social? The shear wealth of information and aspects to consider on this new topic made my project, at first look, severely overwhelming. But now that I’ve digested the facts and figures, it’s really not all that complicated.

Continue reading Defining the Social Media Landscape: Virtual Shift to a Social Web