Smithsonian entrance

Part of Me: On the Smithsonian’s Art of Video Games

In the farthest reaches of the Smithsonian, at the end of a dark corridor, was a large screen indicating the entrance to the Art of Video Games exhibit. On the large screen were snippets of video game cut-scenes from various video games, old and new, from Pac-Man to Heavy Rain. What really caught my eye …

TriplePoint Rolls the D.I.C.E. Summit This Year

Out in the vast desert of Las Vegas, the Academy of Interactive Arts and Sciences® (AIAS) hosted the 2010 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit and the 13th annual Interactive Achievement Awards ceremony, and the TriplePoint team was in attendence. Julia Roether, Joe Ziemer and I joined in the event to learn from video game …

Pretty, Pink and Pretty Smart: Computer Engineer Barbie’s Strides Send Girls on the Path to Silicon Valley

At this week’s American International Toy Fair, the Mattel Corporation announced Barbie’s latest career as a computer engineer. Decked out in a binary-print tshirt, leggings and sensible(ish) shoes, Barbie sports a Bluetooth headset and carries a pink laptop (with “Barbie” written in ASCII on the screen, cleverly enough). The Barbie® I Can Be…™ Computer Engineer …

NaturalMotion Tackles the App Store with Backbreaker Football

It took less than 24 hours for NaturalMotion to make an impact on the App Store, as Backbreaker Football has already breached the top 50 for all paid games.  The first in-house game from the development juggernaut that produces the animation technologies euphoria, morpheme and endorphin (rapidly adopted in both the  game and movie industries …

Kanye West Hates Gamer People

Last week, the social media world was taken hostage by Kanye West.  Yes, the Chicago-native rapper, music producer, and singer managed to not only become the topic of conversation around water coolers everywhere, but more importantly, Mr. West seized complete control over social networks, and in particular, Twitter. Whether or not you tuned in to …

geoDefense Swarm…Swarming the App Store!

Wow, what a couple of days for David Whatley of Critical Thought Games. Earlier this year, Whatley launched geoDefense, a retro-styled tower defense game for the iPhone. Due to its brilliantly challenging level design, unassailable game balance, and long-lasting gameplay, geoDefense established a dedicating following and achieved sleeper hit status. His follow-up, geoDefense Swarm, is …