Triplepoints of Interest – Oct. 2

In this week’s TPoI, Sony announces plans to release a new PlayStation VR unit this month, South America’s biggest gaming expo is expected to host over 300,000 attendees, and Ubisoft buys back $4 million in shares to delay hostile takeover.

Sony Announces Updated PlayStation VR headset

Sony announced on Tuesday that a new version of their PSVR virtual reality headset will be available for purchase this month in Japan. GameSpot reports that the new unit will have an integrated set of headphones as well as HDR pass-through. The new headset can be used in conjunction with a controller or their PlayStation Move Controller, which UploadVR reports will be updated to include the more standard Micro USB ports for charging versus the original models’ Mini USB ports. While the updated headset will be available in Japan first, TechAdvisor reports that the headset will become available in other countries throughout the holiday season.

Brasil Game Show Draws Over 300,000 Attendees

Starting next week, over 300,000 videogame fans and industry professionals will be attending Latin America’s largest gaming convention, the Brasil Game Show in São Paulo, Brazil. The New York Times reports that the Brazilian convention, which started in 2009, has now grown to rival established gaming expos like Gamescom in Germany and The Tokyo Game Show in Japan. As global gaming shows continue develop, with new shows like Play Expo 2017 in Manchester popping up, critics are beginning to question why gaming expos in America haven’t grown to the same size.

Ubisoft Buys Back Shares to Fight Corporate Takeover

Ubisoft announced Thursday that the company will buy over $4 million worth of the company’s own shares back from outside parties. VentureBeat reports that this action will help the company defend itself against a hostile takeover from French media conglomerate, Vivendi. GameSpot covered the topic and highlighted the fact that Vivendi has tried to buy out shares of the company since 2015. Neowin reports that Vivendi currently owns 27% of Ubisoft’s capital shares and that Vivendi would just have to own 3% more if they wanted to make a bid for ownership of Ubisoft.

TRIPLEPOINTS OF INTEREST – WEEK OF FEB. 6

In this week’s TPoI; press reaction to Nintendo announcing 2-3 mobile games per year, E3 opens up to the “public”, and Valve confirms VR game development (no proof of Half-Life 3… yet).

Nintendo Aims to Make 2-3 Mobile Games A Year From Now On
In this week’s Q&A session for investors, Nintendo president Tatsumi Kimishima announced that the company plans to make 2-3 mobile games a year moving forward. IGN reports that the company will still primarily focus on the Switch and 3DS, but that it seems Nintendo sees mobile gaming as a serious prospect with potential for long-term gains. GamesIndustry sees the plans as potentially precarious, due to the parallel business risks to manage simultaneously, while iDigitalTimes is a bit more optimistic noting it believes Nintendo will learn what it needs to continue creating classics for a new generation. No doubt that the success and fanfare surrounding Pokémon GO and Super Mario Run played a role in the decision, and it will continue to pursue a strategy of expanding its core IP into mainstream audiences to drive sales of its primary business units.

 

E3 Opens To The Public For the First Time Ever
This week the ESA announced that 15,000 tickets will be made available for anyone wishing to attend E3 this June, for a price of $250 (or $150 for lucky early birds). Tickets provide access to the show floor, panel discussions, and other related events Tuesday-Thursday of the week. Gamespot noted availability to the public may be in efforts to keep the conference relevant, as major players like Activision and EA have pulled out in recent years. For their part, the ESA has noted the success of the public-facing E3 Live, held outside the convention center last year that drew impressive numbers as the catalyst to give access to the full convention to fans. Our take here at TriplePoint is that there were already 15k “loose”, non-trade attendees already making their way into the show in recent years. With some tightening of the admission process we could see non-trade attendees – like GameStop employees for example – having to pay their way into the show moving forward.
 

Valve is working on three ‘full’ VR games
This week Valve founder Gabe Newell confirmed that the company currently has three full VR games in development. He noted that, with the HTC Vive on the market, Valve is now in a position to develop hardware and software simultaneously, nodding to Nintendo’s success with the same framework. Engadget added that with low headset sales and the difficulty in persuading developers to make VR software, Valve and their games could turn the popularity and ubiquity of VR around.

Streamer Gift Guide 2016

Christmas Tree

Tis the season for gift guides. You can’t click a link in a google search without tripping over a “10 best tech gifts” story. One category of guide is always missing though: what to get for content creators.

More accurately, this guide is for the friend/parent/significant other of a content creator. One of the great things about streaming is the low barrier to entry; people can start with a pretty low-budget setup. What makes it even better is the amount of impact each new piece of hardware can make on your content.

Let’s start off with an area in which a creator can easily improve: audio. Microphones, to be exact. Starting off with your gaming headset’s built-in mic is fine, but people will notice the extra buzz or your breathing. A streamer can spend hours on third-party programs to try to smooth out the audio. Eventually, though, it is time for an upgrade.

CAD U1 Dynamic Microphone

 

My first suggestion is a personal one, as it is the mic I use, the CAD U1. It is a very cheap upgrade option, usually going for $20 – $25. Additionally, I bought and suggest this mic because unlike most microphone suggestions, it is not a condensor mic but is a dynamic mic. This immediately cuts down on environmental noise and, with the $3 foam cover, cuts way down on breathing noises.

Rode NT-USB

 
 
 

If you want to really give them a treat (or treat yourself!) I highly suggest considering the Rode NT-USB. It is 6x as expensive as the CAD and returns to the condenser style of microphone, but provides a lot more options. Additionally, it has a clarity and fullness of sound that other mics just cannot touch. You will need a couple of additional accessories to make full use of the NT-USB but your stream will thank you.

 
 
 

Next up are webcams. You may be using your laptop’s built-in camera or something you dug out of a drawer from the good old days from before the dot-com bust! This is fine to get started, but now it’s time to get rid of that pixelated mess and step up your game.

 

Logitech C920
The first camera almost needs no description. The Logitech C920 has become the streaming camera of choice (and for good reason). It will give you a (nearly) flawless 720p or 1080p signal. It may not be one of the fancy new 60fps cameras that have entered the market (such as Logitech’s own C922x) but you won’t be disappointed. Best of all,with new cameras releasing, the price on this slightly older one is dropping and can usually be found for around $60.

 

Razer Stargazer

Next is if you are really ready to step up your game: the Razer Stargazer which will run you around $150. The first camera to offer Intel Realsense, which uses multiple cameras to perform depth sensing and remove the background of the video even without a greenscreen! On top of that, it does 60fps at 720p. If you don’t have use for either of those features the last camera will cover your needs, but if you stream in a cramped space or do some crazy movements on Twitch’s new IRL category, this is the camera for you.

softboxes

 

Lights are an important component, but one of the hardest to find a good brand. A majority of them are of the same quality and will last you a number of years if you treat them right. The best thing is to find a decent deal on a two softbox combo. A quick search on Amazon brought up a pair that are cheaper than the recommended Cowboy Studios from Fancierstudio. Whichever you go with, good lighting is a must. Be prepared to spend around $100.

 

Lastly, we’re going to get into a couple of miscellaneous and premium add-on items once you have everything else decently setup.

 

VR Headsets

Virtual Reality is starting to really take off but has a rather high barrier to entry. There are options from Oculus and HTC/Valve but both will run you around $800. A slightly cheaper option if you already own a Playstation 4 is the PSVR. No matter which one you gift (or buy for yourself), it will add a whole new dimension to the content produced.

 

Elgato HD60s

If the content creator is starting to explore the idea of a two-computer setup, you can help them by giving them a capture card. There are a lot of options out there but the most popular among streamers is the Elgato HD60s. They will have to have a fairly modern computer because this card uses USB-C, but it will be well worth it. Real time 1080p 60fps recording with no impact on the gaming PC — truly the next level of recording for just $170.

 

Finally, if you’ve looked through this list and wondered where the reasonably priced gift idea was, giving a Steam Gift Card of any amount is a great way to support your favorite content creator. One of their largest expenses, year after year, are the games they have to purchase in order to continue to produce up-to-date content. Giving them Steam credit means they will have the funds they need the next time a game launches.

These are all great options but they certainly don’t cover the full spectrum of possible gifts. Content creators are constantly upgrading, whether it is various internal computer components, trying out new web services, or even switching out their chairs in hopes that it will improve their content and allow them to keep making a great show. No matter what you get your favorite content creator (yes, even that ugly sweater), hopefully they are thankful that you thought of them this holiday season.

TriplePoints of Interest – Week of April 18

This week, the Clash Royale-playing contingent of TriplePoint PR is devastated that a former low level colleague of ours has ABANDONED our clan. Something about not donating enough giants…we were all ignoring his near-incessant requests for high level cards anyways.

But, in all seriousness, this week’s TPoI is full of developer outrage, VR eSports, and the continued growth of mobile gaming!

Mobile Games Make Money, Lots of It

According to an industry report from Newzoo BV, mobile games are forecasted to generate more revenue that PC and console games in 2016. The Wall Street Journal reports that this will be the first year that mobile games overtake traditional games in revenue, and that mobile platforms will make for 37% of all software sales world-wide this year.

Games Industry Outrage on the Internet – Developer Edition!

Game industry vet Alex St. John penned a byline in VentureBeat this week shaming game developers’ “wage-slave” attitude and criticizing devs who complain about crunch and being overworked. This sparked much outrage in the games space, with many coming out to challenge his arguments – Rami Ismael of indie studio Vlambeer penned a line-by-line retort, and St. John’s own daughter even described his comments as “vile”. One particularly interesting topic that this has kicked off is that of video game developers potentially unionizing to help promote a healthy work-life balance and avoid the dreaded crunch.

eSports + VR = PlayStation VR?

Writing in Fortune, John Gaudiosi writes that Sony is thinking about virtual reality eSports in advance of the October launch of PlayStation VR. While there are no specific plans for VR eSports content just yet, Sony is starting to talk up the eSports potential for VR games like RIGS, a futuristic mech combat game.

TriplePoints of Interest – Week of June 15

It’s just one trade show after another! This week is of course the special E3 edition of TriplePoints of Interest. Now sound off in the comments: what is your favorite announcement from the show? A game? A VR headset? Or something different entirely like photos of the awesome crowd and the industry’s gamer spirit shining through? In any case, here are some highlights!

Through the eyes of VR

Much like most trade shows these days, E3 continued to show love to VR. Gizmodo’s Sean Hollister released his list of his favorite games coming out for Oculus Rift, which includes Chronos, a “Zelda meets Dark Souls” game, platformer Lucky’s Tale, and EVE Valkyrie. Any one of Sean’s picks catching your eye?

GameSpot, in particular, was very impressed with Microsoft’s HoloLensHalo demo, saying it should be aptly renamed “HaloLens.”

Shenmue blows the doors off Kickstarter

Following the same trend as Mighty No. 9 and Bloodstained: Ritual of the Night, the Kickstarter campaign for Shenmue 3, the long-awaited sequel to 2001’s Shenmue 2, reached its funding target of $2 million in under 12 hours, according to GamesIndustry International. This marks yet another major franchise revival game finding great success via crowdfunding. Funds poured in from fans who waited over 14 years for a three-quel after the announcement of the game at Sony’s press conference.

E3’s attendance grows yet again

Over 52,000 people attended E3 this year, up 3,000 from 2014, says VentureBeat. ESA chief, Mike Gallagher, said this year’s show was a testament to the way gamers are revolutionizing how news and media is shared with over 1 million clips uploaded to YouTube from the exhibit halls and 6.3 million tweets referencing the show. The show will return next year to Los Angeles June 14-16, 2016.

For those of you who missed the show…

Didn’t have time to watch all the press conferences? Polygon has you covered with summaries from Microsoft, Sony, Nintendo, EA, and Ubisoft.

Photo from Tech In Asia

Defining the Social Media Landscape, Comparatively Speaking

vivaty-fb_via_wired

Vivity Scenes allows users to create a 3-D virtual scene “experience” to embed on any blog, brand or site. Vivaty created services for  Facebook and AIM in May 2008.

To sum up in response to my original question – are social networks (SNs) and virtual worlds (VWs) merging into one medium? In my opinion, not only are they converging, rather social networks are, at the core, just more user-friendly versions of virtual worlds.

The only real differences are user interface (UI), visual presentation, text opposed to graphics/pizzazz, and most of all, the idea of escape from- versus extension of- real life. In other words, either it’s an “escape” – as in an MMOG, where players create an avatar and explore a fictional world and/or storyline, or it’s an “extension” of the real world – as in a social network.

The 2008 VW Report shows that adult and teen VW development numbers are on a steady decline, while kids VWs are more rampant than ever. I firmly believe this is because adults today aren’t generally interested in treading the confusing and often complicated waters of a VW user interface. Our lives are increasingly busy as it is, and most adults don’t have time to build and maintain a “second life”, or for that matter even bother trying to figure out the technology. But we sure as hell have time, and eagerly welcome a SN where we can easily keep up with friends, family, professional colleagues and a million and one other things in-between. I think it’s safe to say that an “extension” must be more important than an “escape” to adults and teens in today’s society…

Continue reading Defining the Social Media Landscape, Comparatively Speaking