In this week’s TPoI, EA acquires Titanfall developer Respawn Entertainment, third-party publishers scramble to develop Nintendo Switch titles, and Telltale Games lays off 25% of workforce during company restructure.
EA Acquires Respawn Entertainment
Electronic Arts Inc. announced on Thursday that they have acquired the developers of the popular shooter Titanfall, Respawn Entertainment. Eurogamer confirmed that EA has agreed to pay over $150 million to acquire the company and is set to pay up to $164 million in long term equity. Ars Techinca featured excerpts from EA’s statement which confirm that the studio is set to develop a new Titanfall game and a new Star Wars VR title with the help of EA. VentureBeat reports that previous titles produced by Respawn Entertainment have been financially successful due to the skill and pedigree of the developers, who previously worked for Infinity Ward before leaving to develop their own games.
Third-Party Developers Scramble to Develop Nintendo Switch Titles
The consistent success and high sales numbers of Nintendo Switch titles seems to have influenced several developers to bump up their production of Switch-exclusive games. Gamesindustry.biz reports that developers like Square Enix, Ubisoft and Bandai Namco are all planning to release multiple games for the device in 2018. This support, which SegmentNext references as a great example of the Switch’s success, shows that developers are confident with the sales numbers they can achieve with Nintendo Switch games. Express features a quote from Square Enix’s earnings report which says that the company would be interested to publish multiplatform games on the Switch as well.
Telltale Games Lays Off 25% of Workforce
Telltale Games announced on Tuesday that the company will lay off 90 employees and restructuring their workforce in an effort to create higher quality games. GameSpot commented that Telltale Games has been struggling to develop engaging titles due to the aging game engine the company uses and the large portfolio of games they are currently developing. PC Gamer reports that the company plans to focus on the quality of their projects and not quantity after their current projects are completed. Gamesindustry.biz reports that the restructuring should not have any impact on any of the developer’s previously announced projects.