Nielsen Releases “State of the Video Gamer” Report, Women Now Largest Group of PC Gamers

Nielsen Games released its fourth quarter report “The State of the Video Gamer”, which highlights consumer demographics and behavior in the video game market.  The key takeaways from the report: More sophisticated consoles such as the PlayStation 3 and Xbox 360 attract the more engaged console users, who are less likely to be watching television in …

E3 Expo Industry Pass Registration Ends May 1st

Members of the video game industry industry have until May 1st to register for a free Industry Pass to the 2009 E3 Expo. Regular Expo Passes are $400 before May 1st and $500 after May 2nd.  To qualify for an Industry Pass, attendees must register for the conference and submit two forms of Industry ID. …

TriplePoint Second Annual GDC Party a Success!

TriplePoint held its second annual GDC party at our offices on Union Square, and this year was even bigger and better! Hundreds of guests from the video game industry – including journalists, developers, publishers and investors – turned up to take a respite from the frenetic pace of GDC and enjoyed drinks, a live DJ …

Subscription MMO Market Grew 22% in 2008, Free-to-Play Model Continues to Grow [Screen Digest]

Industry analysts Screen Digest announced today that subscription-based massively mulitplayer online games revenue grew by 22% in 2008 and reached consumer spending levels of $1.4 billion in North America and Europe. The premium subscription-based model, often used to generate revenue in “free-to-play” games, showed significant growth of 11%. According to Screen Digest: Consumer spending growth …

Significant Growth in Online Gaming in 2009 [NPD]

NPD Group released its report Online Gaming 2009, which shows significant growth in online gaming.  According to the report: Online activites for consoles and portables increase from 19% in 2008 to 25% in 2009. PCs showed a slight decline, but is still the dominant online gaming platform. Xbox 360 is the leader with 50%, with …

Traffic Increases to Casual Games Sites [eMarketer]

eMarketer reported today that ad-supported game sites, or commonly known as casual gaming sites, saw “27% more unique visits and 42% more total playing time in December 2008 than in December 2007.”  According to Paul Verna, eMarketer senior analyst: “comScore’s measurements highlight the ongoing shift from high-cost, console-based gaming toward free, browser-based alternatives. This trend …