TriplePoint PR Blog

Entries by Rich Jones

Better Off Flying Solo? Joe Danger and the Risk/Reward of Self-Publication in Downloadable Gaming

By Rich Jones on July 16, 2010

TriplePoint’s Rich Jones examines PlayStation Network hit Joe Danger, Hello Games, Sean Murray and the benefits of self publication in the downloadable games industry.

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Clap Twice for Pizza: Gesture Recognition Makes this Dream a Reality

By Rich Jones on July 9, 2010

TriplePoint’s Rich Jones examines the advertising and marketing potential for gesture recognition systems like Microsoft Kinect.

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Game Journalists Leave Natural Habitat, Spotted AFK. Quote of the night, “Most old games suck” – Stephen Totilo.

By Rich Jones on March 26, 2010

Rich Jones reports back on the NYU Game Center Lecture Series, featuring Leigh Alexander of Gamasutra, Stephen Totilo of Kotaku, and Jamin Brophy-Warren of Kill Screen.

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Waggle of Choice: Will Motion Control Decide the Future of Gaming?

By Rich Jones on March 15, 2010

Rich Jones dissects the potentially-bright future of motion- and gesture-based controllers, and winds up yearning for more traditional innovation. More buttons!

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Social, Casual or Both? PopCap Sells Cows, Gives Away Free Milk

By Rich Jones on February 16, 2010

With Bejeweled Blitz, PopCap dives head first into Facebook gaming, and comes up with a hit that’s more casual than social.

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“Zero” Marketing is the Best Marketing: Dark Void Zero and Instant Nostalgia [Updated]

By Rich Jones on January 19, 2010

Rich Jones (TriplePoint) examines Capcom’s unique marketing strategy for Dark Void Zero, a retro DSi downloadable game released alongside the next-gen game Dark Void.

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Purposeful Wandering: Exploration in Gaming

By Rich Jones on January 8, 2010

Rich Jones examines his gaming wanderlust, finding a penchant for games that encourage exploration without mandating it.

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Finding the Mythical Immersive iPhone Game

By Rich Jones on December 14, 2009

More and more people have a gaming machine in their pocket every day, but is the iPhone ready for a deep, immersive title?

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Eliminate-ing Payment Norms – Eliminate Pro and the Hardcore Quandary

By Rich Jones on November 13, 2009

Eliminate Pro, from Ngmoco, is a free-to-play iPhone first-person shooter, offers a unique spin on microtransactions.

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