Seven Rules for Fearless Women

By: Bethany Hill and Samantha Qualls

Last week, TriplePoint attended “Find Your Fearless: Women, Ambition & Leadership,” a discussion hosted by PRWeek and communications firm Zeno Group. The event was in response to a recent study commissioned by Zeno Group, which found that only fifteen percent of millennial women would want to be the number one leader of a large or prominent organization. Former Cosmopolitan editor Kate White offered a keynote, and panelists – ranging from the associate editor of Entrepreneur.com to the co-founder of Rent the Runway – shared their thoughts on how women can be fearless in the workplace. Below, we’ve compiled our key takeaways:

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The Growth of Collaborative Consumption

Many New Yorkers are gearing up for the July launch of Citi Bike, the bike sharing system that gives members access to over 10,000 bikes around the city. By heading to one of over 600 kiosks, New Yorkers can swipe their credit card to rent bikes that can be returned to any other station. Much like Velib in Paris or Bixi in Montreal, Citi Bike is being sold as a “cheap, easy, efficient and fast option for short trips by providing ready access to a bike, without having to worry about storage or maintenance (NYC.gov)”

Similar programs are popping up everywhere and they aren’t exclusively tied to bikes. The favorite of auto-less urbanites, Zipcar, or college students, Wheelz*, allow people to rent cars for a short amount of time, either through a large fleet of cars or peer lending, respectively. Over one million travelers have booked a room through Airbnb, the online site that facilitates vacation rentals of personal property, and Bag Borrow or Steal lets fashionistas rent the most coveted designer bags for a faction of the cost.

First introduced in the late 1970s, the term “collaborative consumption” has taken on a new life in recent years, comprising the backbone of many hot startups. The term, or “movement,” as some call it, boils down to sharing. Instead of personally owning property, items are shared over peer-to-peer marketplaces. As collaborative consumption continues to grow, it manipulates the ideas behind, as well as the necessity of, personal ownership. No longer are people required to physically purchase items that are only needed for the short term, helping to reduce the strain on pocketbooks and the environment.

The recent economic downturn aided this concept. While peer-to-peer marketplaces such as eBay and Craigslist have been around for years, people began looking for ways to make money or avoid large purchases as they became more strapped for cash. Subsiding the mortgage payment by renting out a spare bedroom through Airbnb or earning some extra cash for some time on Taskrabbit became appealing options.

Trust forms the foundation for this new economic system, remove it and the system crumbles. While new technology easily facilitates these exchanges, people would (rightfully) be hesitant to submit their homes, cars, or other goods, without trust. Because of that, one’s reputation becomes a kind of currency–something that can be provided to insure that the transaction will be successful for all parties. Past reviews, user comments and recommendations are more worthy then any amount paid because they insure continued involvement in the program. And while more companies provide a form of security against disasters, incidents like the Airbnb ransack are the exception and not the norm.

Citi Bikes is set to be a huge hit, providing a unique, healthy, and green transportation network that can fluidly travel throughout the city. Anyone from tourists to fair-weather bikers will be able to bike for a (relatively) low fee. In many ways, collaborative consumption is still concentrated to early adopters and hasn’t cemented itself as a nonnegotiable economic movement. While time will tell the impact of large scale sharing, I know I will enjoy a leisurely bike ride in the scorching NYC summer.

To jump on the collaborative consumption bandwagon, check out this list of startups.

*Wheelz is a TriplePoint client.

Attracting the Non-Gamer

Last week, while chatting around my kitchen table with a friend, she pulled out her phone and proceeded to play a round of Temple Run while we continued our conversation. Taking a cue from her, I whipped out my phone and began playing as well. And there we sat, talking as we individually played our games; eyes on our phones, concentration focused on not running into a tree or getting attacked by demon monkeys. As a non-gamer (I am reluctant to identify myself even as a casual gamer), this was an extremely unusual situation for me to be in. I have never connected with friends over Xbox LIVE or hung in on a Friday night playing Mario, but I am increasingly finding myself in situations where I am bonding and interacting with my friends over an iOS game.

I have never, ever, been a “gamer.” I may have dabbled with some Sims or Guitar Hero, but prior to installing Temple Run I had gone years without repeatedly playing any videogames. While a love of videogames was something I could conceptualize, comparing it to my love of books, it was never something that I personally experienced. I blame that on my horrible hand-eye coordination.

There are roughly 100,000 games currently available in the App Store. The mobile gaming market has grown exponentially in recent years, garnering attention from people who have never owned a console or handheld gaming device, but who own a smartphone. The smartphone has quickly captured a previously untapped market of gamers, getting Dad — who hasn’t played a video game since Centipede at the arcade — to spend spare moments slinging birds at pigs. Recently, the success of mobile gaming has even sparked discussion on the end of handheld devices.

As an iPhone owner for years, I still was never attracted to the games that entertained my friends, using my phone primarily for email and, well, phone calls. There was a gaming revolution occurring around me, but I was primarily immune to the draw of the game. What about Temple Run changed it all for me? As a self-proclaimed non-gamer, I base my addiction on its quick and consistent gameplay. I can pick it up on my two-minute subway ride or do back-to-back runs for an hour and it’s the same enjoyable game. Graphics are irrelevant to me. As someone who has never consistently experienced the almost life-like animation of certain console games, the visual gaming components are not high on my list of importance. Instead, it is the extremely simple, repetitive, yet exciting gameplay that keeps me starting up the only game I have on my iPhone. And small allusions to my childhood fictional idol — Indiana Jones — didn’t hurt at all.

Temple Run breaks taken while writing this blog post: 5

*Imangi, the studio behind Temple Run is a TriplePoint client.