THE TABLES HAVE TURNED: Interview with a Journalist

Interview with a Journalist: Chelsea Stark Edition

By Valerie Turpin

Of the many cool things I can do while working at TriplePoint, one of my favorites is interacting with journalists. Talking to intelligent people who are passionate about the same things I enjoy? Don’t mind if I do.

Recently, I had a chance to speak with the lovely Chelsea Stark, games reporter at Mashable, about life and work in the games industry. In the following Q&A, Chelsea discusses the origins of Mashable’s games content, what her average inbox looks like (spoiler alert: it’s not pretty), and tips for those looking to pitch her their next project.

Be sure to check out Chelsea’s work at Mashable, and follow her on Twitter @chelseabot.

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Alright, let’s get your name and occupation.

My name is Chelsea Stark, and I’m the games reporter at Mashable.

What made you get into specifically games journalism?

I kind of fell into games journalism, I guess, because I had always looked at it as “hey, that would be a fun job,” but thought, “that’s not really a job” [laughs]. I already had a background in local news, and I had always been passionate about combining new technology with reporting, so ending up at Mashable was a pretty logical fit. And when they didn’t have a games reporter, of course I jumped on that opportunity.

So did you push to become the games reporter, or were they already looking to build that out?

They were never thinking about it, really. Before I came on, there had been some freelancers covering games, but no single dedicated person. There was also an entertainment editor who covered games as part of his beat, but he left about a month after I started. He was nice enough to give me his contacts, and that’s kinda what started it.

Basically, I kept doing it and doing it, and I had an awesome direct boss who was really supportive of the idea and was also passionate about games. But it took about a year for the whole thing to actually happen. I mean, you have to prove yourself if you’re going to do something like that. It’s a big risk for a company.

You’re still a small games team, correct?

“Team!” It’s me; I have the luxury of being able to tap a couple different freelancers and a couple of really talented interns, and sometimes I get help from people who know something about games here or there.

But you’re the gatekeeper?

I’m the gatekeeper! Anything games-related that happens on Mashable, it generally runs through me.

That’s really cool. What’s something you would love to cover?

I think character-driven stories are the most interesting stories, and I personally love the more human interest stories, whether it’s something like “why do people play games” or “what makes it harder for some people to be gamers.” I’d really love to do a big profile on gamers with disabilities; I think that would be really cool. I think it’s also really interesting how technology is changing our culture, how games have changed our culture, and how games bring people together. I think those are more interesting stories than, hey, look at this cool new trailer. I really want those cool, captivating stories.

Moving toward the line of PR questions, what’s the best pitch you’ve ever had?

I’m a big fan of the personalized, TL;DR pitches. You know, give me the information of why I should care. Make it funny, make it interesting, and tell me why it’s relevant for me, because we’re not exactly the same as other sites, and nobody likes being generalized.

How many pitches do you generally get in a day? I’m sure your inbox is a disaster [laughs].

It’s pretty much a disaster, yeah [laughs]. I feel like I’m getting pitched about 100 times a day, could be a little less, but it’s not just pitches that are over email. It’s on Twitter, Facebook… if people figure out an internet way to reach me, I’ll get pitches through it. Sometimes I get kind of annoyed if I get pitches through LinkedIn, about.me, Facebook, all that stuff. Just funnel it to email! It’s not like my email is that hard to figure out [it’s chelsea@mashable.com, everyone], so I feel like it’s lazy to not just look for it.

Makes sense. Most people seem to be pretty against pitches that aren’t email these days – what about phone calls?

I hate my phone! A phone call is a last ditch, holy sh*t effort, or if we already have a really good relationship. That’s a fine reason to call me. Otherwise, I had a desk phone about a month and a half ago that got replaced with Google Voice, but I think a lot of people still have that phone number, so I imagine my fake desk phone is ringing a lot right now.

I remember last year around E3, I got maybe six calls in one day, and the guy sitting next to me was just cracking up because I was getting madder and madder every time the phone rang. And it was all stuff where I had already not being interested in three earlier emails, and we never had a relationship before.

So what’s the best way for someone to start a relationship with you?

Just be genuine. I can recognize if you’ve done a mail merge or if the email looks like copy text, but if you say “hey, I read this story about this, and this is why I think you would like this,” then I’m up to read it. I got a really good pitch from an indie developer at PAX who said something like, “hey Chelsea, I like you, I think your stuff’s cool, I like this story you wrote, please meet with me, here’s my studio, here’s a couple lines about us.” It was perfect: it was short, it was to the point, but it also showed she made the effort.

Do you get pitched by developers often?

Yeah, sometimes I do. Sometimes it’s stuff that I might not be able to cover; some are great, some are not good, but yeah, they reach out. A lot of times that’ll start through Twitter, and they’ll ask what the best way to contact me is. And that’s actually okay, but Facebook messages really annoy me for some reason.

Along those lines, what’s something you wish all PR people knew?

Don’t pitch me sh*t that’s not games, because that’s just ridiculous! How often do I have to say this? [laughs] I think a lot of it is they’ll see the name Mashable and will just send me whatever pitch, since that’s where I write. Like tech apps, Mother’s Day stuff…I got pitched for a caffeine powder the other day. I just think, we’re people, I’m a person, be on a human level, and don’t email me a zillion times. If you email me once a day, I will just forget that you exist and send you to my spam folder. I once got 9 emails in 10 days from the same PR person, and I didn’t respond to any of them.

Yikes! Noted. Anything else you’d want us to know?

I would like people to understand that it’s not that I don’t care. It’s that, as a small team at Mashable, I’m having to write stories and organize our games coverage, edit our freelancers, do other administrative stuff, respond to all those emails. There’s very few people that I hate, so it’s not that I’m mean and hate you, promise. I would love to cover more indie games, I just literally don’t have enough time.

 

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Have questions about this story or think this is a cool idea for a series? Ping me on Twitter @valeriecturpin, where you’ll also find too many tweets with terrible puns.*

*excellent puns

Six Ways to Stand Out at a Career Fair

By Valerie Turpin and Bethany Hill

At TriplePoint, we regularly attend university and local startup career fairs in search of candidates to join our team of lovable games and tech nerds. All of us were once on the other side of that flimsy banquet table, and know just how surreal and stressful a career fair can be.

After meeting nearly 100 applicants of varying ages, majors and interests at a recent career fair, we took away several insights and have outlined the key takeaways below for those looking to shine the next time they meet a potential employer.

1. Do your research. Before approaching a company, you should have a basic knowledge of the organization and its industry. Most career fairs provide each student advance information briefly describing each company in attendance. If a company seems particularly interesting to you, do a little more research. It saves time when an initial conversation with an applicant is, “I was reading up on you guys and think it’s so cool you specialize in video games and tech!” and not “Is TriplePoint an engineering company?” It makes us really excited when you already know who we are when you approach us.

2. Perfect your elevator pitch. Those who introduced themselves with, “Hi, I’m [Name], I’m interested in [this]” fast-tracked the conversation to a point where we could mutually discuss if a candidate could be a good fit. Be honest about what you want in your next job. Interested in PR, but don’t care in the slightest about video games or tech? Then TriplePoint may not be the best fit. Outlining your interests passionately and clearly will help everyone.

But Valerie, I’m a freshman and don’t know what I’m looking for yet!!!

Don’t panic! At this stage, it’s more important to know what activities you like over what career you want to have. If you know you dislike talking to people, hate writing and couldn’t care less about the games and tech industries, then that’s some direction in and of itself. If you like learning about cool startups, know you’re detail-oriented and enjoy writing, then we’d like to speak with you.

3. If you’re looking for a full-time position over an internship, be prepared to back up why. For a soon-to-be college grad, internships might not sound like an ideal option; however, not all internships are alike, and some are worth pursuing. Unlike in other industries, public relations agencies often hire college graduates at the intern level, with the opportunity to promote them to a full-time position. While many applicants have acquired the necessary skills for PR — writing, critical thinking and interpersonal skills — agencies also require background knowledge and expertise in the companies they represent. We’re both former interns-turned-full-time-employees!

Think of an internship as paid on-the-job training — at TriplePoint, we believe strongly in paying interns! An internship at TriplePoint exposes you not only to the basics of PR, but also to the ins and outs of the tech and video games industries: from the outlets, to the journalists, to major news and events. We look for applicants who can adapt quickly and move from an internship to a full-time position.

When being personable is scary.

4. Be personable. We really want to like you. Seriously, we do. It’s much easier if you shake our hands, ask how our days have been, and are genuinely interested in talking with us. We’ve occasionally had candidates at career fairs that refused to make eye contact or couldn’t seem to keep their attention on us while we spoke. We know it can be intimidating talking with recruiters, but remember: we’re rooting for you to be the person we hire.

5. Tell us something that makes you proud. Even if it’s completely irrelevant to the job, we’ll remember you better if you give us a particular fact or anecdote that makes you unique. Were you a champion equestrian in high school? Did you take a year off from college to travel the world? Can you recite the alphabet backwards (Valerie can!)? The more information you can share about a talent or experience, even if it isn’t directly related to the company or job opportunity, the more you’ll stand out from other applicants.

6. If you really like a company, follow-up via email as soon as possible. This is absolutely essential. Not only does it show you care, it helps us remember who you are. No matter how delightful you are, it’s hard to remember a name and face with every resume once you have a stack of them, apart from writing directly on your resume “I like this person” right in front of you. A simple, “Great meeting you and talking about [whatever cool thing we discussed]; I’ve attached a copy of my resume for your reference” shows us you’d like to move further with a career at TriplePoint.

Have more thoughts or questions on becoming a standout? Find us on Twitter at @valeriecturpin or @andbethanysays!

Photo sources from here and here.
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