TriplePoints of Interest – Week of June 29

Here is an earlier edition of TriplePoints of Interest as it’s almost time for us to head out on our merry way for the 4th of July long weekend! Anyone here pre-ordered a Steam Machine? Purchased a Compendium in Dota 2 and helped Valve create the biggest prize pool in the history of eSports?

A rare $7 million unicorn

Dallas Mavericks owner and Shark Tank host, Mark Cuban, announced he has invested $7 million in eSports betting platform, Unikrn. According to Inc, Mr. Cuban stated he is attracted to the eSports space as it presents a new category of competition.

Full Steam ahead for Steam Machines

After going up for pre-order on June 4, Valve announced all their hardware has been sold out, according to GamesIndustry International. This suggests the Steam Machines will be popular with gamers come launch on November 10.

A super rare $15 million crowd

The largest prize pool in the history of competitive video games is officially Dota 2: The International’s $15 million purse, according to IGN. The funds were generated mostly by fans purchasing the Compendium, a digital program available within the game client. Valve’s approach in generating funds for eSports prize pools is unique in that it relies mostly on crowdfunding.

In other (crowd)funding news…

After publicly supporting the crowdfunding initiatives for Shenmue 3, Sony announced First Flight, its proprietary internal crowdfunding service where employees may seek funding for new business and product ideas from people both inside and outside the company. According to GamesIndustry International, the first project on First Flight will be Huis, and e-paper based adaptive remote controller.

Photo from Variety

TriplePoints of Interest – Week of June 22

What movies are you going to see this weekend? Any chance you might go to a theater to play a video game instead? And no, I’m not talking about the movie theater arcades. I’m talking Minecraft on the big screen. Serious! Read on!

Minecraft: the Movie! Sort of…

Movie theaters, in an effort to attract younger patrons and boost ticket sales, are hosting video game competitions in place of movies, said the LA Times. Writer, Siddharth Vodnala, visited the iPic theater in Westwood to join hundreds of theater-going kids playing Minecraft together on the big screen. This is part of an effort by the movie industry to increase attendance during off-peak hours and stop the sharp fall of movie ticket sales to younger audiences of the last year.

Will it be Visa, Master Card, or Bitcoin?

Free-to-play game developer, Goodgame Studios recently announced they will accept Bitcoin for in-app purchases on their games like Empire and Big Farm. According to GamesIndustry International, Goodgame has partnered with BitPay to manage the transactions. Goodgame joins a growing roster of video game companies that accept Bitcoin as payment, including Bigfish, Jagex, and Green Man Gaming.

Oppa Crossy Style!

Following a recent trend of celebrity activations coming to mobile games, Yodo1 announced that Psy will be available as a character in an upcoming Korea-focused update for Crossy Road. CEO Henry Fong told Polygon that Crossy Road hit #1 in Korea first and thus the fit became immediately apparent. Psy will be available as an in-app purchase for $2.99.

Photo from Polygon

TriplePoints of Interest – Week of June 15

It’s just one trade show after another! This week is of course the special E3 edition of TriplePoints of Interest. Now sound off in the comments: what is your favorite announcement from the show? A game? A VR headset? Or something different entirely like photos of the awesome crowd and the industry’s gamer spirit shining through? In any case, here are some highlights!

Through the eyes of VR

Much like most trade shows these days, E3 continued to show love to VR. Gizmodo’s Sean Hollister released his list of his favorite games coming out for Oculus Rift, which includes Chronos, a “Zelda meets Dark Souls” game, platformer Lucky’s Tale, and EVE Valkyrie. Any one of Sean’s picks catching your eye?

GameSpot, in particular, was very impressed with Microsoft’s HoloLensHalo demo, saying it should be aptly renamed “HaloLens.”

Shenmue blows the doors off Kickstarter

Following the same trend as Mighty No. 9 and Bloodstained: Ritual of the Night, the Kickstarter campaign for Shenmue 3, the long-awaited sequel to 2001’s Shenmue 2, reached its funding target of $2 million in under 12 hours, according to GamesIndustry International. This marks yet another major franchise revival game finding great success via crowdfunding. Funds poured in from fans who waited over 14 years for a three-quel after the announcement of the game at Sony’s press conference.

E3’s attendance grows yet again

Over 52,000 people attended E3 this year, up 3,000 from 2014, says VentureBeat. ESA chief, Mike Gallagher, said this year’s show was a testament to the way gamers are revolutionizing how news and media is shared with over 1 million clips uploaded to YouTube from the exhibit halls and 6.3 million tweets referencing the show. The show will return next year to Los Angeles June 14-16, 2016.

For those of you who missed the show…

Didn’t have time to watch all the press conferences? Polygon has you covered with summaries from Microsoft, Sony, Nintendo, EA, and Ubisoft.

Photo from Tech In Asia

TriplePoints of Interest – Week of June 8

What juicy pre-E3 news did we uncover this week? The main event was WWDC and then VR stole the show! Who’s going to be checking out some VR hardware at the show this year?!

Looking fine, iOS 9!

Now it’s Apple’s turn! WWDC made waves yet again with iOS 9 among other announcements. Miss the big reveals? The Next Web has you covered with a summary of all the splashes. Tech Times has a summary of Metal, which allows for better graphics rendering and thus smoother scrolling for users. According to writer, Lauren Keating, 2K, Blizzard, and Aspyr are among the developers using it to enhance their apps.

The Vainglorious Apple Design Awards

In other WWDC news, Apple announced the winners of this year’s Apple Design Awards. Crossy Road, Vainglory, and Mediocre Games’ (creator of Smash Hit) Does Not Commute were among the winners, says CNET.

Green Robot is on a Rampage!

App Annie reported this week that Android has surpassed iOS in growth this month, seeing a 50% rise in global consumer spending versus iOS’s 30%, says GamesIndustry International. Writer, Matthew Handrahan, credits multiplayer games as a great driver of spending, with 60% of consumer spending coming from multiplayer titles.

See you at the inaugural TwitchCon 2015!

Twitch announced their panel line up for their inaugural TwitchCon event, says GamesIndustry International. Subjects to be covered include the legality of Let’s Play videos and streams, using Twitch as a fundraising platform, and tips to building healthy communities.

ESPN is Legendary!

ESPN released a long-form piece profiling famed South Korean League of Legends player, Lee “Faker” Sang-hyeok, and the culture of eSports in the country. Writer, Mina Kimes, visited the headquarters of his team, SK Telecom T1, in Seoul and followed him on his road to the year’s first major international tournament, Mid-Season Invitational tournament in Tallahassee, FL. According to Daily Dot, this article is set to appear in a special ESPN The Magazine issue that will dive deeper into video games, featuring NFL player, Marshawn Lynch on the front cover for his upcoming appearance in Call of Duty: Black Ops III.

The Oculus Rift is spawning soon!

The Oculus Rift in its final form was revealed yesterday with a view of its launch model and controller. WIRED has the full photo gallery, along with the release time frame of Q1 2016. Kotaku also has the list of games that will be released for the device.

Image from BGR

TriplePoints of Interest – Week of May 25

Clearly, the big news of this week came out of Google I/O, but that doesn’t mean there aren’t fun (indie) game sales happening that might catch your attention. Ladies and gentlemen, here is this week’s TriplePoints of Interest!

What intelligence does Android M have for us? (Cue spy music)

Google I/O shook up Silicon Valley this week! The Verge presented a roundup of the top news emerging from the conference. The first was “Android M,” successor of Lollipop, that will streamline apps more including faster map uploads in areas of low connectivity as well as Chrome integration into all apps. More details were given on Android Wear smartwatches and Android Pay. The keynote also touched on VR, including a new iPhone-compatible Google Cardboard.

Fun weekend activity: the Humble Nindie Bundle

Nintendo announced its first Humble Bundle, the “Humble Nindie Bundle” aimed at highlighting indies from the eShop. According to Polygon, this is the first in a series of initiatives from Nintendo to support indie games. Included in the bundle are games like Guacamelee! Super Turbo Championship edition and Woah Dave!

Higher security needed for truck full of games

Europe’s largest video game retailer, GAME UK, announced to consumers that pre-ordered Splatoon that its entire shipment of the game’s special edition, which includes the Squid Inkling amiibo, was stolen. According to IGN, no further details on the circumstances were provided other than that consumers will instead receive the game’s standard edition at a discounted price along with an Inkling Boy or Inkling Girl amiibo to make up for the losses.

This news is reminiscent of a similar incident where a truck containing 6,000 copies of Call of Duty: Modern Warfare 3 was hijacked in France in 2011.

More insight on how to improve the reputation of F2P

GamesIndustry International reported from the fourth annual Digital Dragons Conference in Kraków, Poland where a well-attended talk was given about the future of free-to-play and how to fight its bad reputation. Video game development veterans discussed the challenges the business model faces including stigma from the press, how PR must combat it, and how game designers can do better to model game mechanics to make the wait time between content availability more enjoyable. They concluded that F2P is overall a flexible system and can be tactfully tailored to suit each game and each audience.

Photo from Tech News Daily

TriplePoints of Interest – Week of May 18

A lot of fun news coming from Nintendo this week. The Nintendo World Championships are back this year and it looks like Bowser finally beat Mario to the top. Sort of! Here are our favorite news pieces from this week!

Nintendo World Championships is back from 1990!

Nintendo unveiled new details surrounding the Nintendo World Championships, a competitive event the company is reviving after 25 years. According to Polygon, the qualifying rounds kick off May 30 at Best Buy stores in 8 different cities from New York City to San Francisco. The first 750 customers who sign up must battle it out on Ultimate NES Remix for a spot in the big event!

eSports: the new frontier of advertising?

Game revenues will be taking on TV broadcast revenues, says research firm, SuperData. According to VentureBeat, video games are slated to push past broadcast TV into the #2 spot in entertainment market share thanks to the eSports phenomenon. Cable TV currently holds the top spot. SuperData states that this data shows eSports as a more lucrative platform for advertisers.

This conclusion is backed by EEDAR who, according to GamesIndustry International, stated that eSports viewers spend twice as much on PC peripherals and 30% more on their game systems than their non-eSports-watching counterparts.

The Mass Effect takes of Virtual Reality?

The importance of augmented reality in video games was amplified this week when it was announced by Polygon that Casey Hudson, former lead on the Mass Effect series, had moved to Microsoft to work on the HoloLens. Mr. Hudson is now the creative director at Microsoft Studios, leading the production of what he calls “mixed reality and holographic computing.”

Nintendo hires Bowser. And is dead serious about it.

Nintendo announced they hired a new Vice President of Sales, cleverly titling their press release, “Nintendo Hires Bowser,” according to The Guardian. Mr. Doug Bowser thanked fans for the news’ warm reception with a brilliant tweet.

Photo from The Punk Effect

TriplePoints of Interest – Week of May 11

This appears to be a very numbers-driven week! Here is this week’s awesome collection of earnings and funding news you won’t want to miss!

Kickstarter funds yet another major franchise revival…in 24 hours!

Koji “IGA” Igarashi, the video game designer best known for his work on the Castlevania series, has stepped out on his own seeking crowdfunding for his upcoming game, Bloodstained: Ritual of the Night. According to The Verge, the game received over $1 million less than 24 hours after it appeared on Kickstarter. The game is set for a March 2017 release. This is the latest in a wave of veteran game developers getting overwhelming support from Kickstarter for reviving their game series independently from their publishers. In 2013, Keiji Inafune’s Mega Man revival, Mighty No. 9, reached its funding goal within 2 days of its reveal and was recently picked up for publishing by Deep Silver.

Games on your wrist?

GamesIndustry International takes a deep dive into how the Apple Watch can change mobile gaming for the better. Writer, Graham McAllister, explores new genres that can be created on the device, as well as more user data developers can reap by leveraging yet another device that is part of users’ daily lives.

Asia is the mobile gaming behemoth

App Annie released their Insights into App Engagements report for Q1 2015, revealing that Asia is still the biggest driver of the mobile app ecosystem, according to GamesIndustry International. The report reveals that games account for 90% of mobile app revenues in Japan and South Korea alone, citing that Japanese and South Korean users spend more time in games than their counterparts in the West, with 3x more game activations in Japan versus the United States. Japanese Android users also spent 4x more on mobile games than American Android users.

New 3DS XL is king in Japan

More stats from the Japanese games industry: GamesIndustry International reported on the top games and games hardware sales in Japan this week. Puzzle & Dragons: Super Mario Bros. Edition came in at #1 and Minecraft  at #3. The New 3DS XL and PS Vita came in at #1 and #2 in top hardware.

What are the most-watched games on YouTube?

YouTube just revealed the top 10 games that receive the most let’s play attention on the site. According to Game Informer, Minecraft tops the list, with the Grand Theft Auto series and League of Legends coming in 2nd and 3rd. Puzzle & Dragons was the only mobile-exclusive game to make the list.

What are YOUR most watched games on YouTube?

TriplePoints of Interest – Week of May 4

Welcome to the first week of May and this week of TriplePoints of Interest. As we get closer to E3, we learn what is coming up for VR and what gamer lingo is being accepted into the English language!

The VRevolution is coming Q1 2016!

Oculus Rift has been given a real release timeframe and distributed images of the final product (no more prototypes). According to Gizmodo, the virtual reality device will ship in Q1 2016. Despite Valve and HTC’s Vive and Sony’s Morpheus making waves at GDC, it appears for now that Oculus Rift will beat the two to store shelves.

So it’s “esports” not “eSports?”

It’s official! A new word has entered Dictionary.com: “esports.” Written exactly as such, it joins other members of the gamer lexicon, “permadeath” and “completionist,” as “real” words, according to Daily Dot.

Can we drive Mario Karts in real life soon?

Universal Studios and Nintendo are teaming up to bring attractions based on Nintendo properties! Digital Spy reports that no specific games have been named yet, but Paul Tassi of Forbes had some creative ideas to share!

Sound off! What types of Nintendo-themed rides do you want to see at Universal Studios? I vote Skyward Sword-themed bungee jump a la Vegas Stratosphere.

TriplePoints of Interest – Week of April 20

It’s time for the top news in tech and games from the penultimate week of April 2015. Big this week is research from analyst firm, Newzoo, who predicts a very fruitful year revenue-wise for the games industry in 2015. On that note, what games will you be picking up this weekend?

Make it rain, games industry!

Analyst firm, Newzoo, reports that the global games market will reach $91.5 billion this year, thanks to a projected 23% growth in Chinese game revenues, according to VentureBeat. They also predict China and the US will be competing for the #1 spot for the most game revenue generated this year.

Is your website mobile-friendly yet?

Google made a major algorithm change last Tuesday, April 21 bumping up search results for websites that are mobile-friendly. According to Fortune, this approach is likely to push websites who haven’t jumped on the mobile bandwagon to do so right away lest disappear off the first page of search results. This comes as the result of Google’s latest research, which shows 60% of search engine traffic comes from mobile.

Selling mods on Steam to be the new normal?

Valve rolled out a new feature on Steam for their vibrant modding community: the ability to list your fan-created mods on third-party games for free or for money. According to GameSpot, this is an extension of an existing policy where modders could sell their fan-made items on Valve games like Team Fortress 2 and Dota 2 via Steam Workshop. Starting this week, mods for Skyrim began appearing on the store with more supported titles to be announced in the coming weeks.

This new program has not been without its share of backlash. According to GameSpot, well-known modders have spoken out against the commercialization of the hobby. A mod was also just removed from the store due to a dispute over whether the entirety of the mod’s content was created by the seller.

In getting a new game discovered, there is only Beast Mode

Cliff Harris, developer from Positech Games, maker of Gratuitous Space Battles, spoke to GamesIndustry International about the changing landscape of game discoverability and how the ease for developers to release a game on Steam has made it ever the more difficult for a game to succeed. He states that with each game launch, a year and a half’s income is based on a “roulette” with advertising costs rising and fewer gamers wanting to pay for a game before it becomes 50% off.

Minecraft is to YouTube what Game of Thrones is to HBO

In other research from Newzoo, the top 10 most viewed game content on YouTube for the month of March 2015 was revealed, with Minecraft taking the top spot with over 3.9 billion views, according to Game Informer. Grand Theft Auto and Five Nights at Freddy’s followed in 2nd and 3rd place. Other notable games included League of Legends at #7 and Mario games at #8.

Better question: what games will you be WATCHING people play this weekend?
Photo from My Nintendo News

TriplePoints of Interest – Week of April 13

Welcome back to our snippet of the top news in tech and games this week! The burning question this week is, of course, who has pre-ordered an Apple Watch? Sound off in the comments!

Will the Apple Watch disrupt both the tech AND fashion world?

The Apple Watch craze is in full force clocking in at over 1 million pre-orders, according to USA Today. The Verge has already identified 3rd party accessory manufacturers creating battery life solutions for the watch without any evidence of whether or not the Apple Watch’s battery life is too short. Analysts are already examining the Apple Watch’s potential to disrupt the fashion world, according to Business Insider, warning well-known watchmakers like Fossil and Movado of the threat they may pose.

Old Spice made a game, and not the usual kind you’re thinking of

Twitch Plays Pokémon has inspired Old Spice’s latest marketing campaign, Twitch Plays Old Spice. According to Daily Dot, from April 16-18, viewers will be asked to write in the chat what they want the wilderness-stranded live-action (human) character to do and apparently, anything goes (someone just suggested “sucker punching” a bear, causing a Game Over)! It will be interesting to see how this campaign unfolds and if Twitch users will be as friendly as they were to Red in Pokémon Red and Pokémon Blue. This is one of many Twitch Plays Pokémon-inspired campaigns in the last year including the now-defunct Rev3Games stream, Twitch Plays Adam Sessler.

Guitar Hero is back for its 10th anniversary. Who is feeling old already?

After a years-long hiatus, Guitar Hero is back for its 10-year anniversary reissue. Engadget reports the reboot aims to make guitar playing more realistic by adding two rows of buttons at the top of the guitar and a live-action crowd that will react to the performance based on the player’s score. The game will also sport a first-person view accompanied by a live-action band on stage who will also turn and address the player, giving a feel of a real performance versus the 3rd person animated view of previous versions.

Let’s Get Digital

The ESA has revealed that retail game sales in the US are declining and digital game sales have risen 23% since 2010. According to GamesIndustry International, PC still rules the market with 62% of digital sales followed by consoles, smartphones, other wireless devices, and dedicated handhelds like the Nintendo 3DS. They also report that over 155 million Americans play games with 80% of households owning a device to play games.

It was a sad week for the Australian games industry

Australia’s last major AAA studio, 2K Australia, developer of Borderlands: The Pre-Sequel, has closed its doors and terminated all of its employees. Kotaku Australia reports that an attempt to move the Canberra-based studio to Melbourne in order to attract new talent led many high-level members to leave the company, which, Kotaku speculates, may have been a factor in the closure.

Asia has the key to the next level

Warner Bros. Interactive’s Senior Vice President of Digital Games, Greg Ballard, told GamesIndustry International about the importance of Asia and every company’s need to enter that space in order to stay competitive. He cites major Asian companies like Tencent and Nexon running major operations in the US and credits Riot Games’ success, in part, to Tencent helping League of Legends become successful in Asia. App Annie’s report showing China overtaking the US in iOS app downloads backs Mr. Ballard’s claims.

Digital games go anti-social?

Research firm, Superdata, revealed US digital game sales rose 2% to $1.01 billion in March, but social games fell 10%. GamesIndustry International reports that the firm is seeing overall interest in social games waning with more focus being put on tablets and smartphones. Superdata also advised developers to focus on building a stronger presence in Japan, where mobile revenue per paying user is three times higher than in China.

That’s all for this week! Now what will you all be playing this weekend?

Banner photo from Mashable

 

TriplePoints of Interest – Week of April 6

Welcome to a new weekly feature here on the TriplePoint blog: TriplePoints of Interest, where we recap the biggest news from around the games and tech industry, plus subjects we just can’t stop talking about around the office!

Fixing the image of free-to-play

The image of free-to-play games has been a hot topic as of late. Steve Peterson of GamesIndustry International describes why free-to-play games have built a bad reputation and how it can be fixed. He first cites how quickly widespread the business model has become as reason for the extreme divide on opinions from within the games industry.

He then suggests that in-game merchandise must improve on the game, not be required to play the game, and that players shouldn’t have to feel they must make microtransactions to remove “annoyances” in the game or get to the fun. Developers and marketers also must be clear about the ways to spend money in the game. If a developer does not feel it is beneficial to “celebrate” the microtransactions, then the microtransactions are probably not ones that should be built in in the first place and will likely anger players.

The YouTubers versus Nintendo: the saga continues

Nintendo’s controversial YouTube policies have caused another YouTuber to cease reviewing Nintendo games. Joe Vargas of the Angry Joe Show stated in a video, according to Polygon, that he will no longer make videos relating to Nintendo games after his Mario Party 10 video was flagged for copyrighted material, keeping him from making ad revenue. Mr. Vargas has also been a staunch opponent of Nintendo’s Creators Program.

Heroes of the Storm collegiate league needs a GPA boost

The rise of collegiate competitive gaming, while growing exponentially, has not been without its share of snags. Blizzard’s Heroes of the Storm collegiate tournament, “Heroes of the Dorm,” has been marred with no-shows and website bugs, leading to a host of scheduling difficulties, according to Daily Dot. The $450,000 prize pool, and involvement of Blizzard and TeSPA (high-profile collegiate eSports organization) meant very high expectations for the tournament from fans and participants alike, begging the question of the effectiveness of allowing over 800 teams to participate.

Ads and Kids, like water and electricity, do not go together

Consumer advocacy groups are asking the FTC to investigate Google’s YouTube Kids app due to concerns that it aims advertising at young children on smartphone and tablets, according to San Jose Mercury News. The concerns cite laws on broadcast TV that prohibit TV stations from placing products around kids’ programming due to children having not developed cognitive skills to resist advertising.

An old dog returns to the doghouse: Mark Pincus is back!

Zynga announced that Don Mattrick, their CEO of less than 2 years, is leaving and will be replaced with former CEO, Mark Pincus. GamesIndustry International believes that the company’s great losses under his leadership caused the change, but credited Zynga’s sharp rise in mobile profits–from 27% to 60% of the company’s worth–over the last 2 years to Mr. Mattrick’s work.

Check back again next week for more of the top news from games and tech!
Featured image from Geek.com

How to Leverage Content Marketing for PR

Developing a consistent and useful content campaign is time-consuming, but it’s a non-negotiable for today’s marketers that want to amp up search results and engage potential customers with thoughtful blogs, webinars and whitepapers.

To make the most of this hard work, marketers can “double-dip” by leveraging the content development process for another element of the marketing mix: PR.  Continue reading How to Leverage Content Marketing for PR

Making a Case for the Smartwatch With a Look Into the Future

There’s no doubt that wearable technology has gained widespread acceptance among fitness and health enthusiasts. The simple bracelets track our movement and encourage us to live a more fit lifestyle, a goal most of us aspire to but struggle with when it comes to ongoing engagement. Companies like Nike and Fitbit are making major headway into this category, while other technology giants jump in to tackle the next evolution of wearable tech with the smartwatch.

Yet, skepticism remains about the viability of such devices and their impact on our lives. Is it a necessity? What form will it take before gaining mainstream acceptance? When will form meet function and design before we’re all genuinely excited about it?

I believe that there’s a massive opportunity with wearables, particularly the smartwatch, as devices that will become just as ubiquitous as the smartphone, if not outright replacements. Let’s take a look at some of the players and trends pointing the way.

Apple
I recognize it’s strange to lead off with a company that has yet to reveal a smartwatch. Yet, the rumor mill continues to swirl about the company’s plan. The most interesting rumors involve a secret army of engineers working on a “special project” (the TV could be another), and motion sensor “system on chip” manufacturer Invensense tripling its company size to accommodate orders from Apple.

We should also recognize that Apple does a fantastic job of incorporating accessibility and assistive technology into its devices, many features of which will overlap with an advanced UI necessary for tackling problems with smartwatch usability.

The market is also still ripe for innovation when it comes to both form and function. Nailing the look and usability of such a technology is no easy feat, but that’s a challenge that Apple has repeatedly shown to excel at with the personal computer, MP3 player, smartphone, tablet, etc.

Here are a few interesting concepts:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Additionally, Tim Cook sits on the board of Nike and can often be seen wearing a Nike+ FuelBand. He’s a strong and vocal proponent of the FuelBand. You can count Cook among those who believe in the future of wearables, with Nike as the perfect testing ground for his own company’s aspirations and fueling speculation of Apple’s plans in this category even further.

Google
Probably one of the more exciting news in wearable technology of late is Google’s announcement of the Android Wear OS.

Not only are the initial Motorola 360 and other designs revealed with the announcement a great step in the right direction to making an attractive product, but the attention to solving UI challenges should add fuel to the race. With Android continuing to build momentum in the smartphone and tablet space, Wear is a testament to Google’s commitment in the smartwatch category and an important sign that this isn’t going away.

And in case you’re wondering, no, I don’t believe in the future viability of Google Glass, primarily because of its intrusive nature that will never gain social acceptance.

Samsung, Pebble, and others

Pebble is the most notable company to enter this space with a splash, setting the tone for how smartwatch design married with tech can get tech enthusiasts excited. Its move to deploy an SDK and a discovery portal (an Android app containing a library of compatible Pebble apps) is a smart one, which should accelerate developer adoption of the platform as it continues to expand its install base.

Samsung is another major player taking this space seriously, coming out with its own Galaxy Smartwatch line. Most recently, the company revealed a whole slew of new designs at Mobile World Congress in Barcelona, the Gear Fit receiving the most recognition of the bunch due to its curved screen and attractive look. While Samsung continues to contribute great effort to this space, it’s still not quite enough to solidify the smartwatch as a must-have gadget.

So what’s needed to cross the chasm from tech enthusiasts to mainstream acceptance? What can we expect?

We need to completely change the notion of a smartwatch as an accessory to the smartphone, but a piece of technology that is convenient to use and solves common problems in our everyday lives. We once thought that feature phones were an amazing piece of technology that couldn’t possibly get any better, until color screens with web browsing capabilities, improved data bandwidth, and eventually the iPhone came along to change our perception of cellular phones and becoming a necessity, not a “want.”

I’m personally not satisfied with having to carry an $800 electronic brick in my pocket, and I imagine my 3 year old daughter growing up and wondering in disbelief that we’d use it as the central communications tool. Let’s look at three key areas that have yet to truly materialize — areas of focus that will drive the future of smartwatch adoption and utility.

  • Design: Let’s face it; it needs to look good. A curved and/or flexible screen will help makers achieve the perfect balance of form, function, and style, which is no easy feat. While not quite “wearables”, we’re seeing this marriage of technology and design take form in making old and ubiquitous tools “smarter”. Only Nest could really nail it with the thermostat to result in a $3.2 billion acquisition by Google. The Livescribe 3 smartpen (a TriplePoint client) achieves a slimmer form factor and mirrors the style of luxury ink pens, making it a best-selling product for the company. Technology can no longer just work, it also has to look beautiful for today’s consumer.
  • Technology: The Android Wear OS will hopefully optimize power consumption, a big challenge facing smartwatches available on the market today. Meanwhile, battery technology continues to advance, and will one day give us a device that can run on a single charge for days. Additionally, improved voice recognition will be necessary to allow for hands-free control of the device strapped to our wrist, something that both Google and Apple continue to work on. Finally, other features are sure to improve the overall utility of a smartwatch, such as the ability to project the screen onto a tabletop or wall for larger visibility, such as maps and websites.
  • Cellular chip: All of these things will lead to the integration of a cellular chip directly into the smartwatch, which will be the ultimate driver of adoption, as long as all other challenges are addressed first. The need for us to continue using a smartphone as the gateway to voice and data connectivity is a problem and the reason why I’ve yet to buy a smartwatch. To become truly functional, it needs to operate independently. Surely we’ll continue to use smartphones or tablets for expanded applications that require a larger screen, but they will become the accessory that displays data transmitted via the smartwatch over direct WiFi, not acting as the cellular gateway itself.

Many events and meetups are sprouting up around the world to discuss topics in wearable technology, which speaks to the real momentum behind the technological movement. I believe it’s going to be just as big, if not more important than, the advent of smartphones and impact our lives in nearly every way imaginable, from fitness to health and just everyday utility.

One such event is being put on by ReadWrite, coming up in San Francisco on April 9th – ReadWriteMix: Grappling With the Future of Wearable Technology with Pebble’s Eric Migicovsky.

View more information about the event and RSVP for free here: https://www.eventbrite.com/e/readwritemix-grappling-with-the-future-of-wearable-technology-with-pebbles-eric-migicovsky-tickets-10981442791

It’s sure to provide more insight on this hot topic, and I’m looking forward to participating in the discussion. Look out for me there, or reach out in advance to make sure we connect!

5 Takeaways from The Battle for the Marketing Cloud Event

On Tuesday we helped our friends at DoubleDutch put on a panel discussing what’s next in marketing technology and how startups can capitalize on the skyrocketing CMO tech budget. The event was called “The Battle for the Marketing Cloud,” and it was a hit! CEOs from DoubleDutch (social events platform), KISSmetrics (data analytics), Traackr (influencer marketing) and Genius.com (marketing automation) spoke to a packed house of startup founders with insightful moderator Mike Maples, one of the valley’s top notch VC’s and managing partner at FLOODGATE.

Reflecting on the discussion, I’d like to share my top takeaways from the event:

1) The “shift” in budget from the CIO to the CMO is not really a shift.

Since Gartner predicted that the CMO’s tech budget will eclipse the CIO’s by 2017, there has been a lot of hullabaloo about these two positions competing for cash. In reality, that’s not the case. CIO’s aren’t losing money for tech to their colleagues in marketing; CMOs are just rapidly gaining budget because new digital tools are making it easier for them to prove ROI on their spends. A classic marketing problem used to be, “I know half of my advertising budget is working, I just don’t know which half.” Trackable, data-driven tools are increasing transparency into what channels and messages work. Hence, the boom in enterprise marketing-focused startups. (Credit: Mike Maples, @m2jr).

2) Cloud software is democratizing the marketing vendor space.

Cloud software is making it easier for startups to quickly deploy solutions, and therefore, it’s very easy for in-house marketers to try many different tools and evaluate them. While this helps create an even playing field to edge out software incumbents like SAP and Oracle, it also means that your solution could be booted as quickly as it was installed. The bottom line: you can get in relatively simply, but your product must be rock solid to keep its place in a CMO’s tech mix. (Credit: Lawrence Coburn, @lawrencecoburn)

3) Complex marketing sales require buy-in from the CIO.

Even though the cloud makes it easier to sell to the CMO, marketing software sales that span a large enterprise usually require buy-in from the IT department as well. In the case of data analytics platform KISSmetrics, penetrating an organization usually starts with a lower level developer or marketing manager. Then, as the product gains advocates, the KISSmetrics sales team can move up the food chain, eventually working with both the CIO and the CMO to develop the most productive, long-term customer relationships. (Credit: Hiten Shah, @hnshah)

4) Integrating point-based marketing solutions is the next big opportunity.

Because the cloud has created a boom in point-based solutions that focus on solving one marketing problem elegantly, marketers are usually dealing with a number of tools that don’t talk to each other. The next wave of truly “disruptive” solutions will integrate data from all tools – social, automation, email, events and more – into one easy-to-understand platform. This new solution would empower marketers to understand how their channels work together with powerful data visualization. (Credit: Pierre-Loic Assayag, @pierreloic and Sam Weber, @SamWeber).

5) The best companies don’t compete.

Mike Maples had so many insights about what makes a startup remarkable, it was hard to choose just one to highlight. However, my top takeaway from Mike is that the best companies don’t compete at all. They are not trying to be the best in their category; they create categories. In this position, a company should develop a provocative point of view that repels those “villains” who you would rather not have as customers and attracts others that share your spirit. For example, Salesforce ran with the “no software” perspective that drove away slow-moving traditional sales departments and excited those looking for a less clunky CRM service.

In Mike’s opinion, capitalism isn’t about competition, it’s quite literally about gaining capital, and those who are the only force in their particular market segment usually win this battle. (Credit: Mike Maples, @m2jr)

A big thank you to DoubleDutch for sponsoring the event and to Mike Maples, Lawrence Coburn, Hiten Shah, Pierre-Loic Assayag and Sam Weber for participating. You can continue the discussion by downloading the DoubleDutch event app here or tweeting me @DianaHSmith.

What Working at a Steakhouse Taught Me about Media Relations

The summer of 2007, I volunteered as a marketing intern at my hometown radio station. My job was to attend local movie premieres (the kindof events you can win tickets for if you’re the fifth caller to the station), check tickets, and hand out swag. I’d even get to watch the film afterward. While watching the best of 2007’s summer movies was a good way to escape the heat, it didn’t pay my college tuition, so I took a part-time job waitressing at a steakhouse.

After a summer in the hot kitchens and a few years working with journalists, it occurred to me that a few months with wood-polished tables and Surf ‘n’ Turf specials prepared me as much for media relations as my more formal training. Beyond learning a few tricks for getting grease stains out of Oxford shirts, my time at the steakhouse allowed me to work with a variety of different people in an environment where each request was time-sensitive. The relationships between customers, restaurant management, and chefs are not unlike those of a journalist, PR staff, and a brand.

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