TriplePoints of Interest – Week of June 1

Who’s going to be picking up a Steam Machine? Looks like Valve dominated headlines this week! This, and other great things to come for eSports and mobile games, plus words of wisdom from the CEO of Gazillion.

Remember remember the 10th of November

The Steam Machine and its Steam Link controller have been given a release date, according to Ars Technica! Valve’s first entry into the hardware market will launch on November 10, 2015. Consumers who pre-order will get them as early as October 16. Valve provided a demo of the controller on their YouTube channel.

Return to (Steam) sender

Valve has made a major change in their Steam policy where they will now offer refunds to consumers who have played less than 2 hours of a game and apply within 14 days of purchase, says GamesIndustry International. Valve stated their reason for making the change was to allow players who find their PCs don’t meet hardware requirements, bought a game by mistake, or just didn’t enjoy their game to reverse their purchase. This rule applies to DLC, in-game items, and pre-purchased titles as well.

Make It Rain! Make It Rain, eSports!

Newzoo predicts that eSports will grow to be worth over $250 million this year, and prize money to top $71 million, says GamesIndustry International. The US and China take the lead in prize money offerings. They also predict the number of eSports enthusiasts to grow by 37% compared to 2014.

Turn that MMO around!

Gazillion CEO, David Brevik, provided advice for developers hoping to improve the state of struggling online games based on his success turning around the Marvel Heroes MMO. Mr. Brevik told Develop that the key strategy was speaking to the community directly about the changes that needed to be made and not being afraid of changing everything. He cited weekly patches and overhauling the business model, while keeping the community informed about the changes, as the top tactics.

A New Mobile Hope!

Kabam just announced a Star Wars-themed mobile RPG set between Return of the Jedi and The Force Awakens, according to Polygon. Titled Star Wars Uprising, the game tasks players with creating a character, choosing a class like smugglers, bounty hunters, rebel guerrillas, and more, and embarking on missions that allow for real-time cooperative play. The game will be free-to-play and is expected to roll out sometime this fall.

Photo from Ars Technica

TriplePoints of Interest – Week of May 25

Clearly, the big news of this week came out of Google I/O, but that doesn’t mean there aren’t fun (indie) game sales happening that might catch your attention. Ladies and gentlemen, here is this week’s TriplePoints of Interest!

What intelligence does Android M have for us? (Cue spy music)

Google I/O shook up Silicon Valley this week! The Verge presented a roundup of the top news emerging from the conference. The first was “Android M,” successor of Lollipop, that will streamline apps more including faster map uploads in areas of low connectivity as well as Chrome integration into all apps. More details were given on Android Wear smartwatches and Android Pay. The keynote also touched on VR, including a new iPhone-compatible Google Cardboard.

Fun weekend activity: the Humble Nindie Bundle

Nintendo announced its first Humble Bundle, the “Humble Nindie Bundle” aimed at highlighting indies from the eShop. According to Polygon, this is the first in a series of initiatives from Nintendo to support indie games. Included in the bundle are games like Guacamelee! Super Turbo Championship edition and Woah Dave!

Higher security needed for truck full of games

Europe’s largest video game retailer, GAME UK, announced to consumers that pre-ordered Splatoon that its entire shipment of the game’s special edition, which includes the Squid Inkling amiibo, was stolen. According to IGN, no further details on the circumstances were provided other than that consumers will instead receive the game’s standard edition at a discounted price along with an Inkling Boy or Inkling Girl amiibo to make up for the losses.

This news is reminiscent of a similar incident where a truck containing 6,000 copies of Call of Duty: Modern Warfare 3 was hijacked in France in 2011.

More insight on how to improve the reputation of F2P

GamesIndustry International reported from the fourth annual Digital Dragons Conference in Kraków, Poland where a well-attended talk was given about the future of free-to-play and how to fight its bad reputation. Video game development veterans discussed the challenges the business model faces including stigma from the press, how PR must combat it, and how game designers can do better to model game mechanics to make the wait time between content availability more enjoyable. They concluded that F2P is overall a flexible system and can be tactfully tailored to suit each game and each audience.

Photo from Tech News Daily

TriplePoints of Interest – Week of May 18

A lot of fun news coming from Nintendo this week. The Nintendo World Championships are back this year and it looks like Bowser finally beat Mario to the top. Sort of! Here are our favorite news pieces from this week!

Nintendo World Championships is back from 1990!

Nintendo unveiled new details surrounding the Nintendo World Championships, a competitive event the company is reviving after 25 years. According to Polygon, the qualifying rounds kick off May 30 at Best Buy stores in 8 different cities from New York City to San Francisco. The first 750 customers who sign up must battle it out on Ultimate NES Remix for a spot in the big event!

eSports: the new frontier of advertising?

Game revenues will be taking on TV broadcast revenues, says research firm, SuperData. According to VentureBeat, video games are slated to push past broadcast TV into the #2 spot in entertainment market share thanks to the eSports phenomenon. Cable TV currently holds the top spot. SuperData states that this data shows eSports as a more lucrative platform for advertisers.

This conclusion is backed by EEDAR who, according to GamesIndustry International, stated that eSports viewers spend twice as much on PC peripherals and 30% more on their game systems than their non-eSports-watching counterparts.

The Mass Effect takes of Virtual Reality?

The importance of augmented reality in video games was amplified this week when it was announced by Polygon that Casey Hudson, former lead on the Mass Effect series, had moved to Microsoft to work on the HoloLens. Mr. Hudson is now the creative director at Microsoft Studios, leading the production of what he calls “mixed reality and holographic computing.”

Nintendo hires Bowser. And is dead serious about it.

Nintendo announced they hired a new Vice President of Sales, cleverly titling their press release, “Nintendo Hires Bowser,” according to The Guardian. Mr. Doug Bowser thanked fans for the news’ warm reception with a brilliant tweet.

Photo from The Punk Effect

TriplePoints of Interest – Week of May 11

This appears to be a very numbers-driven week! Here is this week’s awesome collection of earnings and funding news you won’t want to miss!

Kickstarter funds yet another major franchise revival…in 24 hours!

Koji “IGA” Igarashi, the video game designer best known for his work on the Castlevania series, has stepped out on his own seeking crowdfunding for his upcoming game, Bloodstained: Ritual of the Night. According to The Verge, the game received over $1 million less than 24 hours after it appeared on Kickstarter. The game is set for a March 2017 release. This is the latest in a wave of veteran game developers getting overwhelming support from Kickstarter for reviving their game series independently from their publishers. In 2013, Keiji Inafune’s Mega Man revival, Mighty No. 9, reached its funding goal within 2 days of its reveal and was recently picked up for publishing by Deep Silver.

Games on your wrist?

GamesIndustry International takes a deep dive into how the Apple Watch can change mobile gaming for the better. Writer, Graham McAllister, explores new genres that can be created on the device, as well as more user data developers can reap by leveraging yet another device that is part of users’ daily lives.

Asia is the mobile gaming behemoth

App Annie released their Insights into App Engagements report for Q1 2015, revealing that Asia is still the biggest driver of the mobile app ecosystem, according to GamesIndustry International. The report reveals that games account for 90% of mobile app revenues in Japan and South Korea alone, citing that Japanese and South Korean users spend more time in games than their counterparts in the West, with 3x more game activations in Japan versus the United States. Japanese Android users also spent 4x more on mobile games than American Android users.

New 3DS XL is king in Japan

More stats from the Japanese games industry: GamesIndustry International reported on the top games and games hardware sales in Japan this week. Puzzle & Dragons: Super Mario Bros. Edition came in at #1 and Minecraft  at #3. The New 3DS XL and PS Vita came in at #1 and #2 in top hardware.

What are the most-watched games on YouTube?

YouTube just revealed the top 10 games that receive the most let’s play attention on the site. According to Game Informer, Minecraft tops the list, with the Grand Theft Auto series and League of Legends coming in 2nd and 3rd. Puzzle & Dragons was the only mobile-exclusive game to make the list.

What are YOUR most watched games on YouTube?

TriplePoints of Interest – Week of May 4

Welcome to the first week of May and this week of TriplePoints of Interest. As we get closer to E3, we learn what is coming up for VR and what gamer lingo is being accepted into the English language!

The VRevolution is coming Q1 2016!

Oculus Rift has been given a real release timeframe and distributed images of the final product (no more prototypes). According to Gizmodo, the virtual reality device will ship in Q1 2016. Despite Valve and HTC’s Vive and Sony’s Morpheus making waves at GDC, it appears for now that Oculus Rift will beat the two to store shelves.

So it’s “esports” not “eSports?”

It’s official! A new word has entered Dictionary.com: “esports.” Written exactly as such, it joins other members of the gamer lexicon, “permadeath” and “completionist,” as “real” words, according to Daily Dot.

Can we drive Mario Karts in real life soon?

Universal Studios and Nintendo are teaming up to bring attractions based on Nintendo properties! Digital Spy reports that no specific games have been named yet, but Paul Tassi of Forbes had some creative ideas to share!

Sound off! What types of Nintendo-themed rides do you want to see at Universal Studios? I vote Skyward Sword-themed bungee jump a la Vegas Stratosphere.

TriplePoints of Interest – Week of April 27

It’s quite the understatement to say a lot went on this week. Here is a collection of the top news and hot button topics from the week! But above all else, I think we can conclude that video games are indeed good for you!

Are eSports “real sports?” *drops 10 foot pole*

ESPN aired Blizzard’s collegiate championships for Heroes of the Storm, generating mixed opinions from its viewer base. Eric Johnson of Re/code cited the reaction as a reason against forcing eSports into the category of “real sports.” He says game developers pushing for their games to be recognized as physical sports puts games on the defensive and creates an “inferiority complex” that will hurt the genre in the long run and give naysayers further reasons to reject video games as a medium.

ESPN radio host, Colin Cowherd, stated he would rather retire than cover eSports, causing a negative reaction from games and sports media. SB Nation called Mr. Cowherd’s statement “dumb but expected.” Polygon’s Owen Good pointed out that this statement contradicts Mr. Cowherd’s past positive coverage of video games on ESPN like Madden NFL, accusing him of fabricating outrage to boost ratings.

Silent Hills goes silent until further notice

Konami cancels the much-anticipated Silent Hills, which included a collaboration with famed movie director, Guillermo Del Toro. Kotaku speculates the cancellation was due in large part to Hideo Kojima allegedly parting ways with the company. Polygon reports that Konami delisted itself from the New York Stock Exchange shortly after the game’s cancellation was announced.

Video games make you smart?

Good news! Video games make stronger brains! According to Daily Dot, an open-access study used functional magnetic resonance imaging (fMRI) to compare the brains of 27 professional-level League of Legends and Dota 2 players against 30 non-gamers. They found the pro gamers had more connections between the brain cells and a part of the brain called in insula, leading to better hand-eye coordination and attention. What the study doesn’t reveal, however, is if the higher connectivity is a result of playing video games or are pre-existing in professional video gamers.

Tencent loves League of Legends…and Kim Kardashian!

China’s Tencent, known for its massive stake in Riot Games and thus, League of Legends, just announced it purchased a 15% stake in Glu Mobile for $126 million. Glu Mobile is most famous for their hit mobile game, Kim Kardashian: Hollywood, and is now reportedly worth $863 million, according to VentureBeat. Glu has more celebrity-endorsed games in the works about the lives of Britney Spears, Katy Perry, and others.

Buy Ouya?

After failing to restructure its debt, Ouya is now looking for a buyer, says Fortune. There is no word yet on the asking price. With Ouya’s success in 2013 raising $15 million in Series A funding and its extensive Android content library for TVs, CEO Julie Uhrman expressed her confidence a buyer will show interest quickly.

Photo from Slashgear

TriplePoints of Interest – Week of April 20

It’s time for the top news in tech and games from the penultimate week of April 2015. Big this week is research from analyst firm, Newzoo, who predicts a very fruitful year revenue-wise for the games industry in 2015. On that note, what games will you be picking up this weekend?

Make it rain, games industry!

Analyst firm, Newzoo, reports that the global games market will reach $91.5 billion this year, thanks to a projected 23% growth in Chinese game revenues, according to VentureBeat. They also predict China and the US will be competing for the #1 spot for the most game revenue generated this year.

Is your website mobile-friendly yet?

Google made a major algorithm change last Tuesday, April 21 bumping up search results for websites that are mobile-friendly. According to Fortune, this approach is likely to push websites who haven’t jumped on the mobile bandwagon to do so right away lest disappear off the first page of search results. This comes as the result of Google’s latest research, which shows 60% of search engine traffic comes from mobile.

Selling mods on Steam to be the new normal?

Valve rolled out a new feature on Steam for their vibrant modding community: the ability to list your fan-created mods on third-party games for free or for money. According to GameSpot, this is an extension of an existing policy where modders could sell their fan-made items on Valve games like Team Fortress 2 and Dota 2 via Steam Workshop. Starting this week, mods for Skyrim began appearing on the store with more supported titles to be announced in the coming weeks.

This new program has not been without its share of backlash. According to GameSpot, well-known modders have spoken out against the commercialization of the hobby. A mod was also just removed from the store due to a dispute over whether the entirety of the mod’s content was created by the seller.

In getting a new game discovered, there is only Beast Mode

Cliff Harris, developer from Positech Games, maker of Gratuitous Space Battles, spoke to GamesIndustry International about the changing landscape of game discoverability and how the ease for developers to release a game on Steam has made it ever the more difficult for a game to succeed. He states that with each game launch, a year and a half’s income is based on a “roulette” with advertising costs rising and fewer gamers wanting to pay for a game before it becomes 50% off.

Minecraft is to YouTube what Game of Thrones is to HBO

In other research from Newzoo, the top 10 most viewed game content on YouTube for the month of March 2015 was revealed, with Minecraft taking the top spot with over 3.9 billion views, according to Game Informer. Grand Theft Auto and Five Nights at Freddy’s followed in 2nd and 3rd place. Other notable games included League of Legends at #7 and Mario games at #8.

Better question: what games will you be WATCHING people play this weekend?
Photo from My Nintendo News

TriplePoints of Interest – Week of April 13

Welcome back to our snippet of the top news in tech and games this week! The burning question this week is, of course, who has pre-ordered an Apple Watch? Sound off in the comments!

Will the Apple Watch disrupt both the tech AND fashion world?

The Apple Watch craze is in full force clocking in at over 1 million pre-orders, according to USA Today. The Verge has already identified 3rd party accessory manufacturers creating battery life solutions for the watch without any evidence of whether or not the Apple Watch’s battery life is too short. Analysts are already examining the Apple Watch’s potential to disrupt the fashion world, according to Business Insider, warning well-known watchmakers like Fossil and Movado of the threat they may pose.

Old Spice made a game, and not the usual kind you’re thinking of

Twitch Plays Pokémon has inspired Old Spice’s latest marketing campaign, Twitch Plays Old Spice. According to Daily Dot, from April 16-18, viewers will be asked to write in the chat what they want the wilderness-stranded live-action (human) character to do and apparently, anything goes (someone just suggested “sucker punching” a bear, causing a Game Over)! It will be interesting to see how this campaign unfolds and if Twitch users will be as friendly as they were to Red in Pokémon Red and Pokémon Blue. This is one of many Twitch Plays Pokémon-inspired campaigns in the last year including the now-defunct Rev3Games stream, Twitch Plays Adam Sessler.

Guitar Hero is back for its 10th anniversary. Who is feeling old already?

After a years-long hiatus, Guitar Hero is back for its 10-year anniversary reissue. Engadget reports the reboot aims to make guitar playing more realistic by adding two rows of buttons at the top of the guitar and a live-action crowd that will react to the performance based on the player’s score. The game will also sport a first-person view accompanied by a live-action band on stage who will also turn and address the player, giving a feel of a real performance versus the 3rd person animated view of previous versions.

Let’s Get Digital

The ESA has revealed that retail game sales in the US are declining and digital game sales have risen 23% since 2010. According to GamesIndustry International, PC still rules the market with 62% of digital sales followed by consoles, smartphones, other wireless devices, and dedicated handhelds like the Nintendo 3DS. They also report that over 155 million Americans play games with 80% of households owning a device to play games.

It was a sad week for the Australian games industry

Australia’s last major AAA studio, 2K Australia, developer of Borderlands: The Pre-Sequel, has closed its doors and terminated all of its employees. Kotaku Australia reports that an attempt to move the Canberra-based studio to Melbourne in order to attract new talent led many high-level members to leave the company, which, Kotaku speculates, may have been a factor in the closure.

Asia has the key to the next level

Warner Bros. Interactive’s Senior Vice President of Digital Games, Greg Ballard, told GamesIndustry International about the importance of Asia and every company’s need to enter that space in order to stay competitive. He cites major Asian companies like Tencent and Nexon running major operations in the US and credits Riot Games’ success, in part, to Tencent helping League of Legends become successful in Asia. App Annie’s report showing China overtaking the US in iOS app downloads backs Mr. Ballard’s claims.

Digital games go anti-social?

Research firm, Superdata, revealed US digital game sales rose 2% to $1.01 billion in March, but social games fell 10%. GamesIndustry International reports that the firm is seeing overall interest in social games waning with more focus being put on tablets and smartphones. Superdata also advised developers to focus on building a stronger presence in Japan, where mobile revenue per paying user is three times higher than in China.

That’s all for this week! Now what will you all be playing this weekend?

Banner photo from Mashable

 

TriplePoints of Interest – Week of April 6

Welcome to a new weekly feature here on the TriplePoint blog: TriplePoints of Interest, where we recap the biggest news from around the games and tech industry, plus subjects we just can’t stop talking about around the office!

Fixing the image of free-to-play

The image of free-to-play games has been a hot topic as of late. Steve Peterson of GamesIndustry International describes why free-to-play games have built a bad reputation and how it can be fixed. He first cites how quickly widespread the business model has become as reason for the extreme divide on opinions from within the games industry.

He then suggests that in-game merchandise must improve on the game, not be required to play the game, and that players shouldn’t have to feel they must make microtransactions to remove “annoyances” in the game or get to the fun. Developers and marketers also must be clear about the ways to spend money in the game. If a developer does not feel it is beneficial to “celebrate” the microtransactions, then the microtransactions are probably not ones that should be built in in the first place and will likely anger players.

The YouTubers versus Nintendo: the saga continues

Nintendo’s controversial YouTube policies have caused another YouTuber to cease reviewing Nintendo games. Joe Vargas of the Angry Joe Show stated in a video, according to Polygon, that he will no longer make videos relating to Nintendo games after his Mario Party 10 video was flagged for copyrighted material, keeping him from making ad revenue. Mr. Vargas has also been a staunch opponent of Nintendo’s Creators Program.

Heroes of the Storm collegiate league needs a GPA boost

The rise of collegiate competitive gaming, while growing exponentially, has not been without its share of snags. Blizzard’s Heroes of the Storm collegiate tournament, “Heroes of the Dorm,” has been marred with no-shows and website bugs, leading to a host of scheduling difficulties, according to Daily Dot. The $450,000 prize pool, and involvement of Blizzard and TeSPA (high-profile collegiate eSports organization) meant very high expectations for the tournament from fans and participants alike, begging the question of the effectiveness of allowing over 800 teams to participate.

Ads and Kids, like water and electricity, do not go together

Consumer advocacy groups are asking the FTC to investigate Google’s YouTube Kids app due to concerns that it aims advertising at young children on smartphone and tablets, according to San Jose Mercury News. The concerns cite laws on broadcast TV that prohibit TV stations from placing products around kids’ programming due to children having not developed cognitive skills to resist advertising.

An old dog returns to the doghouse: Mark Pincus is back!

Zynga announced that Don Mattrick, their CEO of less than 2 years, is leaving and will be replaced with former CEO, Mark Pincus. GamesIndustry International believes that the company’s great losses under his leadership caused the change, but credited Zynga’s sharp rise in mobile profits–from 27% to 60% of the company’s worth–over the last 2 years to Mr. Mattrick’s work.

Check back again next week for more of the top news from games and tech!
Featured image from Geek.com

The Fault in VR: Oculus Widens the Rift Between Gamers

"Huh, did you say something?"

Oculus Rift has already won the hearts and minds of geeks everywhere, without a finished product on shelves. At trade shows like CES and E3, the chance to get even a brief demo of the virtual reality headset has spawned endless, snaking lines of near-Disneyland proportions. There’s no doubt that the Rift has the potential to change entertainment as we know it, but it’s a step in the wrong direction that will further divide gamers from the mainstream.

Continue reading The Fault in VR: Oculus Widens the Rift Between Gamers

Join TriplePoint for PR Workshops at Parisoma This Summer!

TriplePoint is teaching a series of workshops on the basics of PR this summer in San Francisco. Intended for entrepreneurs and useful for anyone who wants to understand how PR works, the classes are offered in partnership with Parisoma. An incubator and coworking space, Parisoma has a great education and mentorship program that we’re proud to be part of! Continue reading Join TriplePoint for PR Workshops at Parisoma This Summer!

THE TABLES HAVE TURNED: Interview with a Journalist

Interview with a Journalist: Chelsea Stark Edition

By Valerie Turpin

Of the many cool things I can do while working at TriplePoint, one of my favorites is interacting with journalists. Talking to intelligent people who are passionate about the same things I enjoy? Don’t mind if I do.

Recently, I had a chance to speak with the lovely Chelsea Stark, games reporter at Mashable, about life and work in the games industry. In the following Q&A, Chelsea discusses the origins of Mashable’s games content, what her average inbox looks like (spoiler alert: it’s not pretty), and tips for those looking to pitch her their next project.

Be sure to check out Chelsea’s work at Mashable, and follow her on Twitter @chelseabot.

——

Alright, let’s get your name and occupation.

My name is Chelsea Stark, and I’m the games reporter at Mashable.

What made you get into specifically games journalism?

I kind of fell into games journalism, I guess, because I had always looked at it as “hey, that would be a fun job,” but thought, “that’s not really a job” [laughs]. I already had a background in local news, and I had always been passionate about combining new technology with reporting, so ending up at Mashable was a pretty logical fit. And when they didn’t have a games reporter, of course I jumped on that opportunity.

So did you push to become the games reporter, or were they already looking to build that out?

They were never thinking about it, really. Before I came on, there had been some freelancers covering games, but no single dedicated person. There was also an entertainment editor who covered games as part of his beat, but he left about a month after I started. He was nice enough to give me his contacts, and that’s kinda what started it.

Basically, I kept doing it and doing it, and I had an awesome direct boss who was really supportive of the idea and was also passionate about games. But it took about a year for the whole thing to actually happen. I mean, you have to prove yourself if you’re going to do something like that. It’s a big risk for a company.

You’re still a small games team, correct?

“Team!” It’s me; I have the luxury of being able to tap a couple different freelancers and a couple of really talented interns, and sometimes I get help from people who know something about games here or there.

But you’re the gatekeeper?

I’m the gatekeeper! Anything games-related that happens on Mashable, it generally runs through me.

That’s really cool. What’s something you would love to cover?

I think character-driven stories are the most interesting stories, and I personally love the more human interest stories, whether it’s something like “why do people play games” or “what makes it harder for some people to be gamers.” I’d really love to do a big profile on gamers with disabilities; I think that would be really cool. I think it’s also really interesting how technology is changing our culture, how games have changed our culture, and how games bring people together. I think those are more interesting stories than, hey, look at this cool new trailer. I really want those cool, captivating stories.

Moving toward the line of PR questions, what’s the best pitch you’ve ever had?

I’m a big fan of the personalized, TL;DR pitches. You know, give me the information of why I should care. Make it funny, make it interesting, and tell me why it’s relevant for me, because we’re not exactly the same as other sites, and nobody likes being generalized.

How many pitches do you generally get in a day? I’m sure your inbox is a disaster [laughs].

It’s pretty much a disaster, yeah [laughs]. I feel like I’m getting pitched about 100 times a day, could be a little less, but it’s not just pitches that are over email. It’s on Twitter, Facebook… if people figure out an internet way to reach me, I’ll get pitches through it. Sometimes I get kind of annoyed if I get pitches through LinkedIn, about.me, Facebook, all that stuff. Just funnel it to email! It’s not like my email is that hard to figure out [it’s chelsea@mashable.com, everyone], so I feel like it’s lazy to not just look for it.

Makes sense. Most people seem to be pretty against pitches that aren’t email these days – what about phone calls?

I hate my phone! A phone call is a last ditch, holy sh*t effort, or if we already have a really good relationship. That’s a fine reason to call me. Otherwise, I had a desk phone about a month and a half ago that got replaced with Google Voice, but I think a lot of people still have that phone number, so I imagine my fake desk phone is ringing a lot right now.

I remember last year around E3, I got maybe six calls in one day, and the guy sitting next to me was just cracking up because I was getting madder and madder every time the phone rang. And it was all stuff where I had already not being interested in three earlier emails, and we never had a relationship before.

So what’s the best way for someone to start a relationship with you?

Just be genuine. I can recognize if you’ve done a mail merge or if the email looks like copy text, but if you say “hey, I read this story about this, and this is why I think you would like this,” then I’m up to read it. I got a really good pitch from an indie developer at PAX who said something like, “hey Chelsea, I like you, I think your stuff’s cool, I like this story you wrote, please meet with me, here’s my studio, here’s a couple lines about us.” It was perfect: it was short, it was to the point, but it also showed she made the effort.

Do you get pitched by developers often?

Yeah, sometimes I do. Sometimes it’s stuff that I might not be able to cover; some are great, some are not good, but yeah, they reach out. A lot of times that’ll start through Twitter, and they’ll ask what the best way to contact me is. And that’s actually okay, but Facebook messages really annoy me for some reason.

Along those lines, what’s something you wish all PR people knew?

Don’t pitch me sh*t that’s not games, because that’s just ridiculous! How often do I have to say this? [laughs] I think a lot of it is they’ll see the name Mashable and will just send me whatever pitch, since that’s where I write. Like tech apps, Mother’s Day stuff…I got pitched for a caffeine powder the other day. I just think, we’re people, I’m a person, be on a human level, and don’t email me a zillion times. If you email me once a day, I will just forget that you exist and send you to my spam folder. I once got 9 emails in 10 days from the same PR person, and I didn’t respond to any of them.

Yikes! Noted. Anything else you’d want us to know?

I would like people to understand that it’s not that I don’t care. It’s that, as a small team at Mashable, I’m having to write stories and organize our games coverage, edit our freelancers, do other administrative stuff, respond to all those emails. There’s very few people that I hate, so it’s not that I’m mean and hate you, promise. I would love to cover more indie games, I just literally don’t have enough time.

 

——

 

Have questions about this story or think this is a cool idea for a series? Ping me on Twitter @valeriecturpin, where you’ll also find too many tweets with terrible puns.*

*excellent puns

Couches and Grouches

Those of us who inhabit the world of tech, gaming, and game tech are no strangers to the Exorbitant Buyout. The rumor that broke last month, however, that YouTube was looking to buy out Twitch.tv, got a lot of people outside the game world talking. Those on the inside began to ask what this might mean for eSports, or whether YouTube’s recent unpopular moves such as Google+ and overzealous content claims might sully the platform. Those on the outside asked a different question: “What’s Twitch?” Continue reading Couches and Grouches

How to Leverage Content Marketing for PR

Developing a consistent and useful content campaign is time-consuming, but it’s a non-negotiable for today’s marketers that want to amp up search results and engage potential customers with thoughtful blogs, webinars and whitepapers.

To make the most of this hard work, marketers can “double-dip” by leveraging the content development process for another element of the marketing mix: PR.  Continue reading How to Leverage Content Marketing for PR

How Kitestring Promoted a Personal Safety App for Women (Without Turning Pink)

Aiming technology campaigns at women is a risky endeavor: the product must offer something appealing or useful to women, and then must be situated so as to evoke a positive response in the largest group possible. Trouble is, women make up half the population and share few overarching experiences on which such messaging can be based. Many campaigns fall back on stereotypes to appeal to a large number of individuals, but in doing so they often end up insulting many of their target audience. How, then, can a story be crafted for women that does not isolate as many as it woos? There is not a single answer to this query, but there are some helpful case studies that navigated this minefield effectively, including Kitestring.

Kitestring is a pretty neat web-based personal safety service, which acts a lot like an app (but technically isn’t one). When headed out alone, you program Kitestring with a completion time. At that point Kitestring texts you, and if you don’t respond, it sends a customized text message to your pre-selected list of loved ones. It is certainly not the only personal safety system directed at women, some of which even have governmental endorsements, but Kitestring took a different – and arguably more effective ­– approach to reaching women.

One of the key differences between Kitestring and its competition is that it relies on inaction from the user, instead of action. Unlike other personal safety apps, Kitestring does not imply that it can intervene during dangerous situations with 911 or whistle features that require user action. This design difference subtly addresses a fear shared by many women: if overpowered or incapacitated, no amount of 911 apps requiring action can help. Instead of suggesting that the app could prevent violence, Kitestring suggested that it would prevent your absence from going unnoticed. Focusing on this difference effectively responds to a shared concern, without having to emphasize the root fear at all.

In a recent interview with Elle, Kitestring’s founder, Stephan Boyer, explained: “the idea for Kitestring came to me in late January… My girlfriend, who lives in a dangerous neighborhood in San Francisco, called to ask me to check up on her as she was walking home from work one day. I wondered if there might be an app or service that could offer a little extra safety for her when she goes out at night.” This story was well suited for the venue (as evidenced by the fact that this was the second article covering Kitestring for the outlet, which doesn’t have a large tech focus, in the space of a week), but this story is not the common thread in the larger body of coverage. In fact, most coverage positions Kitestring not as a protective partner, but as a virtual mom. The shift away from the real, romantic story toward the universal-bordering-on-generic one is smart: the maternal comparison is even palatable to gender watchdogs, who might have otherwise pointed out that over-protectiveness and constant check-ins may be symptomatic of an abusive relationship.

Some of the articles featured an interesting point – a caveat of sorts – that highlights how Kitestring might also appeal to men. Until this moment in many such pieces, the intentionality of targeting women is only implied through photos of women alone in urban settings, and the cultural assumption that this is probably a product for the fairer sex. It makes perfect sense that the same service would be useful for men walking home alone, the elderly, or hikers, but despite an equally compelling purpose for these populations, they only make it into a select few articles. It is this very broadening that I found to be the most compelling message of all towards the service’s credibility for women. Personal safety is a human issue and a women’s issue, and the tone of the Kitestring messaging succinctly and subtly allows for both.