Introducing the TriplePoint Video Game Index: GAMER

How is the video game industry doing? This is a common question that underlies much of the business and trade industry press. Individual stocks’ quarterly reports give meaningful anecdotes, but there is not one good benchmark to provide the capital markets’ answer to that question over time. Until now.

Introducing the TriplePoint Video Game Index. It launched today, April 26th, 2021 for investing professionals on the Bloomberg Terminal (ticker: GAMER). Within a few weeks the data should be commonly available on public investing information sites such as Yahoo! Finance and Google Finance under the same ticker. (EDIT 4/27/21: GAMER is now available on Google Finance.)

Continue reading Introducing the TriplePoint Video Game Index: GAMER

TRIPLEPOINTS OF INTEREST – JUNE 19

In this week’s TPoI, GTA 5’s shutdown of modding tools sparks anger amongst users, Capcom and Bandai Namco enter a cross-licensing agreement related to online matchmaking, and Project Rap Rabbit fails to meet its Kickstarter goal.

GTA 5’s Mod Shutdown Upsets and Frustrates Players

Developers of modding tool OpenIV revealed last week that they would be shutting down after receiving a legal notice from Grand Theft Auto developer Take-Two Interactive. PCGamer reports that OpenIV’s shutdown was not taken well by users of the mod, who took to Steam to write negative reviews. In addition to written reviews, VG 24/7 states that users down-voted GTA 5 in the Steam store, resulting in the customer reviews to be “overwhelmingly negative”. According to Gamepur, distraught fans started a petition on Change.org, calling for Take-Two to allow OpenIV to continue. Despite the impressive 50,000 signatures already collected, GameRant doesn’t believe that Take-Two will revert their decision, but presumes that it may impact sales on their upcoming title Red Dead Redemption 2 if gamers are still upset by GTA V.

Capcom and Bandai Namco to Improve Online Multiplayer

Capcom and Bandai Namco announced that they have begun a cross-licensing agreement to improve online matching in Street Fighter and other fighting games. GamingBolt disclosed that Street Fighter will be one of the first games to leverage the agreement, and with Bandai Namco’s help, Capcom should be able to release new content faster. PVP Live isn’t surprised that Capcom would band forces with Bandai Namco, as the outlet feels that Street Fighter V’s online experience has been struggling, whereas Tekken 7’s has been pretty successful. VG 24/7 agrees, hoping that Street Fighter V’s online matchmaking will be immensely better with the assistance from Bandai Namco. Forbes hopes that the collaboration with Bandai Namco will also refine Capcom’s upcoming fighter game Marvel vs Capcom: Infinite, and looks forward to seeing the upgraded multiplayer servers.

Project Rap Rabbit Falls Short of Production

PaRappa the Rapper creator Masaya Matsura and Giratoo Man creator Keiichi Yano’s “Project Rap Rabbit” ended in failure as the game did not reach its Kickstarter goal. Polygon states that the project had asked for approximately $1 million, with backers only contributing $204K thousand within the deadline. Comicbook.com theorizes that part of its collapse was due to fans wanting sequels for the titles already made, and suggests that the developers focus on that possibility. As for plans to release the title in the future, DualShockers reports that Matsura and Yano aren’t able to fund further production to relaunch crowd funding, so work on the title can’t continue at this time. The outlet further details that the game will potentially be released in the future, but it’s hard to say when that can be accomplished.