A Console Gamer’s Transition; or, How I Learned to Love PC Gaming

In my last blog post, over a year ago, I wrote about how I learned to love my iPad for the gaming device it is, and about how the gaming experiences I had been having on it were changing my previously narrow-minded stance on what defines a true video game.

I was very much a console – and console only – gamer until jumping into mobile gaming. I still love my iPad for its gaming prowess, and in fact have since then expanded my handheld gaming to a Nintendo 3DS XL. But, while that portion of my gaming habits has not changed, another has: the time I spend on my console (an Xbox 360) has decreased dramatically.

Sometimes an entire week or two will go by without firing up the 360 hidden in my TV stand. The cause of this sea change is the dreaded nemesis of console gaming – a PC. Ever since upgrading to a gaming PC, I have found that the vast majority of my gaming time over the last few months has been spent at a desk in my living room rather than on the couch. This is a situation I would never have imagined a year ago.

The lure of Starcraft II: Heart of the Swarm was too much for me, and it spurred me to update a hand-me-down gaming rig to modern capacities. From there my wallet and gaming sensibilities were assaulted by Steam.

If a crime was committed here, Steam truly was the villain. I dove into the Steam store, its multitude of games and its many sales. It bewitched me with its treasure trove of games, both past and present, and the ease with which one can go on a shopping spree of immense digital proportions.

The barrier to getting my thumbs on lots of great games became so much lower once I set up a Steam account than had been the case on Xbox Live! What’s this? FTL is on sale for five dollars? Sure! I can get my hands on that Total War: Shogun 2 game I remember from a couple years ago for only $15? Wham, bam, thank you ma’am!

My newfound obsession with PC gaming is beyond the deals though. The rise of indie games on Steam has brought some incredible content my way. FTL is outstanding. Rogue Legacy is more addicting than Cinnamon Toast Crunch, and Dungeons of Dredmor is roguelike heaven. In this, my views on what it means to be video game worth my time have continued to evolve as well. I may still have a controller in my hand, but it’s hooked up to a PC so I can play a spectacular indie game that I can’t access on my Xbox.

Not only have I found an incredibly stark contrast between Steam and Xbox Live, I’m also perplexed by it. Why isn’t Microsoft more open to open the indie floodgates? Does it really take a new console generation to allow self-publishing on a Microsoft platform?

Whatever the answers are, my newfound PC gaming glory has me seriously doubting my own participation in the next console generation. Only time will tell if I am able to stay strong or if the hype of the upcoming holiday season will turn me toward a big purchase. Whatever the outcome, my gaming horizons continue to expand and, regardless of the cause, my interactive entertainment is better off for it.

Think Again: Mobile Will Not Kill Console Games

For the past two years, media, publishers and players have been talking about the shift in the gaming industry from console to mobile. Console revenues are starkly declining as mobile revenues and players inversely increase. I think they are missing the point.

Sure, mobile is shaping up to be a goliath $9 billion industry and is broadening what it means to be a gamer. My mom doesn’t shoot down zombies in The Last of Us, but she is definitely addicted to solitaire on her phone, and now she is a gamer — along with 125.9 million people (39.8% of the population) in the US alone.

These mobile gamers are also getting more sophisticated. They require stories, characters, high-def graphics, polished art, balanced monetization tactics, and games-as-a-service upkeep to maintain their attention and spending.

I’m not saying this will slow down, but the idea that mobile games will cannibalize console game spending is an oversimplification. One market does not directly influence the other.

The reality is that mobile and console games offer different experiences, not mutually exclusive ones, and people will pay for both in different contexts. Gamers that want immersive, deep play sessions are not abandoning consoles all together and filling the void with Angry Birds, they are just waiting.

You know what they are waiting for — the much anticipated, much criticized next generation of consoles and games which have shaped up in the PS4 and XBox One. (Sorry, Wii U, you under-delivered.)

Unlike console games, people play mobile games for a short distraction while they are bored, waiting, or have nothing else to do. Short and sporadic sessions characterize their play. If a game is particularly compelling, maybe a player will shell out a few bucks for an extra crack at that Candy Crush level or another chance to sprint past the leaderboard in Temple Run.

A few minutes of a mobile game here or there does not replace what game lovers prefer: plopping down on the couch after school or work, and diving into two hours of Bioshock Infinite or their game of choice. The “hardcore gamers” aren’t sick of gaming, they just don’t want to buy games for consoles that are seven years old when new software and hardware will arrive with Santa in a few short months. And, though a few of these guys and gals play games on their phones, a lot of them don’t do so regularly, as mobile gaming caters to a broader (though also lucrative) market.

Right now, it’s too early to tell from pre-orders what the reception will be for the next-gen and if mobile will kill the console industry. It’s important to note that, PC gaming – a more synonymous experience – is better positioned to do so. We’ll also have to wait a bit longer for the first price-drop and the second round of software, since many a gamer evaluates these developments before paying up for new platforms.

Until then, I say halt your judgments on whether or not mobile will truly eat up the console industry. I suspect the bite will not live up to its hype.

Header image courtesy of GameGavel.com