LEGO Universe Lands on TODAY Show, Tech-Savvy Parents Take Note

LEGO bricks aren’t just for building. Anyone who has ever clicked together a LEGO model of their own can tell you… the real satisfaction comes from sharing your creations with someone else. LEGO inevitably has the power to inspire everyone around it, to build something – anything they might dream up – and the only limit is having enough LEGO bricks to build it. Usually…

But not in LEGO Universe (a TriplePoint client). Here, you can snag all the virtual building blocks your imagination can handle. That’s if you even decide to build – what with all the new worlds to explore and baddies to beat. That, and quests, missions and  minigames to tackle, challenges to overcome, problems to solve… Did I mention LEGO minifigures to customize!? You get the idea – there are a ton of ways to play, build and connect with other players in the MMOG – all in a vivid online playground that adheres to top-notch LEGO safety standards.

So you can understand, then, why the TODAY Show would list LEGO Universe as one of their top tools for tech-savvy parents to connect with their kids. Yahoo’s web life editor, Heather Cabot showed TODAY’s Natalie Morales what’s what earlier this week – check it!

From “Cyber parenting: Tech-savvy ways to connect with kids” on TODAY, Monday April 4

[LEGO Universe ~2:10 minute mark]

Visit msnbc.com for breaking news, world news, and news about the economy

Social Game Distractions: PR Advice for a Generation Constantly at Play

It’s soapbox time again over at the ‘Goose – enjoy (and add your 2 cents in the comments below)!

Know why I prefer writing on the weekends? Because all the noise dies down around me – our unrelenting 24/7 news cycle doesn’t stop, but it slows down long enough for a person to clear their head…. During the week, we’re lucky to have time to think about how all the news “pieces” of the day fit into the bigger puzzle – not just in the tech & gaming industry, but anywhere.

Everyday we’re bombarded with new games, new features, new partnerships, milestones and announcements of all shapes and sizes. I’m speaking from experience in 3 crucial game industry roles: PR (public relations), journalist (news editor), and most important for the advice that follows, gaming/tech consumer.

You may be wondering… what makes consumer experience most important when you’re handing out PR advice? Everything. For example, the “corporate stuff” does not matter at all to 95% of consumers. Most people could care less about *who* develops, publishes, promotes or profits from a game, as long as it’s fun, and it’s a good value for their time and money. If you lose sight of that – from any business level, you’ve got an unenviable, uphill battle ahead. That’s not to say corporate announcements don’t have their place, so long as you’re telling consumers what it means for them in the end.

Anyway, speaking of fun –

Back to reasons I like writing on the weekend. It’s easier to pick out the cool, fun, unique stuff (from the weekly news noise) when you’re actually *playing* games and doing things IRL (in real life) that you *enjoy*. The distracting, buzzing news machine is all but silent when you are doing (or writing) something because you want to.

I haven’t logged into FarmVille or Cafe World in weeks. I’ve been busy this summer, traveling too much for any successful harvest schedule. I have been social gaming though – here’s some of what I *have* played lately: Rock Band, The Gig, Wii Sports, LEGO Universe, foursquare, Words with Friends, Bejeweled Blitz, HexaLex, DizzyPad, Pure Hidden, Spot the Difference, Poker, Tennis, Mini-Golf, Bowling, Bean Bag Shuffleboard, Ping Pong, Beer Pong, Name That Tune – well, you get the idea ;) And I’m not alone –

Social and casual games are fighting for the time, attention and money of a generation constantly at play. Everywhere we turn there’s a game-like distraction to pass the time (or sell us something). Why pay when we can get great game experience for free? I imagine that’s a developer’s eternal conundrum, but that’s another topic, another post…

For journalists, it’s getting harder and harder to report anything new in Facebook gaming. I’m tired of pretending to care about new virtual goods. When did microtransactions become the end-all be-all for social games? I realize the freemium model can be somewhat limiting for innovative revenue options, but all these collectibles, gifts, power-ups and digital doo-dads are starting to feel like deja vu all over again.

Ditching the distractions

Pro tips are always common sense once you’ve heard them, so try this on for size: If your pitch is newsworthy, it will write itself. If you are just sending an announcement to try and drum up news or sales during development downtime, you’ll find yourself stretching for a “hook”, and you won’t fool anyone. I’m not being cynical, jaded or bitter, and I know the rest of the world (and industry) is still spinning when you aren’t, but just be patient. Wait for the *right* times and get the *right* stories out there – don’t make your game/name another distraction – make it a hot topic. The biggest news, best promotions, most important business moves, and most unique pitches/campaigns are the easiest and most fulfilling to pull off. More importantly, they generate the best impact and results. In other words, BE news to make news.

(duh)

Here in the social gaming news space, so far, we’ve been pretty darn open to distractions. Everything from new in-game items and UI tweaks, to free gifts and fan bonuses, gets plenty of play in all social game blogrolls (including the ‘Goose)… But as more games come to market, Facebook users are slowing spreading out across a multitude of titles.

Too big for their britches?

If your game isn’t in the top 25 leaderboards (aka, has 7+ million MAUs), or growing like a weed in in the top gainers category, you’ll be hardpressed to get coverage on your new line of virtual goods. (#justbeinghonest) Unless, of course, you’ve partnered with X top brand (a la Zynga – 7/11), will support a well-known charity by donating some significant portion of virtual good sales, or are giving away large sums of cash in an exciting contest, tournament or event… But that all goes back to *being* news to *make* news, in the end.

Even still, the top 25 developers and other social game superstars are starting to find less bang for their buck *because* the increasingly diversified industry has become too big and too busy. It’s simply not possible to cover every individual update, even top titles are becoming a newsfeed distraction for straying users. On the bright side, this diversifying market should eventually yield more loyal players, who play more often and don’t need/want a barrage of third-party news. These loyal fans already know about new items, and want to hear something new – something more. They want to be heard, be connected, be a part – not just the end-user. Give players major real world news that brings them back to your game – they want culture and they want it now!

Your turn – Where do you draw the line between social and casual gaming, and how do you intend to drown out the distractions?

LEGO Universe and HexaLex are TriplePoint clients. This article was originally published on Frisky Mongoose.

Enthusiasm for LEGO Universe Builds at E3 2010: Awards & Impressions

The LEGO Group and developer NetDevil made a resounding splash at E3 2010 last week with LEGO Universe, the upcoming MMOG that will change the way you think about online play.

E3 attendees were able to demo the game live on the show floor and take home customized Minifigures from the “build bar.” Members of the press got a special look at the game’s unique “behaviors” system, which enables players to apply simple programmable abilities to their LEGO creations and literally bring in-game models to life.

As the development team works around the clock to perfect LEGO Universe for an October launch, enthusiasm is rapidly building among LEGO fans, gamers and press around the globe. From hardcore MMO enthusiasts and game industry influencers, to mainstream media, kids and parents, LEGO Universe is striking an imaginative spark in everyone who plays it.

Judging from journalist reactions at E3, what’s not to love? LEGO Universe beat out big names like Final Fantasy XIV and Star Wars: The Old Republic to bring home some of the top E3 awards, proving to gamers everywhere that LEGO Universe is a force to be reckoned with – not just for kids, but for LEGO fans and gamers of all ages.

See what all the cool kids are saying about LEGO Universe at E3 2010, including top awards and preview impressions to-date:

Continue reading Enthusiasm for LEGO Universe Builds at E3 2010: Awards & Impressions

LEGO Universe CES Crowd Control: Press Reactions

LEGO Universe made its public debut at CES – the Consumer Electronics Show – earlier this month  (January 7-10, 2010). Attendees, including press of course, were able to get their hands on the game for the very first time, and the first game trailer was released in conjunction with the show. Attendees were also the first pioneers able to sign up for the LEGO Universe beta test, slated to begin in the next few months.

LEGO Universe will bring LEGO worlds alive, in the first MMOG – massively multiplayer online game – based on the iconic brick-building play experience. Developed by NetDevil, LEGO Universe will launch for PC in the second half of 2010. So what did CES-attending media think? Here are some reactions to the game demo and trailer: Continue reading LEGO Universe CES Crowd Control: Press Reactions

LEGO Universe Demo Debut Reactions

Last week we conducted the very first preview press demos for LEGO Universe at the TriplePoint offices in San Francisco. Journalists were invited to check out the game, snag some new screenshots, talk with the development team, and get answers to all their LEGO MMO questions.

4038802828_9d0920636f_m

Ryan Seabury, the game’s Creative Director from NetDevil was on hand with an in-depth gameplay demo – the first peek for journalists into myriad challenges and worlds awaiting players when LEGO Universe releases next year.

Continue reading LEGO Universe Demo Debut Reactions

What They Play Gets Early Look into LEGO Universe

lu_keyvisual_pirateflat_nologo

What They Play’s President John Davison got an exclusive first look at LEGO Universe during GDC last week:

“Unlike the ‘building’ found in titles like Lego Star Wars or Lego Batman (where players simply hold down a button to automatically construct predetermined objects) Lego Universe incorporates a full building simulation where players can construct items within the game environment just as they would with real blocks. The team told us that one of the main objectives for Lego Universe has been to work very closely with the community to build the game world, and to enable fans to have a deep impact on it from the beginning.”

Check out what the parents’ guide to video games had to say about the upcoming MMOG from the LEGO Group and developer NetDevil in the full story.