TriplePoints of Interest – Week of October 5

Where do you prefer to watch the League of Legends World Championships? Twitch? Azubu? Maybe you should tune in on…BBC! This and other news from the world of games!

BBC: the next big thing in eSports

ESPN, TBS, and now BBC! Game Informer reports that BBC Three will be streaming the League of Legends World Championships starting on October 15, including all four days of the quarterfinals and other supplemental programs. Commentators will be broadcasting live from London’s Wembley Stadium, adding BBC to the list of mainstream channels broadcasting eSports tournaments.

Spend to meet your Destiny

Bungie announced they will be adding microtransactions to Destiny on October 13. GamesIndustry International reports that Bungie added this feature to “bolster the service provided by the live team for another full year, as they grow and create more robust and engaging events that we’ll announce later this year.” Bungie will be introducing silver as the Destiny’s in-game currency.

Everything you need to know about Rock Band, you learn from GameSpot

Purchased Rock Band 4 and have a lot of burning questions? GameSpot has you covered with their “everything you need to know” guide that includes how to import old songs from previous installments–including on-disc tracks, which old instruments will work on the new system, and where to buy new gear.

Ads can be games too!

Zynga is experimenting with a brand new type of ads. Called SponsoredPLAY, the advertisements are delivered in the form of mini-games. Gamasutra explored an example using Progressive’s iconic character, Flo, who appears in one of the Farmville games as part of an ad. Zynga has since reported a double-digit increase in user ad engagement.
Photo from BBC

TriplePoints of Interest – Week of August 24

The eSports gods have spoken: watching the tournaments on streams is a hit and more! Check out the awesome statistics from the eSports tournaments of the past weekend as well as some interesting insight of how much time Americans REALLY spend on their phones and playing games.

Counter-Strike: Global Phenomenon

The stream numbers are in and VentureBeat reports over 27 million people tuned in to watch the Counter-Strike: Global Offensive tournament at ESL One and noted that while Evo 2015 only received 248,000 peak concurrent viewers, it still saw a 75% increase from last year’s numbers. Writer, Jeff Grubb, notes that this signals a diversification of eSports content seeing brands other than Dota 2 and League of Legends grow at such a high rate.

Pass the blood samples

Two major eSports tournaments wrapped up this weekend: League of Legends North American LCS Summer Finals in New York City and ESL One in Cologne, Germany. PC World takes a look at the first tournament where ESL began testing players for drug use. Writer, John Gaudiosi, discusses the mixed reactions from fans and notes that other organizations like Major League Gaming and Riot Games have yet to implement such procedures.

Conventions got snug and cozy this year takes a look at the move of Gamescom to earlier in the month of August, setting it less than 2 months after E3, and causing Nintendo to cancel their press conference and Sony moving their presence to Paris Games Week. While this meant press schedules becoming more compressed, writer, Dan Pearson, notes that this gave an opportunity for Microsoft to garner most of the press attention during Gamescom thanks to maintaining their presence at the show despite tight scheduling.

Smartphone addictions continue!

Yahoo analytics firm, Flurry, released data relating to US smartphone use and how it relates to the time spent gaming. reports that although time spent on smartphones has risen 35%, the amount of time spent gaming has halved. Writer, Dan Pearson says, “Flurry attributes this shift to three major factors: a lack of new hit games, with the top grossing charts remaining static; the rise of spectator gaming, as gamers spend more time learning by watching streaming services rather than playing; and the unwillingness of players to spend time grinding their way through games, instead paying their way to content via free-to-play mechanisms.”

Photo from ESL

Five Things You Should Know About Playing Professional Dota


The original “Dota” was a mod created for Warcraft III, and after the games immense success other MOBA style games debuted and stuck to the addictive formula, including League of Legends and Heroes of Newerth. Valve, best known for their online distribution platform and the Half-Life series, acquired the rights to Dota in 2009 which they subsequently used to release Dota 2. In 2011 they hosted The International, a three day Dota 2 tournament held in Cologne Germany with a $1.6 Million Dollar Prize Pool and a grand prize of one million dollars. It was at this moment that eSports (electronic sports) had finally arrived in the eyes of players and fans.ftp_cover.jpg

To celebrate that original tournament, Valve recently debuted the Free to Play, a feature-length documentary that follows three players who competed on different teams in the 2011 tournament. The documentary is definitely worth checking out, as it give a great insights into the trials and tribulations such an event has on one’s like. That being said, here are five things you should know about being a professional Dota player.

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