Triplepoints of Interest: Jan.15

In this week’s TPoI, Epic Games’ Fortnite Battle Royale receives 40 million downloads, Bungie issues an apology for throttling progression in Destiny 2, and the Nintendo 3DS 2017 sales recap is made public.  

Fortnite Battle Royale Downloaded Over 40 Million Times

Epic Games recently revealed that more than 40 million players have downloaded Fortnite, which means that over 10 million players have started to play the game since their last playerbase update in December. Glixel highlights the game’s runaway success but also notes that the success comes mainly from the addition of the Battle Royale mode, which is a far cry from the game’s original theme of zombie survival and resource management. While the game’s success has certainly helped Epic Games, Kotaku notes that the development of Fortnite has become a major focus for the studio and that it has hurt the development of their other games including Paragon and Unreal Tournament. Forbes speculates that the game’s free-to-play and multi platform release helped the game outstretch it’s competitor PlayerUnknown’s Battlegrounds, which currently has sold over 30 million units on PC and Xbox One.

Bungie Issues Apology after Destiny 2 Progression Throttling

In a blog post published Thursday, Bungie apologized for issues which have stopped players from actively participating in Destiny 2’s latest Faction Rally, a regular event in which players accumulate points for one of the game’s three factions. The blog post explains that Bungie’s development team added a hard cap to the amount of tokens a player can earn during the event, which has frustrated players who had played through content multiple times without seeing any rewards. GameSpot reports that the studio plans to make changes to the system before the next Faction Rally, but will not be extending this week’s event. Kotaku’s Jason Schreier broke down the recent Faction Rally issues and berates Bungie for not addressing the problem quickly. WCCFTech notes that this apology follows a series of similar incidents which have frustrated the Destiny fanbase.      

Nintendo 3DS Sells Well During Holiday Season

Nintendo surprised analysts on Wednesday by announcing that the Nintendo 3DS sold more than 750,000 systems last month, making December 2017 the best sales month for the device since December 2014. VentureBeat notes Nintendo’s hardware and software releases have been performing well throughout the holiday season, with games like Super Mario Odyssey and Mario Kart 8 Deluxe being part of the top five most purchased games of the season. Polygon speculates that the system’s huge backlog and current 2018 lineup is still a strong motivator for Nintendo fans, as the system has sold more than 69 million units worldwide. The Verge reports that the system may see a drop off in sales after this year, as Nintendo shifts development towards new titles on the Nintendo Switch.

TriplePoints of Interest – Week of Jan. 23

In the first TriplePoints of Interest of 2017, the big stories this week center around an Overwatch milestone, Switch prediction, and a new tabletop-focused version of PAX.

It’s 2017. Welcome to the future!

Overwatch Hits 25 million Player Milestone
Overwatch, Blizzard’s competitive team-based shooter that debuted in May 2016, now has more than 25 million players – up an additional 5 million from the 20 million milestone which the company celebrated in October. Thanks to the game’s constant updates, achievements, and new content, Polygon noted that the game has already become a classic.

Analyst Prediction: Nintendo Switch Will Sell 40 Million Units Through 2020
Research firm DFC Intelligence has predicted that the Nintendo Switch will sell 40 million units through 2020. If this forecast is to be true, Nintendo Switch sales in the first four years of the product’s life would account for 40% of Wii U’s lifetime sales (which is a somewhat conservative estimate according to Forbes). Forbes contributor Paul Tassi, is skeptical regarding DFC’s estimated sales, stating that its too early to know whether or not the Switch will be as successful as the Wii U or Nintendo 3DS, noting that the product is positioned as a secondary console and is competing against other Nintendo products as well.
PAX Unplugged Announced, Focused on Tabletop Games
AX Unplugged, a new annual event focusing on tabletop games, was announced today at PAX South. The convention is set to debut November 17-19 of this year in Philadelphia. Organizers say the convention will highlight “board, card, and other tabletop games” and the event as a whole will include game reveals, tournaments, panels and special events. IGN says tabletop games will still appear at other PAX events, but Unplugged will focus on stepping away from digital gaming.

A Console Gamer’s Transition; or, How I Learned to Love PC Gaming

In my last blog post, over a year ago, I wrote about how I learned to love my iPad for the gaming device it is, and about how the gaming experiences I had been having on it were changing my previously narrow-minded stance on what defines a true video game.

I was very much a console – and console only – gamer until jumping into mobile gaming. I still love my iPad for its gaming prowess, and in fact have since then expanded my handheld gaming to a Nintendo 3DS XL. But, while that portion of my gaming habits has not changed, another has: the time I spend on my console (an Xbox 360) has decreased dramatically.

Sometimes an entire week or two will go by without firing up the 360 hidden in my TV stand. The cause of this sea change is the dreaded nemesis of console gaming – a PC. Ever since upgrading to a gaming PC, I have found that the vast majority of my gaming time over the last few months has been spent at a desk in my living room rather than on the couch. This is a situation I would never have imagined a year ago.

The lure of Starcraft II: Heart of the Swarm was too much for me, and it spurred me to update a hand-me-down gaming rig to modern capacities. From there my wallet and gaming sensibilities were assaulted by Steam.

If a crime was committed here, Steam truly was the villain. I dove into the Steam store, its multitude of games and its many sales. It bewitched me with its treasure trove of games, both past and present, and the ease with which one can go on a shopping spree of immense digital proportions.

The barrier to getting my thumbs on lots of great games became so much lower once I set up a Steam account than had been the case on Xbox Live! What’s this? FTL is on sale for five dollars? Sure! I can get my hands on that Total War: Shogun 2 game I remember from a couple years ago for only $15? Wham, bam, thank you ma’am!

My newfound obsession with PC gaming is beyond the deals though. The rise of indie games on Steam has brought some incredible content my way. FTL is outstanding. Rogue Legacy is more addicting than Cinnamon Toast Crunch, and Dungeons of Dredmor is roguelike heaven. In this, my views on what it means to be video game worth my time have continued to evolve as well. I may still have a controller in my hand, but it’s hooked up to a PC so I can play a spectacular indie game that I can’t access on my Xbox.

Not only have I found an incredibly stark contrast between Steam and Xbox Live, I’m also perplexed by it. Why isn’t Microsoft more open to open the indie floodgates? Does it really take a new console generation to allow self-publishing on a Microsoft platform?

Whatever the answers are, my newfound PC gaming glory has me seriously doubting my own participation in the next console generation. Only time will tell if I am able to stay strong or if the hype of the upcoming holiday season will turn me toward a big purchase. Whatever the outcome, my gaming horizons continue to expand and, regardless of the cause, my interactive entertainment is better off for it.