The Brand Benefits of Publisher Conventions – BlizzCon

Conventions and the video game industry go hand-in-hand: there’s the Penny Arcade Expo (PAX), Germany’s Gamescom, Comic-Cons, and more. Other than QuakeCon (and EA Play this year), it’s rare for publishers to host their own consumer-facing “mega event.” Most companies like Capcom, Ubisoft, and Nintendo share the stage and make special reveals during E3 (which is no longer open to the public) and other general gaming events.

Blizzard Entertainment is not like many companies, though as its 10th annual BlizzCon wrapped on November 4-5 celebrating all of the brand’s biggest franchises. Selling out in roughly 10 minutes, it is safe to say this annual convention is one of the most popular in the industry with no signs of slowing down!

Hosting a convention to promote your own properties and celebrate your fan base can be an extremely effective brand marketing strategy — evidenced by Blizzard. Publisher conventions can make fans feel rewarded, important,and valued. It gives attendees a chance to meet the artists and developers behind their favorite games, creating a personal connection that helps strengthen their brand affinity.

In order to understand why publishers should host conventions of their own, TriplePoint takes a look at what makes BlizzCon an impressive marketing tool, unique from other experiences, and what other companies can do to provide that same value. TriplePoint has taken all of this into account and has established five key BlizzCon 2016 brand marketing takeaways:

 

Surprising Announcements / Unique Information Distribution Structure

Each year, BlizzCon is home to new reveals and big surprises surrounding its IPs (World of Warcraft, Starcraft, Diablo, Hearthstone, Heroes of the Storm, and Overwatch). Key highlights from this year’s BlizzCon included the eagerly awaited new Overwatch hero, Sombra, the Overwatch League announcement, Diablo 3’s upcoming Necromancer class, and Hearthstone’s new expansion Gadgetzan, and more. Interestingly enough this year Blizzard chose to separate its product news from esports news, with product on the first day and esports on the following day.

Blizzard’s strategy to lead its announcements with product news is because unlike product, which has more timing flexibility, esports stories need time to develop — tournaments need to be played and winners need to be determined. Having designated days for both types of stories ensures a steady flow of information for the press and consumers. Press will have enough time to cover, news will be easier to digest, and information won’t get lost — they can dominate the news cycle.

 

Watch the Best of the Best Play

Esports are another unique aspect of BlizzCon that is surprisingly not explored by other video game conventions.The best players from around the world gather to BlizzCon to showcase their skills and compete for huge prizes. The convention center is split into several parts where each space is devoted to specific tournaments in Blizzard’s gaming library. Having world championship tournaments during BlizzCon generates tournament results and team interview coverage, fandom, and an overall event spectacle.

 

Green screen by PhotoBoothless, find out more at http://www.photoboothless.com/

Network with Industry Professionals

BlizzCon serves as a mecca, drawing in fans from all over the world and from different backgrounds. Since there is something for everyone, BlizzCon was filled with cosplayers, community managers, artists, press, developers, representatives from other games, tech companies and more. BlizzCon is a dense concentration of video game industry professionals and offers immense opportunity to connect with key industry players.

 

Get Up Close and Personal with Devs and Artists

One of BlizzCon’s greatest strengths is being able to generate a personal connection with fans through intimate events like Signing Areas and Q&A’s. Often times at conventions developers have little time to talk about their games, only showing cutscenes and trailers of games without being able to provide details on other aspects — not the case at BlizzCon. Not only should developers and artists interact with press, but the community itself is just as crucial. Q&A’s set time aside for the community and helps them understand where developers and artists are coming from when designing a game. Blizzard understands this and does it well.

 

Hands-On Experiences

BlizzCon had many demo stations for Blizzard’s key titles, filled with new content yet to be released to the public. This concept is not new for video game conventions, but BlizzCon has the advantage of knowing virtually all consumers will be interested in all demo stations; therefore can optimize and personalize the content for the trade show attendees (vs. a content free-for-all at an event such as PAX). BlizzCon’s demo stations allow players to take their time, experience the new changes implemented into franchises they are deeply invested in, and provide valuable feedback. Sure, companies can host events for press to test a demo, but it’s equally important for the game’s community to experience it. It brings insight from different skill levels and backgrounds as well as tests what works and doesn’t work with its most important stakeholders — the fans.

 

Red Shirt Guy!

BlizzCon is a celebration of not only Blizzard’s video games but also its dedicated community they’ve cultivated for many years. Conventions can serve as an effective marketing tool, providing long-term value and building faith with your audience. In the end, players want games to succeed and to have fun. Personalized trade events such as BlizzCon are a great way to connect and celebrate with the fans.

 

How to Leverage Content Marketing for PR

Developing a consistent and useful content campaign is time-consuming, but it’s a non-negotiable for today’s marketers that want to amp up search results and engage potential customers with thoughtful blogs, webinars and whitepapers.

To make the most of this hard work, marketers can “double-dip” by leveraging the content development process for another element of the marketing mix: PR.  Continue reading How to Leverage Content Marketing for PR

Pitchcraft: What PR and Venture Capital have Taught Me About Pitching

Before joining TriplePoint I worked briefly for a growth stage fund at a venture capital firm, specializing in mobile, ecommerce, adtech, and cloud technologies. It’s not hard to imagine that my favorite part of the job was sitting in on the pitches entrepreneurs made to attract funding for their companies. When I moved over to the public relations side of the tech scene, I experienced a complete role reversal. Now I am the one presenting pitches, in the form of a tailored email or occasional call to a journalist. From this process, I’ve learned a bit about what makes an effective — and cringe-worthy — pitch. While I’m still always learning new ways to pitch, I’ve developed a few tips for pitching someone, whether you’re looking for investment support or media coverage:

Continue reading Pitchcraft: What PR and Venture Capital have Taught Me About Pitching

8 PR Tips for Kickstarter Projects

Over the past year, we’ve been hearing from developers who want PR support not for the launch of their game, but for their Kickstarter projects. Promoting a Kickstarter project bears some similarity to a traditional product PR campaign; however, there are some major differences that will influence the way you approach a PR effort. Like any game, product, or service, it must be of high quality and there must be a demand for it in order for PR to be effective. If you’ve got that covered, then the next step is getting the word out in the right way; here are some tips and best practices we’ve learned through experience and observation.

1) Ask Not for Money

A common complaint we’ve heard from members of the press is that writing about Kickstarter projects puts them in an awkward position, or worse, a conflict of interests. The reporter’s job is to inform their readers, not to help a struggling artist raise money. If one goal accomplishes the other, so be it, but in your outreach to press, you must avoid asking for help or assistance in reaching your fundraising goal. Your objective should be to show and tell about the amazing game you’re developing, not to put the pressure you feel to reach a fundraising goal on other people.

2) Early Access for Media

One of the greatest advantages any game developer has in terms of PR is being new and unannounced. Once you’re live on Kickstarter, you’re not quite as new anymore. So treat your Kickstarter launch as a proper launch and offer a select handful of press some early access to the info, assets, and/or game preview you plan to share when your Kickstarter goes live.

3) Target Wisely

Some journalists have tweeted or written about “Kickstarter fatigue” and not wanting to hear about or write about any more Kickstarters. Avoid these people. Before you contact someone, read their work to make sure they are interested in the type of game you’re making, and that they’ve shown interest in promising Kickstarter projects before.

4) Update Often

We’ve seen a direct correlation between Kickstarter project updates, and the flow of donations, so keep your community informed with lively and regular updates and your chances of success and building a fanbase will increase. You should prepare a schedule of updates before you go live so you can drip-feed them over the course of the campaign. Hasty or hollow updates can actually deter backers.

5) Tap into Nostalgia or Unmet Demand

The projects that fare the best on Kickstarter, for the most part, all have something in common. Some tap into a nostalgia we all have for a long-forgotten game franchise or defunct IP from our childhoods and the collective desire to bring it back. Some play into a sense of unmet demand for a game or product that people clearly want to have but no big company has yet devoted the resources to produce. Others instill a sense of confidence in their backers because the team behind it has an incredible pedigree and a track record of success. Most successful games on Kickstarter will tick one of these three boxes. Note that the successful “nostalgia” projects typically also offer something new and innovative, not just a revival of something old.

6) Get Ready Before Launch

You need to have a working game to show before you launch the Kickstarter. Don’t let Kickstarter be the debut of your concept — you should have a working prototype or more. John Rhee, an indie developer who recently ran a successful Kickstarter for his game Liege, wisely advised, “Your development progress should be inverse to your studio pedigree. Only established studios can expect to get funded off a concept. If you don’t have recognizable IPs under your belt, you’ll need to be well into development and have a lot to show.”

7) Time Your Project Deliberately

Think carefully about the launch, middle and end of your project. Be ready to wow people at launch, but sustain the flow of info and updates over the course of the campaign. Prepare for the “middle dip”, knowing support for projects tends to slump around the halfway mark. Know where your final 48, 24 and 8 hours will land. Like any other online business, purchases tend to increase on Sunday evenings. You’d be wise to end your campaign near standard paydays, when people have more disposable income handy. Likewise, avoid launching during major holidays, particularly shopping holidays like Christmas or Thanksgiving (Black Friday).

8) Leverage Kickstarter for PR

Use Kickstarter as the powerful marketing tool it can be. Around 50% of your backers will originate from within Kickstarter, as opposed to referrals from external sites. Pay close attention to your project blurb and how it appears on Kickstarter and in search results. Also, look for opportunities to cross-promote your project with other Kickstarter projects. Many successful Kickstarters got a huge bump in backers from working with fellow projects in similar genres. You’re reaching an ideal demographic of existing backers who’ve already linked their accounts to Kickstarter and have shown interest in similar projects.

Just like the App Store, Kickstarter is a crowded marketplace full of many different products for sale. Both marketplaces share a common problem: discovery. It’s hard for users to find the content they want, and the platform owners struggle to surface the right content for the right people. Until this problem is solved, you must take it upon yourself to promote your Kickstarter and use PR to your advantage. Follow these tips and you will improve your chances of success on Kickstarter.

 

New Marketing for the Socially Digital Age – TiE CON East 2013

Can a room full of experienced VC’s learn some new tricks about digital marketing, from the perspective of video game PR? That was my hope today as I represented TriplePoint during the 7th annual TiE CON in Boston.

It’s a conference that brings together both established and startup entrepreneurs in Technology, Life Sciences, Education, and Cleantech. I lead a boot camp with help from two other marketers, on the topic of New Marketing for the Socially Digital Age. The panel touched upon everything from Facebook and YouTube to email blasts, lead-generation, and timing for advertising campaigns.

Continue reading New Marketing for the Socially Digital Age – TiE CON East 2013

Who is Your Email Wearing? A Guide to Fashionable Pitching.

If there is one thing I’ve learned from a former convicted felon, Neal Caffrey (on White Collar), it’s that you need to dress the part.

Neal is such a charming guy not just because of his smooth moves or his way with words – it’s the way he presents himself. I’m like Neal. I walk into the office almost every day with a tie and blazer. I consider myself a professional, and to play that role I want to look the part. The beauty of working in a metropolitan office (and not remotely in my PJ’s) is getting facetime with my colleagues, clients and journalists. Impromptu meetings and post-work meetups are pretty common, and with the right duds, can be a welcome surprise.

For me, presentation is key to a proper first impression, and in this day and age of PR, the right outfit is just as crucial as a solid email pitch.

The Subject Line: Stylish Outerwear Makes a Good First Impression

For starters, the subject line of your email matters just as much as the right outerwear. It’s the first thing a person notices, and you can’t really avoid someone making a snap judgment. Like a good subject, a well-fitted jacket or blazer will intrigue people. Of course, don’t over-do it; lead with something attractive, without screaming for attention, to pique their curiosity.

The Body: Everyone Appreciates a Hot “Bod”

It’s time to show off the main portion of your outfit, or in the case of an email, the content of your pitch. Similar to a purple striped shirt and dark jeans, or a maroon v-neck with checkered grey slacks, the core of your outfit should show you put in the effort, an indication you “took the time to care.” The right combination can do wonders, just like the newsy hook that will have a reporter curious to learn more.

The Details: Accessories Add Personality

Go further by accessorizing and personalizing your main attire. A perfectly knotted tie can bring your shirt to a whole new level; a pocket square for your blazer can make you feel classy. Accessories compliment an outfit and add a splash of detail (and confidence). In a pitch, that detail could be some facts to support your claim. However, don’t go on mixing and matching with just any accessory; too much fluff will make your outfit or pitch feel unnatural and forced.

The Call to Action: Wrap It Up With A Nice Pair Of Shoes

Last but not least, shoes. A good pair of shoes can bring your look to another level. If you haven’t acquired a nice pair of monk straps, wingtips, or leather boots, there’s no time like the present! In the wardrobe of your email, shoes are a call to action that gives a reporter a reason to take interest in your story. Find the right pair, and you might just strike gold.

Getting the right pieces can be tough, and assembling them properly is an even bigger challenge. Remember, it’s all about experimentation. I didn’t become a head-turning fashion guru overnight! (Kidding, kidding) But honestly, the same goes for assembling a persuasive email. As you come to understand each element of writing a pitch, you’ll see better results. Keep practicing – eventually you’ll find a sweet spot and build up your own personal style, a voice that’s uniquely “you.”

Photos from SuitSupply and VINSPI 

Social Media in 2012: You’d Better Start Swimming

In the past few years, so much has changed for social media that little of our quaint old landscape remains at all anymore – at least, not as it once was.

Now it’s spread to encompass much, MUCH more than a few social networks. Social media affects every corner of the media landscape – traditional press outlets just as much as blogs.

Spilling Over

And that’s only a small piece of the social explosion – tech companies, web, mobile and app developers, be forewarned. The new generation of consumers is not nearly as interested in new technologies as the last. Forget confusing, varied user interfaces – there is no learning curve for platforms and programs today’s consumer already knows. Free social services with unlimited content, like for a case-in-point example, YouTube…

Teens today would rather use YouTube for music discovery than apps like Pandora or Spotify – even more than the almighty iTunes itself.

It’s all traced straight back to social media and the implications go on for days… If you don’t understand how teens (and other mainstream consumer demographics) are using social media, then you will have a hard time succeeding in web-based business at all anymore. Why? Because it’s no longer just a matter of reaching – or even engaging – fans in social media.

The whole social industry has forced its way to the top of a virtual landscape that once didn’t exist.

Now What?

Now, not using social media to its full potential is a silly missed opportunity. Not realizing you need help is a leading cause of brand drama. (Okay, that was a made up fact, but probably still true.)

Social media is about reaching your most important audiences with messages that SCREAM genuine, relatable thought leadership.

For some, “doing” social media is obvious. But for others – the ones balancing budgets and doling out dollars – the question is all about measuring results. What metrics and analytics are representative of a successful, data-driven social strategy? Answering that is a mountainous task. There is no one right answer. Social media isn’t just about what you do, it’s about how you do it.

Numbers Game

From the PR agency perspective, we’re entering an exciting (and somewhat scary) new era of measurement. Ours is an esoteric craft with typically intangible – though highly influential – results.

Until now, advertisers had their CPPs and CPMs… Web marketers had their affiliate links and traffic analytics… And then we PR folk came in and guaranteed little to nothing numerical… Awkward.

TriplePoint long ago realized the need for SEO driven websites and blogs. We’ve built a system with more measurability than ever for press release distribution, website referrals, measuring influence and sharing information internally. If you’re wondering what any of that has to do with social media – it’s everything.

Now, we can implement these same strategies for social media – marketing and promoting our clients more effectively, and finally having hard, measurable data and results – proof of pass or fail.

Double Trouble

If the next (ahem, current) generation of online consumers gets their news and multimedia through social networks instead of through traditional media… Well then welcome to comboville, because now (and for the foreseeable future), you have no choice but to “do social” and PR. “Old school” generations aren’t going to stop reading USA Today anytime soon, you know.

For more info on TriplePoint‘s social media and content creation services, please contact pr (at) triplepointpr (dot) com.

Marketing at SXSW: Go Big Or… Don’t?

This was my second year attending Austin’s SXSW Interactive and I’m surprised to say that I was quite blown away with the growth in attendees and content, even from just one-year prior. There was something for everyone: Nike+ court to get your slam-dunk on? Done. Free BBQ Tacos with wet wipes and antacid accompaniments? Easy. A chance to smash guitars with The Office’s Rainn Wilson? Of course!

The “I’m impressed!” neurotransmitters are stimulated to exhaustion and you still keep coming back for more- wanting bigger, better, shinier, free-er things (meanwhile causing increased use of neolexia). No doubt these big flashy exhibits and parties may momentarily grab your attention, but, to be honest, it was the low-budget marketing, random acts of kindness, and the truly personal touches that left the lasting mark for me. Here are a few of the companies that left a positive impression on me without having to throw down lavishly.

  • AT&T: You’re short one important email, or Foursquare badge to be earned, when you notice a blinking red battery…<gasp> and it’s only noon! We’ve all been in this terrifying 21st century situation. Thanks to AT&T this year, you didn’t have to be – the company offered free cell phone charging stations in guarded lockers. Now that’s some bang for your (marketing dollar) buck!
  • Uber: While they already have a rapidly growing and loyal fan club, it wasn’t Uber’s clever SXSW on demand BBQ that got my attention, it was the team’s generosity. As the happening Crosswa.lk house party came to an end, our TriplePoint group had a realization – we are far away from anything, it’s raining cats and dogs, and the place is overflowing with people (aka cab-hunting competition). Just as we were about to lose hope, our newly befriended crew from Uber swooped in like a team of Robin Hoods, giving us a ride back to civilization… and winning my business.
  • ToutApp: Tout pulled the best marketing move of all: a product that is actually useful. While SXSW was the beta-testing ground for all manner of apps focused on sales and networking, Tout’s iPhone app shone because it’s as powerful and ubiquitous as email itself. The company recently did a blog post on how Tout can replace business cards (go green!), but it doesn’t have to. Even with traditional business cards, using Tout can dramatically speed up sending and following up on emails. The service is much more than an iPhone app – even if you don’t have an iOS device, Tout offers tight integration with Gmail, SalesForce, and other email clients and CRMs.
  • Netbase: Ice cream cart and t-shirts proclaiming, “We know what women want” (which apparently is ice cream)… in order to promote their product and panel session the following day. Now they have grabbed the attention of both men and women. For a Ben & Jerry’s sampling, of course I’ll tell you what I want. Good move, Netbase.
  • (Honorable mention, but disqualified due to large Google budget) Schemer: (Which I didn’t realize WAS Google until after-the-fact…very clever), had me remembering their name by giving me a mustache. Computer program connected to a small Polaroid printer and voila! – Shockingly realistic image of me with a ‘stache (probably not unlike what my dad looked like in the 70s). Potentially regretfully attaching below.

All in all, no matter the size of your budget you don’t need to feel overshadowed by the Fortune 100 throwing down the (thousands of) Benjamins… Hire well and be creative and you’ll still come out on top.

 

 

5 Productivity Tools for PR Pros

It’s no secret that today’s PR pro faces substantial challenges. The advent of social networking and the continued proliferation of blogging have proven highly (warning, buzzword!) disruptive to the field, creating countless new influencers in virtually every industry. What’s more, influence is increasingly determined not by the publication one writes for but the ability to share and promote content through social media… thus influencers may “live” on any number of different platforms.

In essence, while an article in the New York Times is almost always valuable, true awareness is more likely to be driven by a critical mass of buzz from specialized, focused blogs (enthusiasts) and linking and discussion via social media.

Tasked with generating this buzz, the onus is on PR to filter through immense amounts of information and decide who to talk to and how. But with new influencers and ways to communicate popping up daily, as well as an unforgiving 24/7 news cycle, this is no simple task. The effective flack must be a lightning bolt of efficiency.

Luckily we no longer have to rely solely on cavernous cups of coffee to give us the edge we need. An ever-expanding internet may bring new challenges, sure, but also tools that allow us to be quicker and smarter than ever. Below are 5 of those tools I love for their ability to help me do more with less time:

Continue reading 5 Productivity Tools for PR Pros

TriplePoint Newsroom: Press Releases for the People

Wait just a darn minute. Did I just use “press” and “people” in the same headline? Yes, yes I did.

That’s because TriplePoint is made up of people. Actual people! Sure, we do PR, but that doesn’t make us any less human. Just like reporting on news doesn’t make reporters any less human.

So one day, we all got together and thought, “hey! What if TriplePoint had a client press release service that actually catered to press?” And then we laughed, because that was an impossible dream.

OR WAS IT?

http://pressreleases.triplepointpr.com/subscribe/

Look, I don’t know that we’re changing the world with this new Newsroom, but I know that it will make things easier for people who have been using VerticalWire.com. They say email is dying, but not for PR and press people. And no, I won’t quit calling flacks and hacks people, because that’s what we are.

We’re (all) people who like things made simple and that’s what the TriplePoint Newsroom aims to do.

If you’re one of those people, I respectfully urge you to sign up for relevant tags now, so you’re ready for the big switch next week.

Meanwhile, we’ll be here holding hands and singing campfire tunes. Or relating to the public in some such capacity.

The Practice of Persuasion: Lessons from Mom [INFOGRAPHIC]

It takes a special breed of influence (and persuasion) to inspire others to WANT something (on their own, for themselves) from within.

Public Relations Prequel

One of the first metaphors – and one of the first PR lessons – I remember was at age 12 when my mom explained how and why I needed to “plant the seed” with my dad about getting a puppy. I did…

Mere weeks later, we got a puppy.

“Planting the seed” is more than just a handy, widely-applicable analogy. It is the heart and soul of persuasion and the foundation of great public relations.

When done correctly, it makes everyone a winner.

The thing is – when you feel passionately about something, it’s hard to fathom any approach (to management or persuasion in general) that doesn’t involve stating your case. Why does it matter so much? When you care, it seems like other people should feel naturally compelled to act. It would be crazy not to be as passionate as you.

If your case is truly worthwhile, this is a valid thought process.

“PLANTING THE SEED” IS THE HEART OF PERSUASION AND THE FOUNDATION OF GREAT PR.

Sidenote: If you question whether or not my puppy quest was worthwhile, I urge you to Google “child with puppy” and tell me that’s not the happiest collection of photographs you’ve seen all year.

Be Contagious

Whether it’s convincing your dad to get a puppy or convincing a reporter to write about your tech start-up, effective persuasion involves patience – lots of it. (On top of a compelling argument and the strategy, diplomacy and determination needed to communicate it.)

Chances are, the first time you suggest something, people WON’T be compelled to act. Don’t be discouraged. It doesn’t mean they aren’t listening.

Flattering Imitation

The best kind of influence happens weeks or months later, when your message sinks in and people start “stealing” your ideas as their own. If the end result is what you aimed to accomplish, this is (humbling, but) effective.

And if accomplishing your goal isn’t satisfying enough, take comfort in this – as long as you’ve voiced yourself loudly and clearly enough, it doesn’t go unnoticed that you were the seed planter. It doesn’t take long before people take you very seriously.

Wait, what?

It’s usually not until you’ve successfully influenced someone that you realize a seed was ever planted. In fact, the only main difference between my puppy story and day-to-day PR is that in this case, I was consciously aware of planting the seed.

It’s easy to take process for granted when you’re going through the motions. It’s also easy to get discouraged and feel helpless when you’re at the mercy of someone else. But when you practice persuasion objectively, you start to recognize the many times you can’t strong-arm your way through. Perhaps the world’s longest flowchart would be helpful in illustrating real-world application?

You simply can’t expect others to accept your idea as fact right away every time. And that’s not a bad thing. If you’re thinking three steps ahead of everyone else, then it only makes sense they’ll need some time to catch up. And if you’re not forward thinking, you’re going to have trouble influencing people, approach notwithstanding.

Further Reading

How does a 12-year-old seeking puppy compare to a tech startup CEO trying to get coverage for his company? Check out this step-by-step breakdown of persuasion gone right:

 

 

 

LEGO Universe is awesome like bacon

In part two of today’s LEGO MMO media buzz blitz, we take a peek at chatter around the web and beyond, as journalists enter LEGO Universe and report back for the first time…

Check out part one for more fun – behind-the-scenes, in the spotlight and on the brick road along the way. The LEGO Group and developer NetDevil are anxiously counting down the days to LEGO Universe launch in mass retail, nationwide on October 26th!

Early Reviews

Long burnt out on playing massively multiplayer online games, I was a bit surprised how much fun I was having checking out LEGO Universe. Its whimsical mix of LEGO elements, humor and collecting is a powerful combination. More surprising, though, is that my 9-year-old son has just as much fun playing the game as I do. Creating a game that is equally fun for children and adults could help NetDevil find some piece of World of Warcraft’s immense, though elusive success. – Kotaku

All in all, I think NetDevil has done an amazing job with Lego Universe… I think it’s a game that kids will enjoy, but adult fans of Lego will really love — particularly because NetDevil has permission to introduce Lego pieces that aren’t available in the real world. The combination of Lego platforming, online multiplayer gaming, collecting bricks and building has enormous potential. – Wired GeekDad

Following an impressive take-home of E3 awards earlier this year, LEGO Universe is already proving to be a holiday 2010 favorite too. The game was recently featured in FUN! Online Games, IEEE Spectrum and EDGE magazines, and has also been selected for the “Video Game Hot Dozen” in the Holiday 2010 issue of FunFare Magazine.

Full Previews

You know? I’m damn impressed by NetDevil… All in all I am getting a really good vibe from Lego Universe. There’s been serious work put into it and more importantly, more than just a little love. This is more than just a game.OnRPG

When I first logged into the LEGO Universe closed beta, I immediately felt like the game was built using physical LEGO bricks. That’s the best way to describe it. From creating a mini-figure to running through the zones, it honestly seemed like every piece was pulled from a huge box of assorted LEGO pieces. The level of detail in the game is perfect… it certainly succeeds in offering a fun LEGO world that fosters creativity in players of all ages.ZAM

It’s pure user-generated creativity, the kind of in-game feature that might seem at home amongst other pseudo-level design games but stands out in full force inside an MMO. VideoGamer

The LEGO Universe story is simply brilliant… It summarizes a conflict and provides a reason for the game world to exist, while at the same time offering players the opportunity to overcome the enemy NOT with direct conflict and combat (though plenty of that exists), but rather by creating things and using their imagination. If that’s not the perfect set-up for a LEGO-based story, then I don’t know what is. With such a simple premise, NetDevil has simultaneously reinforced the best aspects of a toy created to inspire with a reason to seek out and embrace that inspiration. I’d like to offer my personal kudos to the team for this marvelous bit of writing… I have, on the whole, had an extremely enjoyable time adventuring and creating in LEGO Universe.TenTonHammer

The game features more than three million options for character selection, including trousers, shirts and hair pieces that can all be decorated with brightly colored patterns and stickers. The character creation is also where the “huge commitment to child safety” starts. By using a “really cool programming language” and a simple User Interface (UI), Lego Universe also enables players to make their creations come to life. Any items that have been built can be made to move, such as a lift being programmed to go up and down or the wonky sheep being made to hop around.Digital Spy

Gnarled Forest & Forbidden Valley

The Gnarled Forest is my perfect world–pirates have been marooned in a forest (a pirate’s least favorite place), cornered by cursed treasure, angry gorillas, and a first mate monkey with a trigger finger… I sincerely enjoyed all of my time in the LEGO Universe beta. The achievements and pet systems offer a lot of “carrots” to chase after.PC Gamer

The LEGO Universe Beta has been a blast. We truly can’t wait for this came to come out because not only is it a very easy game to pick up for anyone with an imagination, but also super kid safe.Pixelated Geek

In some games it might seem like major overkill to have wide-ranging gameplay elements together in such a tight space — and indeed often together in the same quests. However, in LEGO Universe, they make sense. As opposed to just giving you the quests and expecting you to run five feet to talk to an NPC, the quests incorporate obstacle courses, requiring you to stop and think about how you’ll accomplish the task.Massively

I honestly love how this game looks, and The Forbidden Valley mixes it up with dark colors that contrast much of the rest of the game to create a great looking area for players to explore and quest in. I think that developer NetDevil has done a great job at capturing what makes Legos great…which of course is that they are fun to play with, and Lego Universe is certainly a fun experience. – Games Are Evil

I wanted to know if the game could match my memories of that castle from my childhood. So far, it seems to be doing a pretty good job… I’m impressed by the level of detail that NetDevil, the developer, was able to pack into the game, giving each zone a distinct feel through its quests and setting. Gnarled Forest is full of trees, apes and pirates while the Forbidden Valley is dark and brooding, creating the perfect mood for a world full of ninjas. The zones contain a lot of replay value, and you’ll be constantly revisiting them as you obtain new gear and begin new quests. ZAM

LEGO Universe Pre-Launch Press Bonanza: If you build it, they will come…

LEGO Universe launched last Friday for a special fans-only release period, and boy has the PR team been busy! Over the summer and into fall, we’ve been across the country and back again with the LEGO Universe developers – and that’s not even counting pre-E3 and international happenings. From E3 in Los Angeles, Comic-Con in San Diego and PAX in Seattle, to press meetings in New York and family media day in Colorado, LEGO Universe has amazed and inspired everyone who sees it.

The LEGO Group (creative brick-building toy icon) teamed up with NetDevil (supernaturally talented development team), and collaborated with some of the most imaginative and passionate fans in the world (LEGO Universe Partners, or LUPS for short)… It’s taken 5 years to get here, and the real works just begun, but together this LEGO trifecta has created one helluva MMOG.

TriplePoint couldn’t be more thrilled (or proud) to work with the brightest minds in toys and technology, and finally help launch LEGO Universe this month. It’s been a while since we shared media feedback, so today is a double whammy – first, here are highlights from recent press events and releases. Then check out part two this afternoon, for the latest previews, reviews and such. You can find more LEGO Universe coverage from E3 and earlier in the archives. Continue reading LEGO Universe Pre-Launch Press Bonanza: If you build it, they will come…

Social Game Distractions: PR Advice for a Generation Constantly at Play

It’s soapbox time again over at the ‘Goose – enjoy (and add your 2 cents in the comments below)!

Know why I prefer writing on the weekends? Because all the noise dies down around me – our unrelenting 24/7 news cycle doesn’t stop, but it slows down long enough for a person to clear their head…. During the week, we’re lucky to have time to think about how all the news “pieces” of the day fit into the bigger puzzle – not just in the tech & gaming industry, but anywhere.

Everyday we’re bombarded with new games, new features, new partnerships, milestones and announcements of all shapes and sizes. I’m speaking from experience in 3 crucial game industry roles: PR (public relations), journalist (news editor), and most important for the advice that follows, gaming/tech consumer.

You may be wondering… what makes consumer experience most important when you’re handing out PR advice? Everything. For example, the “corporate stuff” does not matter at all to 95% of consumers. Most people could care less about *who* develops, publishes, promotes or profits from a game, as long as it’s fun, and it’s a good value for their time and money. If you lose sight of that – from any business level, you’ve got an unenviable, uphill battle ahead. That’s not to say corporate announcements don’t have their place, so long as you’re telling consumers what it means for them in the end.

Anyway, speaking of fun –

Back to reasons I like writing on the weekend. It’s easier to pick out the cool, fun, unique stuff (from the weekly news noise) when you’re actually *playing* games and doing things IRL (in real life) that you *enjoy*. The distracting, buzzing news machine is all but silent when you are doing (or writing) something because you want to.

I haven’t logged into FarmVille or Cafe World in weeks. I’ve been busy this summer, traveling too much for any successful harvest schedule. I have been social gaming though – here’s some of what I *have* played lately: Rock Band, The Gig, Wii Sports, LEGO Universe, foursquare, Words with Friends, Bejeweled Blitz, HexaLex, DizzyPad, Pure Hidden, Spot the Difference, Poker, Tennis, Mini-Golf, Bowling, Bean Bag Shuffleboard, Ping Pong, Beer Pong, Name That Tune – well, you get the idea ;) And I’m not alone –

Social and casual games are fighting for the time, attention and money of a generation constantly at play. Everywhere we turn there’s a game-like distraction to pass the time (or sell us something). Why pay when we can get great game experience for free? I imagine that’s a developer’s eternal conundrum, but that’s another topic, another post…

For journalists, it’s getting harder and harder to report anything new in Facebook gaming. I’m tired of pretending to care about new virtual goods. When did microtransactions become the end-all be-all for social games? I realize the freemium model can be somewhat limiting for innovative revenue options, but all these collectibles, gifts, power-ups and digital doo-dads are starting to feel like deja vu all over again.

Ditching the distractions

Pro tips are always common sense once you’ve heard them, so try this on for size: If your pitch is newsworthy, it will write itself. If you are just sending an announcement to try and drum up news or sales during development downtime, you’ll find yourself stretching for a “hook”, and you won’t fool anyone. I’m not being cynical, jaded or bitter, and I know the rest of the world (and industry) is still spinning when you aren’t, but just be patient. Wait for the *right* times and get the *right* stories out there – don’t make your game/name another distraction – make it a hot topic. The biggest news, best promotions, most important business moves, and most unique pitches/campaigns are the easiest and most fulfilling to pull off. More importantly, they generate the best impact and results. In other words, BE news to make news.

(duh)

Here in the social gaming news space, so far, we’ve been pretty darn open to distractions. Everything from new in-game items and UI tweaks, to free gifts and fan bonuses, gets plenty of play in all social game blogrolls (including the ‘Goose)… But as more games come to market, Facebook users are slowing spreading out across a multitude of titles.

Too big for their britches?

If your game isn’t in the top 25 leaderboards (aka, has 7+ million MAUs), or growing like a weed in in the top gainers category, you’ll be hardpressed to get coverage on your new line of virtual goods. (#justbeinghonest) Unless, of course, you’ve partnered with X top brand (a la Zynga – 7/11), will support a well-known charity by donating some significant portion of virtual good sales, or are giving away large sums of cash in an exciting contest, tournament or event… But that all goes back to *being* news to *make* news, in the end.

Even still, the top 25 developers and other social game superstars are starting to find less bang for their buck *because* the increasingly diversified industry has become too big and too busy. It’s simply not possible to cover every individual update, even top titles are becoming a newsfeed distraction for straying users. On the bright side, this diversifying market should eventually yield more loyal players, who play more often and don’t need/want a barrage of third-party news. These loyal fans already know about new items, and want to hear something new – something more. They want to be heard, be connected, be a part – not just the end-user. Give players major real world news that brings them back to your game – they want culture and they want it now!

Your turn – Where do you draw the line between social and casual gaming, and how do you intend to drown out the distractions?

LEGO Universe and HexaLex are TriplePoint clients. This article was originally published on Frisky Mongoose.

The TriplePoint Summer Internship Program

This could be you
This could be you

TriplePoint is looking for a few good interns to join our team in San Francisco this summer! If you’re currently enrolled in a four year degree program and have an interest in interactive entertainment public relations, you could be the newest addition to our team.  Click through for more about us, the position and to submit your resume for consideration …

Continue reading The TriplePoint Summer Internship Program