Facebook Game Dashboard to Change Face of Social Gaming

Last month I wrote about an impending Facebook “revolution” – ranting about the proliferation of social game notifications and requests. I  talked about the need for change within Facebook’s growing games arena. I gave my recommendations. And…

All the while, Facebook was busy readying a solution of its own – ironically similar to the plan I proposed – the Facebook Games Dashboard.

VentureBeat says it will (re) organize your social gaming life. “Facebook is in the midst of redesigning how users find, interact with, and keep track of games on the social network. Called the ‘Game Dashboard,’ the new feature is Facebook’s attempt to play nice with social game developers, serve the interests of gamers, and at the same time stop games from ruining the experience for everybody else.”

As part of a major site overhaul, Facebook’s new gaming section looks to alleviate issues including spam-like messages (think “Kate just harvested a perfect bunch of Poinsettias”) and other social game communications that general users have begun working to ignore… These “push notifications” will no longer go into the general notifications channel/feed. Continue reading Facebook Game Dashboard to Change Face of Social Gaming

Say Social Gamers, You Want a Revolution? Talk to Facebook

facebook-icon“This is a disruptive, challenging time in our industry, but there are opportunities for better collaborative innovation if we challenge the status quo…” – Malcom Gladwell

The web is changing. Social networks like Facebook and Twitter have become our new information and communication hubs. In the beginning , one of the biggest appeals of social games was their integration with existing social networks – the ability to log in to one site to conduct all your social stuff, including multiplayer gaming.

But now that social games have evolved into all-but standalone communities within social networks, and now that players have become more avid and interactive, AND now that social game developers have “mastered” the art of getting users to spam their friends… well now its time for change.

The New Face of Facebook

Facebook is taking the aggregation approach to new levels, increasingly expanding to a “whole web product” – a complete social experience that seamlessly spans web, mobile and desktop to provide real-time, customizable social networking any way you want it. Continue reading Say Social Gamers, You Want a Revolution? Talk to Facebook

Gifted Gamers Give Back this Holiday Season

Childs Play logoThis holiday season, while many of us were busy making lists and checking them twice, gamers across the nation were giving back by participating in events that benefited kids who won’t be home for Christmas or otherwise wouldn’t receive gifts. In the spirit of the season, we wanted to highlight some of the ways that gamers have been bringing – and can still bring – a little bit of gaming joy into the lives of those in need of a good dose of cheer.

Recently, some of the TriplePoint team attended Ümloud, a fundraiser for the popular Child’s Play charity. For a small donation, gamers formed bands and played Rock Band on stage at one of San Francisco’s most popular clubs (a short video can be seen here).

On December 9, Nyko Technologies got into the giving spirit this season, participating in the Gamers United party. Nyko provided several of their latest gaming accessories for the Teen Lounge in the Mattel Children’s Hospital of UCLA .

Game players who have been looking for a fun and easy way to contribute have been logging onto Facebook and playing BioWare Labs’ latest creation, Gift of the Yeti. Every time Gift of the Yeti is played this holiday season, BioWare will donate to Child’s Play (up to a total of $10,000). Facebook gamers have also been helping to feed and educate children in Haiti through Zynga‘s “Sweet Seeds for Haiti” program by purchasing sweet potato seeds in the popular game Farmville.

For those still looking to make a difference this season, you can still donate games, consoles and gaming accessories to the following charity organizations:

  • Child’s Play: Created by the team behind the popular gaming site Penny Arcade, Child’s Play has donated over 5 million dollars in toys, games and books to children’s hospitals across the US, Canada, UK and elsewhere. You can donate through PayPal, or even purchase items through Amazon.com that will be delivered directly to the hospital of your choice.
  • Toys for Tots: Toys for Tots collects new unwrapped toys and distributes them to needy children in the communities in which toys are collected.
  • Gamers United : A group dedicated to highlighting the many positive ways in which gamers contribute to society, its beneficiaries include Child’s Play, Toys for Tots and the Good Shepherd Center of Los Angeles, a center for homeless women and children.

Another way to get directly involved is to contact your local children’s hospital or community center. Most accept donations of your gently used games and gaming consoles (keep in mind it’s best not to donate “M” rated games), or better still, volunteer! Often, time is the best gift you can give.

There are so many ways in which gamers can spread the joy of videogames while making a valuable contribution to those in need. Make a difference in the lives of others, and you might be surprised how great it feels.

Selling the Farm: Virtual Goods Summit 2009

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Unless you have been living under a social media rock for the past few months, you (or if you are not willing to admit it, “someone you know”) have most likely participated in the latest sensation to hit the games industry – social gaming.  Redefining the market and shifting demographics of those traditionally associated with gaming, companies such as Zynga, Playfish, and Playdom have charged into the space by storm, and as made evident at last week’s Virtual Goods Summit 2009, are here to stay.

Uncertainty looms for the future of social gaming hits such as "FarmVille"
Uncertainty looms for the future of social gaming hits such as FarmVille

There are skeptics who believe social gaming could potentially just be a current trend.  With simple gameplay mechanics and questionable depth, maintaining active users beyond a few months could pose a challenge to even the most successful of social gaming companies currently finding success in the casual market. A potentially more dangerous threat to such companies lies within questionable corporate practices, which has led to some recent backlash as exposed last week by TechCrunch’s Michael Arrington:

“In short, these games try to get people to pay cash for in game currency so they can level up faster and have a better overall experience. Which is fine. But for users who won’t pay cash, a wide variety of “offers” are available where they can get in-game currency in exchange for lead gen-type offers. Most of these offers are bad for consumers because it confusingly gets them to pay far more for in-game currency than if they just paid cash (there are notable exceptions, but the scammy stuff tends to crowd out the legitimate offers). And it’s also bad for legitimate advertisers.” Continue reading Selling the Farm: Virtual Goods Summit 2009

GDC 2010 Registration Open, New iPhone and Social Games Summits Announced

gdcsavethedate_easelRegistration for the 2010 Game Developer’s Conference is now open. GDC 2010 will take place March 9-13, 2010 at the Moscone Center in San Francisco, California.

GDC Alumni can save 50% off the full price registration until December 17th. Early registration discounts end February 10th, 2010. Regular registration ends March 7th. To register, visit the GDC website: http://www.gdconf.com/attend/passes.html

GDC Summit Call for Submissions is also open through November 13th. GDC will feature two new summits in 2010: the iPhone Games Summit and the Social & Online Games Summit. The other summits include the AI Summit, GDC Mobile/Handheld, Game Localization Summit, IDGA Education Summit, Independent Games Summit, and the Serious Games Summit. For more information, visit http://www.gdconf.com/conference/summits.html.

LEGO Universe Demo Debut Reactions

Last week we conducted the very first preview press demos for LEGO Universe at the TriplePoint offices in San Francisco. Journalists were invited to check out the game, snag some new screenshots, talk with the development team, and get answers to all their LEGO MMO questions.

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Ryan Seabury, the game’s Creative Director from NetDevil was on hand with an in-depth gameplay demo – the first peek for journalists into myriad challenges and worlds awaiting players when LEGO Universe releases next year.

Continue reading LEGO Universe Demo Debut Reactions

Social Plays in Networked Gaming

Yesterday, I had the pleasure of presenting at the monthly Social Media Expedition Memphis breakfast meetup. It was a great chance to take a look at “social gaming” from a different perspective, as many attendees knew little about the video games industry, but they were all social media enthusiasts.

The result? An exploration of the connection between video games, technology and social media, and what it all means for marketers. For brevity, I’ll just say that the relationship between gaming and social media is, by all means, symbiotic. For a more thorough explanation, check out the full presentation on SlideShare below.

In such an emerging space, one can never have all the right answers. Let me know what you think – insight, opinions, questions… All feedback is more than welcome!

Social Plays In Networked Gaming by Kate Hancock

View more presentations from triplepoint.

Defining the Social Media Landscape, Literally

What would any good definition be without a dictionary? Here are the “real” definitions of our social media landscape, archaic or fleeting though they may be…

Social– adj. “relating to society; organization of the way people live and work together in groups; seeking or enjoying the companionship of others; pertaining to the life, welfare, and relations of human beings in a community; relating to the public as an aggregate body; consisting in union or mutual intercourse”

Media– noun “the means of communication that reach or influence people widely; something intermediate; surrounding conditions or influences; an intervening agency or means by which something is conveyed or accomplished; channels of general communication, information, or entertainment in society, such as newspapers, radio, or television”

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Social Media– According to our old friend Wikipedia, and who better? Besides, perhaps Wordia the “next-gen social dictionary”… I digress, Wiki says social media is “primarily Internet- and mobile-based tools for sharing and discussing information among human beings; most often refers to activities that integrate technology, telecommunications and social interaction, and the construction of words, pictures, videos and audio; AKA: user-generated content (UGC).”

Continue reading Defining the Social Media Landscape, Literally