Silicon Valley Roots: Is What the Dormouse Said Still Audible?

Industries in the United States have always defined various geographic regions of the county. In the nineteenth century, indigo and cotton plantations became symbols of the South, while Northern life was literally built around factories. In the early 1900s, Detroit became the Motor City and the Midwest established itself as the Corn Belt. Countless other examples of geographic specialization exist. Even after some of these industries collapsed, their cultural footprints were fossilized in the structure of towns, city architecture, street names, geographic landscape, and, most importantly, the pace of life in these regions.

Silicon Valley is the technology hub of America, but as businesses from the Valley continue to sprout after seed funding, many seem to drift further and further from their cultural roots.

The history of Silicon Valley, predating the well-known stories of Steve Jobs and Bill Gates, is captured in John Markoff’s 2005 What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry. Markoff follows the unsung heroes of the computing industry, tracing their personal and professional paths across the mid-twentieth century in Northern California. But mostly, What the Dormouse Said also presents how, in one rare instance of American history, an extraordinary culture birthed an industry.

The founders of the Silicon Valley were in many cases misfits –  gifted minds who fled the stifling culture of East Coast suburbia for the freedom of 1960s counterculture in California. They found passion envisioning a new way of life aided by technology. They lent their time to corporations and the government as they dedicated their minds to projects of personal interest, embracing the freedom espoused by the Free Love movement. This zeal is also present in the histories of some recent companies. Both Facebook and language translation company Transperfect grew out of college dorms.

During the age of the corporate-ladder-climbing crony, the majority of men were buttoned-up in strict hierarchies, often working 30+ years with the same company. Myron Stolaroff, however, prototyped America’s first magnetic reel-to-reel tape recorder and then began guiding Silicon Valley residents down the rabbit hole of group-moderated LSD trips, meant to “open their minds to new creative visions.” Meanwhile, Robert Albrecht was facilitating knowledge flow throughout the Valley with the People’s Computer Company newsletter (named after Janis Joplin’s band, naturally). Fred Moore and Gordon French took Albrecht’s vision a step further, holding meet-ups to foster hobbyist computer passions and encourage idea-sharing among a gifted young crowd, including Steve Jobs and Steve Wozniak, with their now famous Homebrew Computer Club.

This insular community of techies created a camaraderie unique to the West Coast. This camaraderie gave rise to a dynamic personal computing industry that morphed and progressed parallel to the minds of its members. But as years have distanced the personal computing industry from its roots, a new question has sprouted: is “what the dormouse said” still audible?

Silicon Valley, though still our country’s undeniable tech hub (no offense; keep truckin’ Silicon Alley), seems to have forgone the collaborative growth of times past in favor of reality shows, buzzwords, and Klout scores. Self-proclaimed serial entrepreneurs build businesses for profit, then cash out to start the venture over again.  Even in the 70s gifted minds in the personal computing industry looked to turn their enthusiasm into profits, and Moore’s Homebrew Computer Club generated a variety of companies including Apple and North Star. This isn’t a new or terrible phenomenon; if businesses were started solely out of passion, our shoes would likely lack laces and plastic bags would be a scarce commodity. But it is, in a sense, a perversion of the process. In a complete turn-around from the Silicon Valley of the 1960s, start-ups are driven by the desire to build a financially successful tech business rather than build on a passion for a better tomorrow. The result is a slough of clones — so many iterations of the same product that companies can’t always justify their versions as improvements upon a concept (much less as new original concepts), different brand names notwithstanding.

The scientists of personal computing history approached innovation from multiple angles. IBM set the computing standard with punch card computing. From there, Hewitt Crane pushed magnetic computing. And Doug Engelbart, close friend and colleague of Crane, opted to raise digital computing from its nascent form, creating the framework for the Internet and personal computer, including the mouse, display, and html, and then unveiled them in an epic demo (thought Steve Jobs came up with those moves himself?). Though Engelbart’s concept won out, each took his individual concept as far as possible and then allowed the ideas to coalesce into a more refined product. There were failed companies and mutinies, but throughout the process knowledge was constantly shared at sociopolitical hubs like Kepler’s Books. Today, talk of idea-sharing among companies is usually in reference to patent lawsuits.

There are some companies that are innovating and not creating replications of already successful products. The tablet has long been seen as the only child of the personal computer, but some start-ups are looking past the tablet and furthering the spirit of Silicon Valley, taking the personal computer to extremes. Livescribe smartpens house a computer in the shell of a pen and turn paper into an interactive display. Google, opting to bypass the tablet route, aims to further integrate computing into our lives via Project Glass. And both Microsoft and Burton are attempting to make William Shatner proud by developing 3D holograms. There are also myriad start-ups bringing innovative ideas to an increasingly tired space. As Silicon Valley progresses, the companies that are planting new seeds rather than adding tepid water to saturated soil are those that are paying mind to the flowering culture that bore their industry. What’s left to the rest is to be inspired by the inspirational, but go beyond what exists. And remember what the dormouse said–feed your head.

Livescribe is a TriplePoint client.

Steve Jobs vs. Ezio Auditore: On Leaving Behind What You Started

 

 

 

 

 

I think it is fair to say one of the biggest fears we all share is that we will be unable to finish what we started; that we will die before our dreams can ever come true. I know that fear is always at the back of my mind. When it was announced that Steve Jobs, age 56, passed away last year, I couldn’t help but wonder: in his final moments, was he satisfied with the state of Apple or at least satisfied with Apple’s current path of development as a company? Did he feel like he completed what he set out to do?

Those same thoughts rushed back in my head when I finished Assassin’s Creed: Revelations. For those not familiar with the series, one of the main protagonists, Ezio Auditore da Firenze, joins the Assassin brotherhood and leads it in the fight against the Templars and, of course, avenges the death of his father and brothers who were killed at the hands of the Templars. In Revelations, the last game in the series to feature him, Ezio Auditore, age 52, [SPOILER] moves on with his life and announces that he has done everything he could to leave his legacy:

“I have lived my life as best I could, not knowing its purpose but drawn forward like a moth to a distant moon.

“And here at last I discover a strange truth, that I am only a conduit for a message that eludes my understanding.

“Who are we? We have been so blessed to share our stories like this, to speak across centuries. Maybe you will answer all the questions I have asked. Maybe you will be the one who will make all this suffering worth something in the end.”

(Watch the speech.) [/SPOILER]

I always had immense respect for people who saw through everything they started through to the end, like people who start their own company and run it until the day they die, and friends of mine who started student groups in college and put all the sweat and blood they could into them until they graduated. But when I put Assassin’s Creed: Revelations down for the last time, I realized I have even more respect for people who can accept that seeing something through to the end is not possible, that our biggest fear—being unable to finish what one started—has indeed come true, and the only way around it is to gather all the strength within us to simply move on.

By their 50s, both Steve Jobs and Ezio Auditore da Firenze have left a legacy, one in technology and the other in the survival of freedom. Both gained some degree of a negative reputation by using questionable means towards their goal, one in his apparent treatment of colleagues and the other in the death of many. And both were only conduits for a message—a dream—that might not have been realized in their lifetime.

I believe that we can only take solace in one fact: when one has a dream so large in scope, perhaps there is no way for one individual to reach such a pinnacle, if it exists at all, in their lifetime. Perhaps the only dream or pinnacle one can hope to reach in a lifetime is the lifelong pursuit of it. If we each are already pursuing a dream then perhaps there is nothing left to be afraid of.

Developers Gone Wild! iPhone Gold Rush Uncloaked: Q&A with Rock Ridge Games

The iTunes App Store is a booming marketplace, full of opportunity for independent developers. At an Apple press conference earlier this month, Steve Jobs said that over 30 million iPhones and 20 million iPod Touch devices have been sold to date. There are over 100 million customers on iTunes, and they’ve been busy – downloading over 1.8 billion apps since the App Store launched in July 2008. But with over 75,000 apps and counting (more than 21,000 in the game category alone), it’s a sink or swim space. The unique iPhone platform is luring talented designers from top names in the traditional video game development industry – ambitious artists, code-monkeys and entrepreneurs of all shapes and sizes looking to try their hand at a new medium, and take on whatever responsibility necessary – including new shoes they’ll learn to fill along the way.

There are already more than 100,000 third-parties in the iPhone Developer Program, and the App Store marketplace has created a community mindset among many of these smaller independent companies, who are willing to share some of their “secrets” and learn from their competitors to further their cause and to coexist symbiotically, if you will. One such indie developer is Rock Ridge Games. I had a chance to pick the brains of Rock Ridge’s president and VP, Mike Mann and P.J. Snavely, on what it takes to make the transition from licensed, big-budget console game development to the DIY world of iPhone app development – here’s what they had to say…

RRG Western Wind iPhone

Can you give us a little background on Rock Ridge Games and your experience in game development?
Rock Ridge Games was started in April of this year with the goal of developing interesting and fun original  games for the incredible new smartphones hitting the market. There are only two of us (Mike Mann and PJ Snavely) but we’ve got almost 30 years of combined experience in game development, having come from the console side of development. We’ve worked on everything from multi-million dollar licensed sports games to small independent titles for XBLA. The iPhone is our new frontier.

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