Video Killed the Game Review Star

Digital media is changing the process of selling and buying in almost every industry. With reviews, peer ratings, articles, social media, special deals and more, there is a growing wealth of content for consumers to peruse before making a purchase. Video games are no different, and across the board we’re finding that video content has a rising stake in the process, boasting the most engaged and influential audience compared to other media.

In the past two or three years, we’ve seen explosive growth in a number of video content providers for video games, and it makes sense. The best way to decide if you want to play a game is not to read a review about it, but to watch someone play it, and importantly, to be entertained along the way.  Sure, I could read a few reviews, average the scores, take some journalists’ opinions into account, but at the end of the day I want to see if Contrast is fun before picking up the PS4 copy.

The explosion of Twitch.tv is one example of the rise in appetites for showcasing games with video content. The game streaming website’s unique monthly viewership doubled from about 929,000 in October 2012 to more than 2 million today (via data from Compete.com).

The movers and shakers in the gaming industry are acknowledging how important it is to give gamers a place to share and watch their experiences. PlayStation 4 launched with seamless Twitch streaming as a major selling point, and though Xbox One missed the feature at launch, it will come with a software update soon. Not only are traditional gaming media outlets taking advantage of this feature, journalists are building their own individual audiences to compete with seriously popular Twitch channels like NorthernLion and Cry.

The number, quality, and fans of gaming YouTubers are also on the rise. When I was at PAX this year chatting with a YouTuber, fan after fan kept coming up to him to tell him how much they loved his show and to take a picture. More so, Microsoft’s Xbox One launch event debacle with controversial YouTuber KSI, shows just how much influence these guys and gals have to shape news from the industry. It’s a new world. TotalBiscuit can have just as much sway as top gaming writers.

Beyond the views, engagement numbers are insane on many of these YouTube videos. For example, PewDiePie’s hilarious playthrough of Outlast, an indie horror game by TriplePoint client Red Barrels, has racked up more than 7 million views, 200,000 likes and 63,000 comments. For comparison, IGN has just over 5 million unique visitors a month according to Compete.com, and its highly anticipated PlayStation 4 review has 9,706 comments. Consumers are often going directly to YouTubers for gaming entertainment and news, or linking to them from the increasingly important gaming sub-Reddit. As a result, developers and PR agencies are paying more attention to these folks. TriplePoint client Spearhead Games even named an achievement in upcoming PS4 game Tiny Brains after half-uber fan, half-YouTube star The Completionist.

PewDiePie plays through horror game Outlast with more than 7 million YouTube views.

My emphasis on the rising influence of video content makers is not to say traditional gaming websites are losing their importance. They still cater to folks that buy lots of games, and they are amping up their own video offerings with video reviews and regularly programmed Twitch channels. Perhaps more importantly, these respected publications’ editorial decisions drive YouTube content, as YouTubers likely choose what games to play and feature based on what’s being talked about on IGN, Kotaku, GameSpot, Polygon and the like. After all, direct outreach from game makers to YouTubers is still relatively limited.

Whether the gaming media can beat YouTubers and Twitch prodigies at entertaining and informative video content is yet to be seen, but it’s clear that the medium is hard to surpass when evaluating games. Watching a video playthrough is by far the closest experience to playing a game itself. As such, the reach and adoption of Twitch and YouTube will only continue to grow – begging the next challenge for studios and marketers: how to address fragmented video audiences.

What are your favorite Twitch and YouTube channels? Let us know in the comments below or share your thoughts on Twitter @DianaHSmith and @TriplePoint.

 

Stalin vs Martians Trailer Becomes a Web Sensation, Available April 20

The trailer for Stalin vs Martians by Mezmer Games debuted on March 6th debut on Kotaku (“The Only Game With Techno-Dancing Joseph Stalin“) and has become a viral sensation ever since, receiving over 150,000 views on YouTube across the various versions of the video available and a stream of posts on Twitter. The indie title has received coverage across the web, from traditional gaming outlets such as IGN, 1UPDestructoid, Joystiq, The Escapist, Offworld, and Rock Paper Shotgun, to non-gaming outlets such as Boing Boing and even ForeignPolicy.com.

Explaining the wide appeal of Stalin vs Martians, Mezmer Games executive producer Tom Söderlund puts it best: “One contributing factor to the success could be the high level of historical accuracy, that is completely missing from the game.” 

Stalin vs Martians will be available on April 20th through all major digital games retailers.

 

Nielsen Releases “State of the Video Gamer” Report, Women Now Largest Group of PC Gamers

Nielsen Games released its fourth quarter report “The State of the Video Gamer”, which highlights consumer demographics and behavior in the video game market.  The key takeaways from the report:

  • More sophisticated consoles such as the PlayStation 3 and Xbox 360 attract the more engaged console users, who are less likely to be watching television in Prime Time than users of other consoles.
  • The PlayStation 2, while still leading all other consoles in total minutes of usage, continues to have the highest downward trending rate of usage. Trending data suggests by the end of 2009, the PlayStation 2 will no longer be the most used console in the United States.
  • Females 25 years of age and older make up the largest block of PC game players accounting for 46.2 percent of all players and 54.6 percent of all game play minutes in December 2008.
  • The most played games on the PC are card games from Microsoft, with the most played game being Solitaire with over 17 million players for the month of December 2008. 
  • Females 55+ over index in terms of their PC game play versus all other demographic groups.

To download the entire report, visit http://blog.nielsen.com/nielsenwire/wp-content/uploads/2009/04/stateofvgamer_040609_fnl1.pdf

Softkinetic’s Gesture Recognition Interface Featured on KRON 4 Bay Area News

Gabriel Slate of, The Tech Report with Gabriel Slate came to TriplePoint’s Union Square office to check out Softkinetic’s revolutionary gesture recognition interface technology. This product, produced through a partnership with France Telecom’s IPTV provider, Orange TV, is a seamless, gesture-based interface that allows television viewers to manage their TV and web content without complicated external remotes. With this technology users can browse channels, adjust volume, browse the internet, play games, interact with friends and much more – all with simple hand gestures. Look for this technology to hit the market in early 2010. For more information visit: www.softkinetic.net

Significant Growth in Online Gaming in 2009 [NPD]

NPD Group released its report Online Gaming 2009, which shows significant growth in online gaming.  According to the report:

  • Online activites for consoles and portables increase from 19% in 2008 to 25% in 2009. PCs showed a slight decline, but is still the dominant online gaming platform.
  • Xbox 360 is the leader with 50%, with Nintendo Wii increasing from 18% in 2008 to 29% in 2009.
  • Xbox 360 and PS3 owners download more content than owners of other systems, although downloading has slowed compared to 2009.