TriplePoints of Interest – Week of September 21

You might not be reading this if you’re standing in line for a new iPhone 6S. Nonetheless, here is a fun tidbit about the craze around the latest iPhone, plus other fun news from the games industry and beyond.

Are you the biggest Apple fan?

Does anyone else want the new iPhone 6S or 6S Plus more than you? The Verge reports that Australian Lucy Kelly might take the crown for most dedicated iOS user by placing an iPad powered by a robot to hold her spot in line at Sydney’s flagship Apple store. Mashable reports that Ms. Kelly intends to purchase her iPhone through her robot, therefore not requiring her to be present at the register when she receives her new product (keeping in mind it is cold and rainy in Sydney now).

Keep your iPhones safe!

Apple has removed 300 apps from the App Store believed to be infected with malware. According to WIRED, several security companies have pointed out that infected apps can help attackers create a direct line to individual devices and steal information including passwords. MacRumors has the list of the top 25 apps affected by the attack.

More TV stations will broadcast eSports!

Building on the efforts of eSports to go mainstream, TBS will be broadcasting 20 Counter-Strike: Global Offensive live events starting in 2016. VICE Motherboard points out that this production is put on by WME/IMG, a sports events company, and Turner Broadcasting, without the help from an existing eSports organization like ESL, showing traditional sports media’s commitment to the genre.

Half-Life 3… Now I have your attention!

Fans just can’t get enough of Half-Life 3 rumors and teases. One of Valve’s main writers, Chet Faliszek, responded with a firm “no” when an audience member at EGX Birmingham asked if the game will have VR support. PCGamesN speculates that Mr. Faliszek’s response suggests that Valve is backhandedly confirming Half-Life 3’s impending release.

TwitchCon kicks off today!

Watch the keynote and all the action, and learn about the future of broadcasting on the official Twitch streaming channel!

Photo from Gotta Be Mobile

You’re the (Nexus) One That I Want: Confessions of an iPhone Lover Gone Astray

To protect the innocent, names have been changed. In this publication, a once-faithful iPhone lover will be referred to with a fictional Twitter name: @madluv4iPhn.

A recent tweet:

@madluv4iPhn Dear iPhone – I’ve met someone new named the Nexus One. I’m strangely attracted to her and need a few days to figure this all out.

I initiated a conversation with @madluv4iPhn to understand his reasons for leaving his iPhone.  The first reason he provided is that the Nexus One serves as a much better telephone than the iPhone. Inconsistent coverage has been a general gripe of the iPhone user population. The Nexus One provides more consistent service with improved sound quality and fewer dropped calls.  To be fair, iPhone’s AT&T service is greatly responsible for the frustrating inconsistency of their calls. Interestingly enough, T Mobile has served the Nexus One very well so far, despite its general criticism for inconsistent coverage.

Another captivating feature is the Nexus One’s ability to sync flawlessly with Google applications. Granted, it is a Google phone, but these applications are seamless in comparison to their counterparts on the iPhone. On the Gmail client, one can even sync contacts with Facebook contacts to include profile pictures and status updates.

Google has realized that, despite anti-texting/talking cell phone laws, people will continue to use their phones on the road. The Nexus One has taken the initiative to create voice command functionalities that make driving while talking or texting a safer endeavor.  The “talk to text” function allows you to dictate text messages and has surprisingly accurate results.  The GPS navigation system can announce the directions aloud while you drive.

In addition to the aforementioned capabilities, the Nexus One’s processing speed is incredibly fast, vastly enhancing the internet browsing experience. The 5.0 megapixel camera, trumps the iPhone’s and is complete with an LED flash. The Nexus One is an unlocked device, allowing you to choose your own provider.

The Nexus One’s multitasking capabilities add another level of convenience for the ever-busy smart phone user.  Any notifications appear in their own section that you can view without interrupting other running applications.  Unlike the iPhone, Pandora can play music in the background amidst other running applications.

When asked what he misses about iPhone, @madluv4iPhn noted the ease of iTunes, the apps, and gaming capacity that the iPhone possesses.  The Nexus One’s media player is ugly compared to iTunes. The iPhone is simply a better gaming device and the App Store offers better apps. The Nexus One has hardly enough space to store games and the Android Market’s 20,000 apps leave something to be desired.

While there are in a bevy of perks that the Nexus One has to offer, the ultimate choice comes down to personal preference. The iPhone is a beautiful, simple device that even children can use with ease. The Nexus One, however, boasts the forefront in smartphone technology.  Admittedly, leaving the iPhone behind was bittersweet for @madluv4iPhn. Even so, the Nexus One is his soulmate.  You just can’t argue with fate.

Taming the Wild West: How the iPhone App Store Should – and Probably Will – Change

Faux App Store Walmart Logo

The iPhone has been the biggest boon for independent game and app developers in recent memory, but the surge of devs looking to cash in has overwhelmed the current format of the App Store as an e-commerce platform.

It’s a good problem to have, certainly, but it means there’s a huge opportunity for Apple to push the needle even more by improving the way products are presented to consumers on the platform.

Apple’s brick and mortar stores are hip, sparse environments with big aisles and a dearth of shelf space – they can pull this off because they have only a few product lines, and they’ve achieved premium brand positioning akin to high-end fashion and jewelry retailers.

But if Apple’s retail outlets are Prada and Tiffany’s, then the App Store is Walmart.

There are currently upwards of 115,000 third-party apps available for iPhone owners to choose from, and like it or not, most of these aren’t exactly premium products. There’s a glut of amazing software out there, but most of it’s small, simple and cheap.

And while the variety and value found in the App Store is similar, the presentation of products is nothing like Walmart. It isn’t even like Amazon or other big online retailers. To service those 115,000 products, the App Store actually has surprisingly limited options for product visibility.

The App Store’s shelf space consists of just a few sought after promotional slots, determined by Apple’s editorial team (presumably a group of cloaked and hooded masterminds, convening in an ominous-looking cave somewhere deep beneath Cupertino). Besides the limited promotional space, product presentation is nothing more than a few lists of top-selling products.

And for the majority of that shelf space – even apps lucky enough to show up in the ‘What’s Hot’ spotlight and similar sections – only the app title and icon are visible. There’s a wealth of information that could be added – an app’s rating, a brief description, rotating screenshots, etc. – by slightly increasing the real estate given to promoted apps.

Product presentation in a big-box retailer is carefully controlled. Shelf space is rationed out to specific products based on an overwhelming amount of research (not to mention plenty of deals and partnerships), and endcap promotions are constantly cycling. Similarly, online retail behemoths like Amazon and Newegg have a constant stream of promotions and complete control over the placement of products.

Online retailers are getting even better about customizing product placement based on each user’s viewing and purchasing habits. Apple has dipped its toes in the water with the ‘Genius’ feature, but there’s surely an opportunity to deliver a more personalized user experience for every iPhone owner. If the App Store was as good at suggesting products as Amazon and Netflix, it would mean more overall app sales (good for Apple) – and probably far less of a top-heavy market (good for developers).

There are signs Apple is learning lessons from online and offline retailers. Seasonal and demographically targeted banner promotions (“Apps for Toddlers”) inside the App Store have become more commonplace, and the ‘Apps for iPhone’ promotion on Apple.com recently saw a revamp.

Apple is undoubtedly cognizant of the App Store’s deficiencies – major changes could be just around the corner. Whatever these changes end up being, they could mean a whole new game for iPhone app marketing. Developers need to stay on their toes, as those who are able to adjust when the landscape shifts will be ahead of the game.

Developers Gone Wild! iPhone Gold Rush Uncloaked: Q&A with Rock Ridge Games

The iTunes App Store is a booming marketplace, full of opportunity for independent developers. At an Apple press conference earlier this month, Steve Jobs said that over 30 million iPhones and 20 million iPod Touch devices have been sold to date. There are over 100 million customers on iTunes, and they’ve been busy – downloading over 1.8 billion apps since the App Store launched in July 2008. But with over 75,000 apps and counting (more than 21,000 in the game category alone), it’s a sink or swim space. The unique iPhone platform is luring talented designers from top names in the traditional video game development industry – ambitious artists, code-monkeys and entrepreneurs of all shapes and sizes looking to try their hand at a new medium, and take on whatever responsibility necessary – including new shoes they’ll learn to fill along the way.

There are already more than 100,000 third-parties in the iPhone Developer Program, and the App Store marketplace has created a community mindset among many of these smaller independent companies, who are willing to share some of their “secrets” and learn from their competitors to further their cause and to coexist symbiotically, if you will. One such indie developer is Rock Ridge Games. I had a chance to pick the brains of Rock Ridge’s president and VP, Mike Mann and P.J. Snavely, on what it takes to make the transition from licensed, big-budget console game development to the DIY world of iPhone app development – here’s what they had to say…

RRG Western Wind iPhone

Can you give us a little background on Rock Ridge Games and your experience in game development?
Rock Ridge Games was started in April of this year with the goal of developing interesting and fun original  games for the incredible new smartphones hitting the market. There are only two of us (Mike Mann and PJ Snavely) but we’ve got almost 30 years of combined experience in game development, having come from the console side of development. We’ve worked on everything from multi-million dollar licensed sports games to small independent titles for XBLA. The iPhone is our new frontier.

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