Triplepoints of Interest: feb. 5

In this week’s TPoI, Google is working on a game streaming service, the ESL acquires a minority stake in Indian publisher Nazara Technologies, and Quantic Dreams faces allegations of promoting an unhealthy work environment.

Google to Build a Subscription-Based Game Streaming Service

An exclusive article on The Information Wednesday revealed that Google is planning to release a service, codenamed Yeti, that would stream games to the company’s chromecast devices or potentially to a Google-made console. PC World noted that Google jumping into the games market could cause a significant change to the industry and compared the event to Microsoft’s unveiling of the Xbox in 2001. Ars Technica speculated that Google’s decision to hire Phil Harrison, former executive of Sony’s Playstation division and Microsoft’s Xbox division, may have been inspired by the company’s plans to develop a gaming console.

ESL Acquires Minority Stake in Nazara Technologies

In a bid to expand the reach of their esports operation, the Electronic Sports League (ESL) has acquired a minority stake in the Indian gaming firm, Nazara Technologies. According to The Hindu Business Line, the agreement is worth an undisclosed amount and includes a license agreement with Nodwin Gaming, an Indian esports association which is part of the Nazara brand. Gamesindustry.biz featured a quote from Ralf Reichert, ESL’s CEO, which says, “We believe that Nazara, one of the leading mobile games companies will help us in expanding our ESL operations through strategic local partnerships.” Nazara has been working to expand esports events and coverage in India, and have developed a $20 million initiative to help grow the ecosystem.

Game Development Studio Quantic Dreams Faces Claims of Toxic Work Environment

The developers of the upcoming game Detroit: Become Human, Quantic Dream, have been facing claims of a toxic studio environment since the start of the year and have just recently been hit with another allegation that is damaging the studio’s reputation. Eurogamer featured a statement from the company which claims that these allegations are baseless, even though three separate accounts of homophobic and sexist behavior have come out since the start of 2018. TSA reports that the Paris Council has opened an investigation into the studio and issued a statement which confirms that the council may rescind any tax credits and funding if they claims are true.                

Triplepoints of Interest – September 4

In this week’s TPoI, esports tournament DreamHack lifts ban on Counter Strike: Global Offensive match fixer, PLAYERUNKNOWN’S BATTLEGROUNDS sells 10 million copies, and GamesBeat reporter Dean Takahashi receives backlash after difficult Cuphead demo.

PLAYERUNKNOWN’S BATTLEGROUNDS Sells Over 10 Million Copies Worldwide

Bluehole Softwares’ hit game PLAYERUNKNOWN’S BATTLEGROUNDS has become the most played game on Steam in the past few months and the developers just announced that the Early Access game has now sold over 10 million copies worldwide. GameSpot reports that the game has now topped Steam’s highest peak concurrent user mark after the PUBG Invitational Tournament at Gamescom last month, topping out at over 1 million players all playing at once. Destructoid reports that the team’s plans to release the final version of the game before the end of the year hasn’t changed and that the XBOX one port will release in early 2018. Gamesindustry.biz featured a quote from Bluehole’s Vice President Chang Han Kim which highlights the team’s enthusiasm and appreciation of their fanbase – “It is amazing and gratifying to see the love and support the passionate fans have shown to PlayerUnknown’s Battlegrounds.”

DreamHack Lifts Ban on Counter Strike: Global Offensive Match Fixer

Earlier this week, the esports tournament organization DreamHack joined ESL and adopted a new ruleset which complies with ESL standards and lifts lifetime bans for competitive players that have been caught cheating or fixing matches. Dot Esports clarified that this change affects players that received lifetime bans prior to February 25, 2015 and that returning players will not be able to compete in any Valve run tournaments such as the American or European Majors. Compete reports that the decision to remove lifetime bans follows the ESL allowing banned players to return to their tournaments in July of last year. Critical Hit reports that the new ruleset will allow many players to return to the game professionally including iBUYPOWER’s entire North American lineup, who were found guilty of match fixing last year.

GamesBeat Lead Writer Dean Takahashi Criticized Over Cuphead Demo Footage

During Gamescom last month, GamesBeat Lead writer Dean Takahashi played through the first level of the upcoming platformer Cuphead and footage from the event has drawn criticism from many members of the gaming community. Gamers took to forums and social media and criticized Takahashi for not being able to learn the mechanics of the game quickly and used his gameplay as an example of games journalists not being competent enough to take seriously. Since then, outlets like Geek Reply and GameRevolution have posted opinion articles about the skill level required to be part of the games media, with many writers coming out in support of Takahashi. Takahashi posted an article on VentureBeat responding to the controversy and explained that platforming games like Cuphead aren’t his favorite genre but that unskilled gameplay is still valuable for the games industry as a whole.

TriplePoints of Interest – Week of April 25

Big steps are being taken in the games industry as the market expands into film and sports. Blizzard celebrates the launch of Whispers of the Old Gods with impressive player numbers, Valve and Lionsgate partner up, and ESL starts its own channel for eSports fanatics. Meanwhile, NBCUniversal is getting ready to add some Pandas and Dragons into their line-up.  Continue reading TriplePoints of Interest – Week of April 25

TriplePoints of Interest – Week of August 24

The eSports gods have spoken: watching the tournaments on streams is a hit and more! Check out the awesome statistics from the eSports tournaments of the past weekend as well as some interesting insight of how much time Americans REALLY spend on their phones and playing games.

Counter-Strike: Global Phenomenon

The stream numbers are in and VentureBeat reports over 27 million people tuned in to watch the Counter-Strike: Global Offensive tournament at ESL One and noted that while Evo 2015 only received 248,000 peak concurrent viewers, it still saw a 75% increase from last year’s numbers. Writer, Jeff Grubb, notes that this signals a diversification of eSports content seeing brands other than Dota 2 and League of Legends grow at such a high rate.

Pass the blood samples

Two major eSports tournaments wrapped up this weekend: League of Legends North American LCS Summer Finals in New York City and ESL One in Cologne, Germany. PC World takes a look at the first tournament where ESL began testing players for drug use. Writer, John Gaudiosi, discusses the mixed reactions from fans and notes that other organizations like Major League Gaming and Riot Games have yet to implement such procedures.

Conventions got snug and cozy this year

GamesIndustry.biz takes a look at the move of Gamescom to earlier in the month of August, setting it less than 2 months after E3, and causing Nintendo to cancel their press conference and Sony moving their presence to Paris Games Week. While this meant press schedules becoming more compressed, writer, Dan Pearson, notes that this gave an opportunity for Microsoft to garner most of the press attention during Gamescom thanks to maintaining their presence at the show despite tight scheduling.

Smartphone addictions continue!

Yahoo analytics firm, Flurry, released data relating to US smartphone use and how it relates to the time spent gaming. GamesIndustry.biz reports that although time spent on smartphones has risen 35%, the amount of time spent gaming has halved. Writer, Dan Pearson says, “Flurry attributes this shift to three major factors: a lack of new hit games, with the top grossing charts remaining static; the rise of spectator gaming, as gamers spend more time learning by watching streaming services rather than playing; and the unwillingness of players to spend time grinding their way through games, instead paying their way to content via free-to-play mechanisms.”

Photo from ESL

TriplePoints of Interest – Week of July 20

This week, we learned that the eSports world ruled players CAN gain an unfair advantage competing in video games by using drugs prescribed for ADHD. We also learned a new way developers are making their games as an outlet for creativity for their fans. Games can and do make you an artist!

eSports pros draw First Blood for drug tests

Electronic Sports League (ESL), the world’s largest eSports organization, announced they will implement new policies in the wake of an Adderall abuse scandal that broke out at IEM Katowice’s Counter-Strike: Global Offensive tournament. VICE Motherboard reports that ESL will soon require drug abuse policing, education, and prevention among participants, but will not punish teams who have since been accused of drug use at previous events.

The Art of Video Games…and Gaming

Outpost Games CEO, Sachin Pansuria, told GamesIndustry International that their business model will treat gamers not as consumers, but as performers and creators of content. They seek to create games that play on a gamer’s skill and creativity, making the game a creative outlet, and not just roll out DLC in hopes to keep players interested. Others in the industry share Outpost’s sentiments as they just secured $6.2 million in funding from Benchmark!

Gamescom survival guide!

Heading to Europe’s largest video game show next month? Amsterdam’s tinyBuild Games, veterans of Gamescom, provided a list of tactics on Gamasutra for how to make your booth showing the best yet! Tips include how to structure your booth so it’s welcoming to attendees and how to reward attendees for stopping by!

Photo from TeamLiquid.net