Not So Micro-Transactions

When did micro-transactions get so expensive?

Snail Games, a TriplePoint client just announced the impending US launch of Age of Wushu today. Sound familiar? Maybe that’s because Age of Wulin, the game’s UK counterpart was recently in the news for the sale of a $16,000 virtual sword. That’s $16k in REAL WORLD dollars, yes.

“During a recent auction for the soon-to-be-released martial arts MMO, Age of Wulin, one excited gamer purchased an exclusive in-game sword for just $16,000 before even playing the game. At the same event, someone else bought a Hook of Departure sheath for a paltry $1,600, and another walked away with a Lordly Spear sheath for a mere $2,500 (apparently fashionable scabbards are a big deal in ancient China).”

In November 2010, Entropia Universe topped it’s own Guinness World Record for the most expensive virtual world object ever sold. The price? $635,000 for a virtual resort on Planet Calypso. It doesn’t matter if you know what Entropia is, what Planet Calypso is, or who MindArk is. What matters is that someone paid over a half million dollars for one virtual thing.

We see this sort of news coming out of all the big hitters – WoW, Second Life, EVE Online, etc. – on a pretty regular basis these days. Oh, and by the way, antonyms for “virtual” are as follows: actual, authentic, real (#justsaying)

Another TriplePoint client has seen its fair share of success from the virtual games space – Sometrics was aquired by American Express in 2011. That is to say (partially because the pun is too good to pass up), AmEx has their head in the game too. Yet ANOTHER TriplePoint client, Social Gold was acquired by Google in 2010, to the tune of $55 million.

Maybe it’s just me, but this is a whole lotta dough for goods that aren’t real. Then again, if gamers have the money, want what you’re selling and are willing to pay for it, that’s really all that matters for the company’s endgame bottom line.

 

Clouding My Mind: The Cleverness of Steam

Why are the Steam Sales are so darn effective?

As someone who’s worked in PR, sales, and marketing for a few years now, sometimes I like to think that I’m “above” the reach of typical advertising and market tactics. Just like someone who works in film can’t sit through a movie without picking apart the shots, or a game developer can’t help but analyze how well the character camera works with the level design, so it goes for us flacks. We see an animated web banner or a Black Friday flier, and we start thinking about whether the branding is effective, the virality of the content, the effectiveness of the messaging, and a lot of other buzzwords we are ashamed to know.

As such, it takes a very effective piece of marketing to make me take notice – and, rarely, to actually put me into a frenzy of drooling, ravenous, I’ve-gotta-buy-that consumerism. One company is able to do this to me, consistently, year after year: Valve, with their recurring holiday sales on Steam, their digital game distribution platform. The Steam Sales may well represent some of the smartest marketing in gaming and e-commerce today. Continue reading Clouding My Mind: The Cleverness of Steam

Points of Interest – December 2, 2011

Have you had a chance to check out Points of Interest, our company newsletter? Each week, we share a round-up of this week’s essential and entertaining news, as well as a glance at what our clients are doing — and what’s coming up next for us all! The latest issue is right here — and why not consider subscribing, as well?

This week, we check out “Black Eye” Friday, the latest in sinister cell phone innovation, and the handsome men of TriplePoint’s Movember efforts! Read on

To Tokyo We Go!

13 million people, 844 square miles, the epitome of modern Japanese culture and the world’s leader in technological innovation—this is Tokyo. For decades, this fascinating city filled with vending machines and delicious ramen restaurants has been the epicenter for console gaming on both sides of the ocean, since giving birth to the Famicom (known here in the states as our beloved NES), so it comes as no surprise that Tokyo Game Show is the premier event in the East that Westerners look forward to each year. TriplePoint was in attendance at this year’s monumental show to experience the event firsthand, meet with fellow colleagues and clients in the gaming space, and note new trends in the gaming world. Continue reading To Tokyo We Go!