TRIPLEPOINTS OF INTEREST – WEEK OF FEB. 20

This week’s TPoI features the first reactions to Nintendo Switch, big shakeups over at Disney and Maker, Nvidia’s transformation into a gaming platform, and the response to the death of Twitch streamer Brian Vigneault.

Nintendo Switch: Here’s What the Critics Are Saying

This week, intial reactions and reviews started to surface from lucky journalists that were able to review Switch, prior to its official launch next week. Overall press reaction has been positive despite these early versions of Switch lacking the crucial “Day One” update that will go live on launch. The update will allow network connectivity, social media integration, and some minor bug fixes. Business Insider reports that the Nintendo Switch is a fast and efficient system that smoothly combines portable and console gaming with the caveat that some games, when played on a TV, have “issues with consistent framerate.” Similarly, Polygon also reports that the fit and feel of the Switch as a finished product is fantastic, but there are some issues with the Joy-Con controllers losing connectivity while the handheld is docked. The trouble surrounding the Joy-Con controller doesn’t end there as Ars Technica also writes that the controllers are, “a little hard to get a solid grasp on.” With the launch less than a week away, the Switch is shaping up to be a great product for those who like to game at home and on the go.

Disney cuts about 80 jobs in digital media unit that includes Maker Studios

LA Times reported that the Walt Disney Company has laid off about 80 employees in its digital media unit, which includes Maker Studios, the digital media company representing YouTube successes such as “Epic Rap Battles of History” and PewDiePie. Earlier this month, Maker severed ties with PewDiePie in response to a story from The Wall Street Journal that alleged anti-Semitic references the creator was including in videos. The PewDiePie scandal, and the recent cutbacks at Maker, have reportedly caused the company to further cull their roster of YouTube creators. Polygon reported that Maker will now only sponsor 300 content creators; the company currently supports more than 60,000. According to Develop, Maker will now look for two qualities in affiliated creators – 1) that the creators have their own established audience and large following, and 2) that the creator material is family friendly and in alignment with Disney’s corporate culture.

In The Wake of Marathon Streamer’s Death, Twitch Community Discusses Healthy Streaming Practices

In what was both a tragic and eye-opening week for Twitch users, Brian “PoShYbRiD” Vigneault passed away last Sunday after attempting a 24 hour charity stream for the Make-A-Wish foundation. Vigneault has done multiple charity streams in the past, raising over $10,000 to date for various organizations by playing, World of Tanks. According to IGN, World of Tanks issued a statement of condolence and to pay their respects to Vigneault’s family. Polygon has reached out to Twitch for comment, but as of yet the company has not made an official statement. In addition, Kotaku reports that Vigneault’s death should help raise awareness towards the unseen pressure on streamers to grow their fan base at the cost of their own health. The outlet also called for Twitch to “choose to take a firmer stance against unhealthy streaming practices.” According to IGN and Kotaku, Twitch has yet to make official comment. His fans have set up a GoFundMe page and turned his Twitch channel into a memorial.

NVIDIA GeForce Has Moved From Graphics Card To Gaming Platform

NVIDIA has set the gaming world astir with hints at a potential announcement of the long awaited GTX 1080 Ti at GDC next week in San Francisco. The company is coming out with all guns blazing, choosing to unveil the previously delayed graphics card on the same day that competitor AMD streams its Capsaicin event to announce its next-generation Vega graphics cards. Although details regarding the announcement and the card itself are still uncertain, Digital Trends implies that both NVIDIA and AMD are racing to make virtual reality the mainstream form of gaming. In addition, according to Forbes, NVIDIA is aggressively competing with mobile, console, and handheld gaming platforms through its GeForce line, which is responsible for the company’s high level of growth and success. Look for the drama between NVIDIA and AMD to unfold in a few days at GDC.

Goodbye, LucasArts, and Thank You

This is my Corley Motors keychain. Corley Motors is a fictional motorcycle manufacturer that the player, as gang leader Ben, must save from a hostile takeover in the classic LucasArts adventure Full Throttle. 

Together with Grim Fandango and his work on the Monkey Island series and Day of the Tentacle (all also LucasArts games), Full Throttle is one of the original games that established Tim Schafer as the luminary designer he is today. It was a game with a mature story, where “mature” didn’t simply mean “guns and nudity.” It was a game whose cutting-edge CD-ROM media allowed it to have a fantastic soundtrack and amazing voice acting, including an unforgettable performance by Mark Hamill as villain Adrian Ripburger. It had clever puzzles, fantastic writing and dialogue, and an ending that dared to be bittersweet instead of gushingly triumphant. I must have played through it half a dozen times.

The cord on this keychain is frayed, held together by just a few remaining stubborn strands, ravaged by time and constant use. I have had this keychain with me for 18 years.

In 1995, thanks to good fortune and geographical convenience, I got to take a field trip with 12 of my high school friends to LucasArts, then located north of San Rafael across the bay from its current San Francisco offices. I still remember walking in and seeing the massive picture of Full Throttle’s Ben behind the front desk (Full Throttle having been the company’s most recent major release), and gaping in wonder at the broad array of Lucas paraphernalia and gear on display around every corner. On one wall, backdrops and concept art from Sam & Max cartoonist Steve Purcell. In the corner, a full-sized X-wing cockpit set in front of a green-screen, used to film the cutscenes for Rebel Assault II.

I’d been a gamer all my life, but this was my first visit to the inside of a game studio, and I was awestruck. I was too young and unfamiliar with the industry to appreciate who I was meeting and what I was seeing, but I knew the culture there was something I wanted to be a part of. On the way out, each member of the tour was given a Corley Motors keychain as a souvenir. In hindsight, I think I can pinpoint that tour as the day I started giving serious, non-daydreaming thought to working with games, one way or another.

Four months ago, Tim Schafer was the host of Ümloud in San Francisco, where I joined a group on stage to play Rock Band for charity. As the party was winding down, several fans had the chance to share a brief chat with Schafer and have their picture taken with the now-legendary game creator. When my turn came, I produced my tattered keychain, at my side where it’s always been, and briefly thanked him for being an inspiration so long ago. Tim’s eyes lit up in surprise when he saw the trinket. “Where did you get this? They only ever made a handful — even I only got a couple of them.” I explained its origin, and its significance to me — and Tim took my picture with it.

Today, Disney — the new owners of LucasArts after Lucas’ own sale of his properties — announced they were shutting down LucasArts completely. The licenses will still be out there, and there may be new games under the Lucas label, but the studio is gone for good. There will no longer be a place where people come and work on creative new ideas, in a sea of Star Wars art and classic gaming souvenirs and call themselves LucasArts.

I am sure, as is true of the studio’s original stars like Schafer, Gilbert, Grossman, and others, that all of the people losing their jobs today will find new chances to create, and go on to build magnificent things that will stand the test of time. To all of them, though, to anyone who ever worked for LucasArts — thank you, from all of us who ever wished we could do the same. I’ll carry this piece of your legacy in my pocket and in my memory.

Cross-posted to Frisky Mongoose, TriplePoint’s blog on social, local, mobile, and gaming news.