Window-Shopping: Whether to Put Your Game in a Browser

You’re getting ready to unleash the best game ever upon the unsuspecting public. This game is addictive, clever, charming, challenging, and fun as hell. The design is coming together nicely, the art is jaw-dropping, and your focus testers love it – even your mom loves it, and she doesn’t even play video games. All anybody wants to know at this point is, when and where can I play this thing? So, what’s your answer – can they download it, or can they play it in their browser?

Before you answer, take a moment to consider the major differences between releasing a browser-based game and a dedicated, standalone application. Better yet, take a moment to consider how many differences don’t exist between the two as of recently. Browser games have come a long way since the Bejeweleds and Desktop Tower Defenses of the world first began to appear. Not only have programmers gotten more out of Flash, but new platforms like Unity, Silverlight, and HTML5 now allow for the kind of rich game visuals, animation, and sound that one would expect from standalone games. The Chrome Web Store, in fact, offers a browser version of Bastion – graphically and functionally identical to its Xbox and PC counterparts – that will run in one tab while you read this blog in another.

Bastion in a Browser

If browser games can deliver everything that non-browser games can, is there a difference at all? Why shouldn’t everybody go with the browser route, and all of the accessibility and compatibility that comes with it? The answer is because, as capable as the browser may be, it is still a platform that isn’t a perfect fit for every game. It’s an issue of presentation: not everybody wants to browse and play at the same time.

Think about the word “Browse.” Merriam-Webster defines browsing as the act of “looking over casually,” or “to skim through.” While most of us frequently use a Web Browser throughout our days with a bit more purpose or direction, the meaning still applies. How many tabs do you have open right now besides this one? Five? Ten? A few dozen? The modern browser user is accustomed to multi-tasking, frequently changing focus and giving each tab only as much attention as it absolutely needs.

Framing and presentation are an important part of an experience. You wouldn’t want to watch Schindler’s List or The Shawshank Redemption at a matinee full of laughing children, nor would you want to try to take in van Gogh’s Starry Night through a telescope. When you play a game in a browser tab, you’re engaging in casual gaming. This isn’t to say that browser games are inherently “casual games” –we’ve already established that browsers can deliver “hardcore” games like Bastion, or 3D MMOs like FusionFall, or games from any genre. It’s that you are playing the game casually, giving it half your attention, and allowing for perpetual interruptions from the rest of your desktop.

This is appropriate for any number of games: any title meant to be consumed in brief, bite-sized chunks of time, or any turn-based affair makes a perfect fit in a browser tab. Being able to flick over to a simple Facebook game like Solitaire Blitz or Triple Town, play for 90 seconds, and jump right back to another task is wonderfully convenient. There are even games which stray towards the “hardcore” side of the fence, with tricky gameplay and emphasis on immersion and difficulty, yet are broken up into discrete instances or turns. For the typical multi-tasker, these experiences are great diversions to keep open alongside their email and news feeds.

Other games, however, demand the full measure of their players’ attention. How is a game like Deus Ex expected to establish the suspense of stealth or the intensity of a firefight if the player keeps glancing up at his Twitter feed? Who would want someone on their Modern Warfare team who kept idling during the match in order to read a new round of Huffington Post articles? There is a reason these games typically run in a full-screen format. More than just idle diversions, these are experiences that are trying to establish stories, characters, and moods, and you’re doing them – and yourself – a disservice if you’re not paying attention.

Some may argue that many browser games, from the average Facebook farming facsimile to the aforementioned Bastion, also give players the option to run in full-screen. If that’s the case, however, then the entire question of presentation is rendered moot. If a game operates as a discreet, non-streaming download, and occupies your full attention when in use, then the only real differences are technical – is your delivery mechanism a browser, or some other digital distribution platform like Steam or Impulse? Which one will provide you with the biggest audience? Is your company able to build a game that fits into HTML5 or Unity, or will you have an easier time developing your own code structure?

As technology improves and these differences continue to evaporate, the question of presentation will remain as the deciding factor for your game. To those who still doubt the value of environment and framing, consider the famous experiment run by the Washington Post, involving world-renowned violinist Joshua Bell playing anonymously in a Metro Station, to the utter indifference of a thousand people. Now, imagine that you’re Joshua Bell, and the game you’ve crafted carries the majesty and spirit of Bach’s “Chaconne.” Do you present it in a proper symphony hall setting, or does your audience pass right by because it’s just one more bit of fluff in their busy day?

LEGO Universe Lands on TODAY Show, Tech-Savvy Parents Take Note

LEGO bricks aren’t just for building. Anyone who has ever clicked together a LEGO model of their own can tell you… the real satisfaction comes from sharing your creations with someone else. LEGO inevitably has the power to inspire everyone around it, to build something – anything they might dream up – and the only limit is having enough LEGO bricks to build it. Usually…

But not in LEGO Universe (a TriplePoint client). Here, you can snag all the virtual building blocks your imagination can handle. That’s if you even decide to build – what with all the new worlds to explore and baddies to beat. That, and quests, missions and  minigames to tackle, challenges to overcome, problems to solve… Did I mention LEGO minifigures to customize!? You get the idea – there are a ton of ways to play, build and connect with other players in the MMOG – all in a vivid online playground that adheres to top-notch LEGO safety standards.

So you can understand, then, why the TODAY Show would list LEGO Universe as one of their top tools for tech-savvy parents to connect with their kids. Yahoo’s web life editor, Heather Cabot showed TODAY’s Natalie Morales what’s what earlier this week – check it!

From “Cyber parenting: Tech-savvy ways to connect with kids” on TODAY, Monday April 4

[LEGO Universe ~2:10 minute mark]

Visit msnbc.com for breaking news, world news, and news about the economy

LEGO Universe is awesome like bacon

In part two of today’s LEGO MMO media buzz blitz, we take a peek at chatter around the web and beyond, as journalists enter LEGO Universe and report back for the first time…

Check out part one for more fun – behind-the-scenes, in the spotlight and on the brick road along the way. The LEGO Group and developer NetDevil are anxiously counting down the days to LEGO Universe launch in mass retail, nationwide on October 26th!

Early Reviews

Long burnt out on playing massively multiplayer online games, I was a bit surprised how much fun I was having checking out LEGO Universe. Its whimsical mix of LEGO elements, humor and collecting is a powerful combination. More surprising, though, is that my 9-year-old son has just as much fun playing the game as I do. Creating a game that is equally fun for children and adults could help NetDevil find some piece of World of Warcraft’s immense, though elusive success. – Kotaku

All in all, I think NetDevil has done an amazing job with Lego Universe… I think it’s a game that kids will enjoy, but adult fans of Lego will really love — particularly because NetDevil has permission to introduce Lego pieces that aren’t available in the real world. The combination of Lego platforming, online multiplayer gaming, collecting bricks and building has enormous potential. – Wired GeekDad

Following an impressive take-home of E3 awards earlier this year, LEGO Universe is already proving to be a holiday 2010 favorite too. The game was recently featured in FUN! Online Games, IEEE Spectrum and EDGE magazines, and has also been selected for the “Video Game Hot Dozen” in the Holiday 2010 issue of FunFare Magazine.

Full Previews

You know? I’m damn impressed by NetDevil… All in all I am getting a really good vibe from Lego Universe. There’s been serious work put into it and more importantly, more than just a little love. This is more than just a game.OnRPG

When I first logged into the LEGO Universe closed beta, I immediately felt like the game was built using physical LEGO bricks. That’s the best way to describe it. From creating a mini-figure to running through the zones, it honestly seemed like every piece was pulled from a huge box of assorted LEGO pieces. The level of detail in the game is perfect… it certainly succeeds in offering a fun LEGO world that fosters creativity in players of all ages.ZAM

It’s pure user-generated creativity, the kind of in-game feature that might seem at home amongst other pseudo-level design games but stands out in full force inside an MMO. VideoGamer

The LEGO Universe story is simply brilliant… It summarizes a conflict and provides a reason for the game world to exist, while at the same time offering players the opportunity to overcome the enemy NOT with direct conflict and combat (though plenty of that exists), but rather by creating things and using their imagination. If that’s not the perfect set-up for a LEGO-based story, then I don’t know what is. With such a simple premise, NetDevil has simultaneously reinforced the best aspects of a toy created to inspire with a reason to seek out and embrace that inspiration. I’d like to offer my personal kudos to the team for this marvelous bit of writing… I have, on the whole, had an extremely enjoyable time adventuring and creating in LEGO Universe.TenTonHammer

The game features more than three million options for character selection, including trousers, shirts and hair pieces that can all be decorated with brightly colored patterns and stickers. The character creation is also where the “huge commitment to child safety” starts. By using a “really cool programming language” and a simple User Interface (UI), Lego Universe also enables players to make their creations come to life. Any items that have been built can be made to move, such as a lift being programmed to go up and down or the wonky sheep being made to hop around.Digital Spy

Gnarled Forest & Forbidden Valley

The Gnarled Forest is my perfect world–pirates have been marooned in a forest (a pirate’s least favorite place), cornered by cursed treasure, angry gorillas, and a first mate monkey with a trigger finger… I sincerely enjoyed all of my time in the LEGO Universe beta. The achievements and pet systems offer a lot of “carrots” to chase after.PC Gamer

The LEGO Universe Beta has been a blast. We truly can’t wait for this came to come out because not only is it a very easy game to pick up for anyone with an imagination, but also super kid safe.Pixelated Geek

In some games it might seem like major overkill to have wide-ranging gameplay elements together in such a tight space — and indeed often together in the same quests. However, in LEGO Universe, they make sense. As opposed to just giving you the quests and expecting you to run five feet to talk to an NPC, the quests incorporate obstacle courses, requiring you to stop and think about how you’ll accomplish the task.Massively

I honestly love how this game looks, and The Forbidden Valley mixes it up with dark colors that contrast much of the rest of the game to create a great looking area for players to explore and quest in. I think that developer NetDevil has done a great job at capturing what makes Legos great…which of course is that they are fun to play with, and Lego Universe is certainly a fun experience. – Games Are Evil

I wanted to know if the game could match my memories of that castle from my childhood. So far, it seems to be doing a pretty good job… I’m impressed by the level of detail that NetDevil, the developer, was able to pack into the game, giving each zone a distinct feel through its quests and setting. Gnarled Forest is full of trees, apes and pirates while the Forbidden Valley is dark and brooding, creating the perfect mood for a world full of ninjas. The zones contain a lot of replay value, and you’ll be constantly revisiting them as you obtain new gear and begin new quests. ZAM

LEGO Universe Pre-Launch Press Bonanza: If you build it, they will come…

LEGO Universe launched last Friday for a special fans-only release period, and boy has the PR team been busy! Over the summer and into fall, we’ve been across the country and back again with the LEGO Universe developers – and that’s not even counting pre-E3 and international happenings. From E3 in Los Angeles, Comic-Con in San Diego and PAX in Seattle, to press meetings in New York and family media day in Colorado, LEGO Universe has amazed and inspired everyone who sees it.

The LEGO Group (creative brick-building toy icon) teamed up with NetDevil (supernaturally talented development team), and collaborated with some of the most imaginative and passionate fans in the world (LEGO Universe Partners, or LUPS for short)… It’s taken 5 years to get here, and the real works just begun, but together this LEGO trifecta has created one helluva MMOG.

TriplePoint couldn’t be more thrilled (or proud) to work with the brightest minds in toys and technology, and finally help launch LEGO Universe this month. It’s been a while since we shared media feedback, so today is a double whammy – first, here are highlights from recent press events and releases. Then check out part two this afternoon, for the latest previews, reviews and such. You can find more LEGO Universe coverage from E3 and earlier in the archives. Continue reading LEGO Universe Pre-Launch Press Bonanza: If you build it, they will come…

Enthusiasm for LEGO Universe Builds at E3 2010: Awards & Impressions

The LEGO Group and developer NetDevil made a resounding splash at E3 2010 last week with LEGO Universe, the upcoming MMOG that will change the way you think about online play.

E3 attendees were able to demo the game live on the show floor and take home customized Minifigures from the “build bar.” Members of the press got a special look at the game’s unique “behaviors” system, which enables players to apply simple programmable abilities to their LEGO creations and literally bring in-game models to life.

As the development team works around the clock to perfect LEGO Universe for an October launch, enthusiasm is rapidly building among LEGO fans, gamers and press around the globe. From hardcore MMO enthusiasts and game industry influencers, to mainstream media, kids and parents, LEGO Universe is striking an imaginative spark in everyone who plays it.

Judging from journalist reactions at E3, what’s not to love? LEGO Universe beat out big names like Final Fantasy XIV and Star Wars: The Old Republic to bring home some of the top E3 awards, proving to gamers everywhere that LEGO Universe is a force to be reckoned with – not just for kids, but for LEGO fans and gamers of all ages.

See what all the cool kids are saying about LEGO Universe at E3 2010, including top awards and preview impressions to-date:

Continue reading Enthusiasm for LEGO Universe Builds at E3 2010: Awards & Impressions

Giving Away Games for Fun and Profit

DDO Unlimited

Since 2008, over 20 Eastern-developed, free-to-play MMO titles have launched in the US, and more will be released before this year is out. The list includes Atlantica Online, Deco Online, Florensia, LaTale, Runes of Magic, and many more. With these titles comes a new way of thinking: free-to-play.

While the Western MMO market has stuck largely with the monthly subscription model, Eastern MMO companies have been successfully giving their games away for years. Instead of relying on every user for payment, they offer in-game perks and items for a small fee (aka: microtransaction) and let users decide how much to spend.

The downside, obviously, is that the revenue stream is somewhat unpredictable. In an interview with Gamasutra, Daniel James of Three Rings revealed that only 10% of Puzzle Pirates players spend money on microtransactions. The upside? Users who do spend money spend an average of $50 per month, significantly more than the average monthly subscription fee. Combine that with reduced development costs, zero packaging costs, and lower barrier to entry for new players, and you have some serious potential.

Considering the number of F2P games that currently coexist in the Asian market, it’s hardly surprising that the microtransaction model can be profitable… but can it truly be competitive in North America?

Continue reading Giving Away Games for Fun and Profit

Social Plays in Networked Gaming

Yesterday, I had the pleasure of presenting at the monthly Social Media Expedition Memphis breakfast meetup. It was a great chance to take a look at “social gaming” from a different perspective, as many attendees knew little about the video games industry, but they were all social media enthusiasts.

The result? An exploration of the connection between video games, technology and social media, and what it all means for marketers. For brevity, I’ll just say that the relationship between gaming and social media is, by all means, symbiotic. For a more thorough explanation, check out the full presentation on SlideShare below.

In such an emerging space, one can never have all the right answers. Let me know what you think – insight, opinions, questions… All feedback is more than welcome!

Social Plays In Networked Gaming by Kate Hancock

View more presentations from triplepoint.