TRIPLEPOINTS OF INTEREST: AUG. 31

This week, we do a deep-dive into the news and controversy surrounding the Jacksonville shooting. This past weekend’s violent events generated much discussion around eSports venue security, whether or not EA took the proper security measures, and whether or not the eSports community played any role in instigating such violence.

In other news, Riot Games finally announces sweeping changes to its company culture and Cyberpunk 2077 garners a massive audience on Twitch.

Fallout and Controversy Follows Shooting in Jacksonville

EA’s Response:

After the tragedy that took place at a Jacksonville Madden tournament over the weekend, EA announced that it would be donating $1 million to victims of the incident, in which two attendees were killed and ten others wounded. The company’s official Twitter posted plans for a tribute fund and livestream on September 6. More details on said charity event will be revealed closer to its occurrence. The announcement was picked up gaming and mainstream press alike, such as Business Insider, Polygon, and PEOPLE.

eSports Venue Security:

The incident has been generating much discussion around security at other eSports gatherings. The Washington Post reported that larger-scale events only sometimes have the “baseline security measures” one would expect from venues that host major league sports and concerts, and that smaller gatherings are another matter entirely. An EVO spokesperson was quoted, promising increased, proactive measures for future events, as their most recent tournament at Mandalay Bay in Las Vegas did not provide metal detectors and bag checks for its first two days. Kotaku reported that a survivor is suing EA, the venue, and the mall that houses the venue for failing to provide adequate security in a space not permitted for large crowds.

The eSports Community and Violence:

Other topics of discussion include whether there may be a link between eSports, gaming culture, and violence. Slate published an interview with Nick Taylor, an associate professor at North Carolina University, who has been studying digital gaming culture for the past decade. Taylor emphasized that the recent “rash of mental illness,” the relationship between masculinity and violence, and ease of access to firearms in the United States are among the factors to blame for the weekend’s awful events, not the culture of the esports community.

Riot Games Responds to Workplace Culture Scandal and Criticism

Hot off the heels of another damning blog post by a former employee, Riot Games has finally responded in full to allegations of sexism, misogyny, and other instances inappropriate workplace behavior. Their statement apologizes to victims, current employees, past and present fans, people considering a career at Riot, and their partners. It also outlines their approach to the revamping of company culture through such tactics as third-party evaluation, investigating and taking action on offensive cases, the establishment of anonymous hotline for reporting such incidents, employee training, and more. The statement was received tepidly by many fans, with a widespread sentiment that a shakeup in leadership is required for a real change in company culture. Polygon noted that, while the company’s first steps are promising, “the road to sustainable change and a healthy environment will be more of a marathon than sprint.” Mashable expressed a similar sentiment. In a statement to ESPN, Riot Games corporate communication lead Joe Hixon stated that, “All Rioters must be accountable for creating environment where everyone has an equal opportunity to be heard, grow their role, advance in the organization, and fulfill their potential.”

Cyberpunk 2077 Gameplay Reveal is Biggest of the Year for Twitch

Developer CD PROJEKT RED held their first, public gameplay reveal for their highly anticipated title Cyberpunk 2077 on Twitch this week. With no prior announcement, the stream managed to garner 459,293 concurrent streamers at its peak on Twitch, and nearly 290,000 on its official stream. Gamesindustry.biz reported that said statistics make Cyberpunk 2077 the seventh most-watched game on Twitch in 2018 (ahead of popular titles such as Overwatch and Warframe), based on concurrent viewership. Viewers and journalists from publications like Forbes and The Verge were wowed by an highly-detailed open world with seemingly thousands of unique character models and destructible environments. The demo also showed a highly detailed character creation system and deep gameplay customization. IGN reported that the developer was nervous about streaming the demo as “it’s basically like committing to what we’re showing, be it gameplay and mechanics, the art, the storytelling, [or] the quests,” but did so due to overwhelming demand. A 4K reposting of the demo on the game’s official YouTube channel received nearly 7,000,000 views.