This week, most of the gaming and consumer tech media focused on roundup pieces for the Game Awards, Epic Games pulling the Infinity Blade series from the App Store, and Daybreak Games laying off 70 employees.
Game Awards Announcements
For the December 6 Game Awards, a number of new games and updates were announced including Zenimax’s The Outer Worlds, Mortal Kombat 11, Far Cry New Dawn, a new Dragon Age from Bioware, Hades by Supergiant Games, and the addition of Persona’s Joker to Super Smash Bros. Ultimate. The roundup of announcements were covered by Polygon, The Verge, PC Gamer, Comicbook, BGR, and more. Most articles provided the list and gave Geoff Keighley acknowledgement of the work he’s done for the show. BGR said “the reason that many of us tuned in was to see all the world premiere trailer and announcements that Geoff Keighley wrangled for the event.” Polygon said, “the evening was densely packed with video games news and announcements, well more than the 10 premieres host Geoff Keighley promised in the run-up.”
Epic Games Pulls Infinity Blade Trilogy from App Store
Epic Games announced that it’d pulled the Infinity Blade Trilogy from the App Store due to it becoming “increasingly difficult” to support. The trilogy was arguably the first AAA mobile experience on iOS. BGR acknowledged the high-caliber series that it was for mobile saying “Eight years ago, back in the early days of the App Store, Epic Games set the world of mobile gaming on fire.” CNET talked about the state of digital mobile games stating “The games’ removal says something about the ephemeral nature of digital games — companies can simply yank anything that’s no longer profitable as they move onto the next big thing.” Apple-centric sites such as 9to5Mac did somewhat of an ode to the series, stating “The Infinity Blade games were a staple of iOS gaming since the first iteration was released in 2011.”
Daybreak Games Lays off 70 People
Variety reported that Daybreak Games, the developers behind “EverQuest II,” “H1Z1,” and “PlanetSide 2,” laid off a number of employees this week as part of a structure optimization. This comes after the studio laid off an undisclosed amount of its staff back in April, shortly after launching its battle royale title H1Z1 out of Early Access. The news was picked up by GamesIndustry.biz, Gamasutra, Polygon, and more.