Travelers Quest

Location-based Games and User Retention

Location-based games have had a number of notable titles over the years, as designers and developers have tried to gamify locations, or localize games, or whichever approach they feel like taking. While there are some notable exceptions, of course, the majority of these titles tend to follow this pattern:

NY Sky sized

TPNY: Staying Connected Through Hurricane Sandy

In the tech and digital entertainment industries, late October and early November traditionally mark a particularly busy time, with product launches left and right, and a major scramble to finalize plans and promotions in advance of the looming holiday season. This year, busy East Coasters were slammed with an additional challenge – Hurricane Sandy, dubbed …

Imitation, Hoaxes, and Halo

It’s said that imitation is the sincerest form of flattery. We don’t feel especially flattered, in this instance, though – you may have seen a hoax circulating recently, suggesting TriplePoint is a part of the Halo 4 review campaign, and making unprofessional demands of journalists. We don’t represent Halo, nor do we represent Microsoft, and …

Also, don't do this.

Mobile Game Design – Don’t Forget the Basics

Congratulations on taking the plunge into the mobile games market! No doubt it’s been a remarkable and difficult journey for you and your game, but the design is nearly perfect, and you’re ready to share your creation with the world. Mobile games have come a long way since we first figured out how to put …

Smithsonian entrance

Part of Me: On the Smithsonian’s Art of Video Games

In the farthest reaches of the Smithsonian, at the end of a dark corridor, was a large screen indicating the entrance to the Art of Video Games exhibit. On the large screen were snippets of video game cut-scenes from various video games, old and new, from Pac-Man to Heavy Rain. What really caught my eye …

E3 Center

Surviving E3 2012

Whether or not E3 is still the games industry’s foremost gathering, or whether that honor has been usurped by shows like GDC or PAX, one thing about E3 remains true every year: It’s nuts. Whether you’re an exhibitor or a reporter, you can expect to run yourself ragged, staying on your feet for hours on end, …

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The Growth of Collaborative Consumption

Many New Yorkers are gearing up for the July launch of Citi Bike, the bike sharing system that gives members access to over 10,000 bikes around the city. By heading to one of over 600 kiosks, New Yorkers can swipe their credit card to rent bikes that can be returned to any other station. Much …

PR Tips for App Developers

The secret to a successful app is a combination of factors, some of which you can control, others you can’t. In order to do well in the oversaturated app marketplace it’s essential to put yourself in the best possible position for success. App success starts with a great idea, it hinges on execution during development, …

Silicon Alley Tips & Tricks, from @benpopper

A Visitor’s Guide to Silicon Alley

TriplePoint New York is often asked about life in Silicon Alley. We get questions such as “what companies do we need to meet, what co-working spaces do we need to check out,” and more from our colleagues and contemporaries on the West Coast. While there are numerous growing technology companies with offices in the “Alley,” …

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Intellectual Property vs Inspiration

A little book hit the shelves recently, called Fifty Shades of Grey.  The racy trilogy by Australian author E L James has spent nine weeks on the New York Times Bestseller List for combined eBook and print fiction.  The sequential two books have been steadfastly trailing along in second and third.  Prior to its success …

DFA

Adventures in Hindsight

The games industry hasn’t been able to get enough of Kickstarter since Tim Schafer and Double Fine managed to pull together $3.3 Million for an as-yet-nonspecific adventure game title. The story has given everybody a new theory about what is possible with regards to game publishing: esoteric designs and genres finally have a way to …