The Gamification of Running

“Gamification” is everyone’s favorite buzzword these days. It’s so hot, that we still use quotes to write it out — “gamification.” Yes, it’s that fresh.

To put it simply, “gamification” is applying game-design thinking to non-game applications in order to make them more fun and engaging. Think Foursquare; you earn points for checking into locations, competing with your network of friends that also use the app for the most points earned through check-ins over a specific period of time.

Outside my role as media maven and gaming publicist, I’m a sweat enthusiast. Yoga, cycling, hiking, I do it all, but my true love is and will always be running. However, sticking to something like an 18-week marathon training program requires a lot of motivation. Enter the “gamification” of running.

I’m an avid Nike+ user. In fact, I’ve been using it for years, long before “gamification” became a part of our daily media consumption. Nike+ uses a sensor to track running distances. The information is then synced online and shared with the Nike+ community and through social media channels like Facebook and Twitter. Users can also set up personal goals for time, distance, or frequency of runs. Additionally, Nike+ has built-in achievement milestones to hit through the program based on total miles run. These levels are broken down by color, going from light to dark. I still get excited each time a legendary runner like Paula Radcliffe congratulates me on hitting a new level.

There are a multitude of similar applications and communities that now serve the same purpose — RunKeeper, MapMyRUN, and TriplePoint’s very own client, Fitocracy. They all help keep runners motivated by providing fun and entertaining ways to keep progressing, whether it’s by hitting achievements, earning points, or sharing completed runs through social networks.

The “gamification” of running. Did you hear that? That was the sound of my worlds colliding.

Social Media in 2012: You’d Better Start Swimming

In the past few years, so much has changed for social media that little of our quaint old landscape remains at all anymore – at least, not as it once was.

Now it’s spread to encompass much, MUCH more than a few social networks. Social media affects every corner of the media landscape – traditional press outlets just as much as blogs.

Spilling Over

And that’s only a small piece of the social explosion – tech companies, web, mobile and app developers, be forewarned. The new generation of consumers is not nearly as interested in new technologies as the last. Forget confusing, varied user interfaces – there is no learning curve for platforms and programs today’s consumer already knows. Free social services with unlimited content, like for a case-in-point example, YouTube…

Teens today would rather use YouTube for music discovery than apps like Pandora or Spotify – even more than the almighty iTunes itself.

It’s all traced straight back to social media and the implications go on for days… If you don’t understand how teens (and other mainstream consumer demographics) are using social media, then you will have a hard time succeeding in web-based business at all anymore. Why? Because it’s no longer just a matter of reaching – or even engaging – fans in social media.

The whole social industry has forced its way to the top of a virtual landscape that once didn’t exist.

Now What?

Now, not using social media to its full potential is a silly missed opportunity. Not realizing you need help is a leading cause of brand drama. (Okay, that was a made up fact, but probably still true.)

Social media is about reaching your most important audiences with messages that SCREAM genuine, relatable thought leadership.

For some, “doing” social media is obvious. But for others – the ones balancing budgets and doling out dollars – the question is all about measuring results. What metrics and analytics are representative of a successful, data-driven social strategy? Answering that is a mountainous task. There is no one right answer. Social media isn’t just about what you do, it’s about how you do it.

Numbers Game

From the PR agency perspective, we’re entering an exciting (and somewhat scary) new era of measurement. Ours is an esoteric craft with typically intangible – though highly influential – results.

Until now, advertisers had their CPPs and CPMs… Web marketers had their affiliate links and traffic analytics… And then we PR folk came in and guaranteed little to nothing numerical… Awkward.

TriplePoint long ago realized the need for SEO driven websites and blogs. We’ve built a system with more measurability than ever for press release distribution, website referrals, measuring influence and sharing information internally. If you’re wondering what any of that has to do with social media – it’s everything.

Now, we can implement these same strategies for social media – marketing and promoting our clients more effectively, and finally having hard, measurable data and results – proof of pass or fail.

Double Trouble

If the next (ahem, current) generation of online consumers gets their news and multimedia through social networks instead of through traditional media… Well then welcome to comboville, because now (and for the foreseeable future), you have no choice but to “do social” and PR. “Old school” generations aren’t going to stop reading USA Today anytime soon, you know.

For more info on TriplePoint‘s social media and content creation services, please contact pr (at) triplepointpr (dot) com.

Hardcore casual gaming: How I learned to stop worrying and love my iPad

I have a confession to make: I was once a biased, prejudiced gamer. I was a zealot on the front lines of a civil war ravaging the United States of Video Gaming. This war wasn’t about the color of a character’s pixels, nor even the content of that character’s coding – it was over the definition of a video game.

I thought that video games were played on corporate-designed consoles and overclocked PC towers of graphical prowess. I was of the belief that a game had to have hours upon hours of immersive content and require a controller, joystick, or other peripheral.

Then, I bought an iPad. I had just joined TriplePoint PR and would be working to help launch a number of iOS games. With newly acquired iOS device in hand, I started digging into the world of mobile games. My assumption was that I would find a market flooded with cute, cartoony, physics and puzzle-based games that wouldn’t hold my attention for more than 10 or 15 minutes each. Boy, was I wrong. Continue reading Hardcore casual gaming: How I learned to stop worrying and love my iPad

Come for the food, stay for the games—an interview with Joystiq Editor-in-Chief Ludwig Kietzmann

While the concept of “media relations” is just one of many key aspects within the world of PR, it is undoubtedly a more crucial component. However, in all our time speaking with journalists and setting up interviews, we seldom get the chance to really question those editors back in a formal Q & A of our own. After agreeing to an interview because he’d “love to inflict transcription on someone,” I had the chance to catch up with Joystiq Editor-in-Chief Ludwig Kietzmann over a San Franciscan brunch where, between delicious cinnamon French toast bites, we discussed his views on where the games industry is going and how PR pros can get his attention. And one more thing, journalists, this transcription thing you all do—I tip my hat off to you.

David: Thank you for taking the time to chat, I’m sure you’re very busy. You are busy, right?
Ludwig: Umm…I don’t think I have anything to do today. I was going to do my laundry; I probably wanted to clean my apartment.

D: Were you going to do anything with the website at all?
L: What website? Oh crap, that thing… I better go.

D: Well first off, you’re brand new to San Francisco in a sense. You’ve been here how long now?
L: Well I’ve been here multiple times through 6 or 7 years, I usually cover GDC, so I’m familiar with the city but this is my first time living in it. I’ve been living here for about two months and, in one of those months, in the apartment that I’m going to stay in forever.

D: Forever? Sounds like you’ve staked out your district, very cool. Why San Francisco? You came all the way from South Africa, you could have went to New York.
L: I could have. I could have gone to any place in the middle of U.S—Chicago. I could have gone to Las Vegas or Miami. San Francisco seems like the obvious choice because it’s really the industry hot bed. I mean I think there’s a lot of contacts here, a lot of events, a lot of coworkers… oh yeah Dave Hinkle – he works here, it’s nice to have some back up for him rather than have him cover everything.

D: Dave Hinkle… I don’t know about that guy sometimes [laughs].
L: I don’t know, I’m getting to know him for the first time now [laughs], and in close proximity. But like I said, it makes sense to me. We needed someone to cover the news cycle in this time zone because we try to have this side updated throughout most of the day. It slows down obviously when everyone goes to sleep, that’s really convenient. And the city, it’s one of my favorite cities in the U.S. Of all the major cities I’ve visited, I really like this one. I like the weather. I like the architecture, the very nature of the neighborhoods.

D: You’ve been in this… game, as it were, for quite a long time. What are some of the favorite types of games you like to review? What are your favorite genres, if you had to pick a few?
L: I like a lot of genres. I wouldn’t specifically lock myself down to specific stuff because, usually, I’ll be interested in certain aspects of all kinds of games. I find it that the games that are most fun to review are the ones that are sort of middle-of-the-road. We could sit down and write a dashing review like, “Oh my God this game is amazing. It blew my mind, it blew all parts of my body, I can’t believe that the amazing stuff of this game is almost perfect.” Or the game was like, you slam it because you hated it, you hated everything about the game. Those kinds of reviews come out really easily but the ones that are, you know, a little bit more mixed, you really have to think about what you’re going to say. How are you going to convey what’s good and what’s bad about it, sort of give the game a fair chance to be judged whether or not it was successful or what it wanted to do. Those games are the most interesting to review, and those are usually my favorite games—ones that are bold but imperfect.D: What is it that you would want to see more of from developers and publishers, from a journalistic standpoint? What can they do to help you guys do your job? And also from the development side, is there anything that you would like to see that hasn’t been done yet or something that you don’t see enough of?
L: If they want to make my job easier, they would let down some of the barriers. There are many channels you need to go through, which are very regulated and strict and slow. Giving us the access to games and inviting us to studios, showing us how the game is made—we don’t necessarily have to write about everything, we aren’t looking for every single little detail to throw on our front page—we want context and see how a game is shaping up; it increases our understanding of the game. That’s how Hollywood works; Hollywood doesn’t keep quiet about certain aspects of the movie. Like “we can’t tell you who is the actor, we know who it is, but we aren’t going to announce it until two weeks before the movie comes out.” That never happens with Hollywood. They are excited to talk about their movie. I want game development to be like that, more open so that we can see stories that are interesting, have some more transparency so that we can spot those things and write about them and aid the profile of the game; I think that’s a win-win scenario.

As for development, I think the biggest danger facing popular big-budget games right now is that it’s sort of designed by a committee. I feel like there are so many factors that need to be considered in terms of budget, and reach, and satisfying the audience. Studios are almost too terrified to try things that might rub ten percent of the players the wrong way. What may have been an interesting idea gets watered down because there is a need to placate everyone. That pipeline of game design which goes through a bunch of people who test the game and make sure that everyone will be happy with it—that makes a good game, it makes for a good game design, it’s important but you could really stomp some of your passionate ideas flat though. You lose out on spikes, and I think games with spikes that maybe rub you the wrong way sometimes will make you feel some kind of emotions whether it’s frustration or elation. That’s something that you lose when you smooth it all out and put it on a nice curve. Those games are valuable, but I think that the expensive crazy ideas are something that will eventually lose. We’ll see [crazy ideas] in indie games…

D: Definitely. There’s been a huge surge of those in the last couple of years. We’ve seen Limbo, Braid, we have Fez coming out, there’s a lot of creativity out there from a lot of developers that aren’t afraid to try things because they don’t have that high budget. They also don’t have those fans.
L: Exactly. The only studios that maybe don’t get enough credit for making crazy big budget games are some of the Sony studios, like The Last Guardian and Shadow of the Colossus. Those are unusual ideas to be spending a ton of money on. Mass Effect, I think, deserves more credit because they are spending a lot of money…

D: Are you saying they don’t get enough already [laughs]?
L: They are spending a lot of money on things that players might have not even seen. That is the most impractical kind of game design that there is. I would be very surprised if we kept seeing games like Mass Effect, like especially to that scale. Ubisoft Montreal, honestly, they do a lot of sequels but one of their games is a historical action game with multiplayer. You know, Assassin’s Creed. Yes, it’s a popular franchise but, in the grand scheme of things, it’s a very unusual concept and they went with it and that is something to be celebrated.D: Tell me, what is the most outrageous pitch you’ve ever received? There’s got to be one out there.
L: You know, there was one recently where someone pitched us interviewing Vern Troyer because he’s a gamer, he can totally talk about games—he has opinions about games, “wouldn’t that be fun to talk about on Joystiq dot com?”

D: So does Ice-T!
L: Right, so does everyone who’s played a game. But because they’re a celebrity now it becomes a pitchable thing.

D: But he is probably the shortest person you might have interviewed.
L: Oh, you know, I should have gotten him because I definitely want to interview someone who is shorter than I am. For once.

D: Where is the game industry headed right now? There’s been a lot of news lately, what are some of the trends that you’re seeing? How do you think gaming will evolve as an industry within the next 5 years?
L: Umm, I think better graphics—I’m kidding. Better algorithms, cooler AI… no, kidding. What’s going to happen I think is that we’ll see a lot more established franchises transition into venues that you don’t normally associate them with, like iPhone—which is a super wide platform—free-to-play stuff, casual-oriented stuff… you’ll see that happening because I think the elephant in the room of the game industry, as it were, is that there are way too many games and you run into the point where there’s a limited pool of resources from your customers that only have X number of hours and X number of dollars in their bank account. Whenever someone buys a sixty dollar game it means they’re not buying the four other games that came out on the same day, and that just isn’t sustainable. And that’s why you’re seeing studios going under, like Bizarre and Black Rock Studio, because that sort of system is rejecting them even though they still have good products and the critical acclaim is there, and even sometimes the marketing is there yet it doesn’t work because you’re just dealing with limited resources.

D: And too many choices.
L: And that’s the problem, the industry is sort of almost over-delivering for the needs of the players and if they could just scale back—not necessarily the ideas—but just scale back in terms of the quantity of games they put out and that some executive approves, because they think it’s a hole that needs to be filled in the market… that’s the problem, that’s why platforms like iPhone are ultra-wide and easily accessible to many people who are more supportive of more games. I don’t think you’ll ever lose hardcore games because the people who make them want to make those kinds of games, you know, just as a creative impulse.

D: So for the PR pros out there, what kinds of subject lines get your attention? Is my “all caps and lots of exclamation points” system not working out for you?
L: [laughs] So, here’s an important thing—and you’ll be surprised that this does not always happen—having a game title in the subject line. I need to know that I’m reading about a game, I need to know that immediately. I think subject lines that are tailored to me, and by people who understand what Joystiq usually covers, that’s how you’ll get our attention. We get a lot of headlines and stuff, or emails and pitches, of things that if someone had read [Joystiq] they would know that we would never write about it.

D: Any examples that you can think of off the top of your head?
L: Like movies, I get stuff about movie stars being in town and if I’d like to interview them and I’m like “well no,” obviously, because we don’t do that. We have a hardcore focus on Joystiq so I think that should guide pitches coming in. Having a prior connection with a public relations person also helps a lot, don’t just kick down my door with a pitch immediately, introduce yourself and tell me who you are and what kinds of games your company is dealing with…

D: You mean, have manners and be proper?
L: Right! And set some sort of context before you blast some email at me, if I know people I’m looking out for emails from them and I know what they represent and what they’re interested in; that’s really valuable. And if you’re wacky, just make sure that you’re not so wacky to the point where it becomes hard to decipher any information from your email.

D: Well that’s about it, thanks for your time! Anything else you’d like to add?
L: Be optimistic! Exclamation point!

Get Your Life In Order With 6 Web Apps

Though many people believe that the web is an ever-growing distraction, many startups have popped up that are seeking to do the direct opposite. In fact, I’ve found that there’s a large crop of great websites that exist to focus your time, bringing peace and harmony to the maelstrom of tweets and Facebook updates that are your digital life. By investing a little time into them, these web apps could easily win you back hours of your time – they have for me.

Get Organized

WorkFlowy (free) is a devilishly simple task organizer built on the principle of the bullet-point. Type in something, then create subcategories for each element. For example, you could create a ‘Personal’ point, then create sub-points for each part of the house – say, ‘dog,’ ‘food,’ ‘housekeeping’ and so on. Then you can separate that entirely from a ‘Professional’ category – breaking down into different categories and clients. You can hashtag different yet thematic points and search through your entire WorkFlowy account. Furthermore, you can minimize everything and focus on one specific point – and break that one down too.

Todoist (free, $49 for premium) is also a similar yet slightly more powerful task manager – with the ability to create reminders and color-code your life’s travails.

Get Help

FancyHands and Zirtual are two options for buying the time of reliable personal assistants, with prices ranging from a few tasks a day to a dedicated assistant that you can phone and text to get things done. While many people will say ‘what do I need an assistant for?’ having one around can help delegate tasks that you otherwise would spend hours of your day on. For example, I have used FancyHands to get a very deep understanding of what particular writers have covered over the extent of their working lives – making me better at pitching and a more pleasant PR person to work with.

Quora is a question-and-answer community – like an adult version of Yahoo! Answers, and a very reliable way of having knowledgable and relevant people answer queries related to very specialist subjects. Furthermore, questions often pop up on Google Alerts – meaning that if you’re really curious about a particular company, someone will invariably join in and help you out.

Get Connected

GetHuman is at its most basic a directory of the quickest ways to get through to a human at big companies. It has now matured into a service that will actually wait on hold for you and call you when the other party is on the line. For anyone who has had to cancel or change their phone service, this is heavenly.

 

Marketing at SXSW: Go Big Or… Don’t?

This was my second year attending Austin’s SXSW Interactive and I’m surprised to say that I was quite blown away with the growth in attendees and content, even from just one-year prior. There was something for everyone: Nike+ court to get your slam-dunk on? Done. Free BBQ Tacos with wet wipes and antacid accompaniments? Easy. A chance to smash guitars with The Office’s Rainn Wilson? Of course!

The “I’m impressed!” neurotransmitters are stimulated to exhaustion and you still keep coming back for more- wanting bigger, better, shinier, free-er things (meanwhile causing increased use of neolexia). No doubt these big flashy exhibits and parties may momentarily grab your attention, but, to be honest, it was the low-budget marketing, random acts of kindness, and the truly personal touches that left the lasting mark for me. Here are a few of the companies that left a positive impression on me without having to throw down lavishly.

  • AT&T: You’re short one important email, or Foursquare badge to be earned, when you notice a blinking red battery…<gasp> and it’s only noon! We’ve all been in this terrifying 21st century situation. Thanks to AT&T this year, you didn’t have to be – the company offered free cell phone charging stations in guarded lockers. Now that’s some bang for your (marketing dollar) buck!
  • Uber: While they already have a rapidly growing and loyal fan club, it wasn’t Uber’s clever SXSW on demand BBQ that got my attention, it was the team’s generosity. As the happening Crosswa.lk house party came to an end, our TriplePoint group had a realization – we are far away from anything, it’s raining cats and dogs, and the place is overflowing with people (aka cab-hunting competition). Just as we were about to lose hope, our newly befriended crew from Uber swooped in like a team of Robin Hoods, giving us a ride back to civilization… and winning my business.
  • ToutApp: Tout pulled the best marketing move of all: a product that is actually useful. While SXSW was the beta-testing ground for all manner of apps focused on sales and networking, Tout’s iPhone app shone because it’s as powerful and ubiquitous as email itself. The company recently did a blog post on how Tout can replace business cards (go green!), but it doesn’t have to. Even with traditional business cards, using Tout can dramatically speed up sending and following up on emails. The service is much more than an iPhone app – even if you don’t have an iOS device, Tout offers tight integration with Gmail, SalesForce, and other email clients and CRMs.
  • Netbase: Ice cream cart and t-shirts proclaiming, “We know what women want” (which apparently is ice cream)… in order to promote their product and panel session the following day. Now they have grabbed the attention of both men and women. For a Ben & Jerry’s sampling, of course I’ll tell you what I want. Good move, Netbase.
  • (Honorable mention, but disqualified due to large Google budget) Schemer: (Which I didn’t realize WAS Google until after-the-fact…very clever), had me remembering their name by giving me a mustache. Computer program connected to a small Polaroid printer and voila! – Shockingly realistic image of me with a ‘stache (probably not unlike what my dad looked like in the 70s). Potentially regretfully attaching below.

All in all, no matter the size of your budget you don’t need to feel overshadowed by the Fortune 100 throwing down the (thousands of) Benjamins… Hire well and be creative and you’ll still come out on top.

 

 

5 Productivity Tools for PR Pros

It’s no secret that today’s PR pro faces substantial challenges. The advent of social networking and the continued proliferation of blogging have proven highly (warning, buzzword!) disruptive to the field, creating countless new influencers in virtually every industry. What’s more, influence is increasingly determined not by the publication one writes for but the ability to share and promote content through social media… thus influencers may “live” on any number of different platforms.

In essence, while an article in the New York Times is almost always valuable, true awareness is more likely to be driven by a critical mass of buzz from specialized, focused blogs (enthusiasts) and linking and discussion via social media.

Tasked with generating this buzz, the onus is on PR to filter through immense amounts of information and decide who to talk to and how. But with new influencers and ways to communicate popping up daily, as well as an unforgiving 24/7 news cycle, this is no simple task. The effective flack must be a lightning bolt of efficiency.

Luckily we no longer have to rely solely on cavernous cups of coffee to give us the edge we need. An ever-expanding internet may bring new challenges, sure, but also tools that allow us to be quicker and smarter than ever. Below are 5 of those tools I love for their ability to help me do more with less time:

Continue reading 5 Productivity Tools for PR Pros

5 Tips for Building your Gaming PC, Continued

Earlier this week, I wrote a blog post that outlined 3 things to consider when looking building your own gaming PC. Part 2 of this article covers the two remaining tips for constructing your PC and getting it up and running.

Part 4: Setup and construction of your PC. You’ve now picked out your parts; you have your core components unboxed and are ready to create the monster that will be your gaming PC. The most important first step that many people skip over is making sure all of their ordered parts work, specifically before you begin to put your parts into your case. It is extremely important to take this first step because it is much easier to test and swap out non-working parts before they are secured into your case.  Important side note: make sure to ground yourself to avoid harming your computer parts with electrostatic discharge. In addition to this, anytime you are connecting or disconnecting parts, unplug your power supply from its electrical source, and ensure that the switch on the back is in the “off” position.

The next step is to connect your core components to your motherboard. This includes your processor, heatsink, video card, RAM, primary hard drive, and power supply. For your processor, make sure you read the instructions and set up your processor in the correct pin slots. Similarly, there are specific slots to put your RAM sticks in. All motherboards are different, so consult your included motherboard booklet to find the correct ones. For your PSU, make sure you run power to the 24-pin connector, and the 8-pin power connector to your mobo, as well as the power connectors on your graphics card.

With everything set up outside of your case, it will look something like what is picture above. In order to make sure your parts work, you will need to close a power circuit on your mother board. You can use the end of a screwdriver to do this, closing the circuit and connecting the two points on your motherboard panel titled “power switch.” I have included a picture here to show you what the two power pins look like in the mobo booklet as well as on the mobo itself, which are highlighted in red.

Note that there are only two pins you should be connecting, and the panel is located on the lower right corner of your motherboard. After you touch the metal end of a screwdriver to these two points, your computer should start up. You’ll notice the heatsink fan, PSU fan, and GPU fan all begin to spin, as well as various lights on your motherboard coming alive. If any of the fans are not spinning, turn everything off by flipping the switch on the back of your PSU and recheck the connection of your cables and parts.

Once you ensure that all of your parts are working, you should disconnect your entire out-of-case setup, except for the processor/heatsink, and begin to put your parts into your case, starting with the motherboard. Once the motherboard is in and secure, you can connect your PSU, GPU, RAM, hard drives, DVD drive, case fans, and case buttons to your motherboard. All motherboards differ from one another, so if you are unsure of where or how to connect a certain part, consult your motherboard user manual. Additionally, you can leave a comment on this article and I will do my best to address your concerns myself.

You’ll want to take your time in hooking everything up to ensure proper cable management. This will help prevent your parts from heating up and improve your case airflow. As often as you can, run your cables through the back panel of your case to reduce clutter around your core components. Once you have all of your parts in, put those case panels back on and hook up your mouse, keyboard, and monitor(s). Before you’re ready to game, there is one last step you need to take.

Part 5: Get your machine running. Once your computer is up and running, you’ll need to get all of your vital programs installed and running. For newer machines, you’ll want to install a 64-bit version of Windows. If you opted to get an SSD, make sure that you select to install the Windows OS on your SSD and not your internal hard drive. Once Windows is installed, you will be to install important drivers and BIOS. Your motherboard should come with a CD that has all of the software you need. Be wary of installing all of the software that is included on your disc, as some of the programs aren’t needed. All motherboard drivers differ, so if you’re unsure of what a specific driver does, Google your motherboard manufacturer with the driver name to find out more information. On top of your motherboard drivers, make sure to install the latest graphics drivers for whatever GPU you use. While your GPU may come with an installation disc, the driver in there will likely already be outdated. It’s also important to mention that if you are installer a newer graphics driver, you should completely remove the previous driver before installing the new one.

Once you have your important drivers installed, you can begin to put on software that will enhance your machine. For Antivirus software, I like to use Microsoft Security Essentials, as it is a low memory anti-virus that is free for Windows users and performs phenomenally. Additionally, you’ll want to install Malwareytes and Spybot: Search and Destroy. Both are great programs that should be run every two to four weeks to ensure that your computer stays spybot and malware free.

The other software you should put on your computer depend on your personal computing habits. When you are looking to install all of your software, unfortunately, it can be difficult finding all of the correct installers from each respective website. A great tool to use in order to easily install numerous software programs is Ninite. In a nutshell, Ninite is an installer aggregator: you select which programs you would like to install and Ninite then makes one simple installer, which will include everything you’ve chosen. Note that in order for your Ninite installer to work, you will need an internet connection.

Once your software is set up, it’s time to game! If you have any experience with gaming at all, you’re likely familiar with Valve and their gaming portal, Steam. If you aren’t, Steam is a one-stop-shop where you can buy, download, and play almost any PC game available. What’s great about Steam is that you can take your account with you anywhere, enabling you to log-in to your Steam account on any computer and download/play your games.

You are now a PC gamer; congratulations! Take solace in the fact that you can play almost anything, and at any point can upgrade your system to enable a better gaming experience. If you have any questions about setting up your PC or would like recommendations on parts to get, let me know in the comments.

Happy Gaming!

PAX: The Indie Game Developer’s E3 Expo

With millions of marketing dollars hard at work on games like Call of Duty and Mass Effect, do independent developers stand a chance? You bet! The games industry has reached an interesting period where consumers have begun to actively seek out indie games. Is it because traditional big-budget titles are sorely lacking in innovation? Are today’s indie gems fulfilling a need through their willingness to take risks with gripping, heartrending tales like Freebird Games’ To The Moon? Or is it simply because there are now popular trade shows like the Penny Arcade Expo (PAX) that let developers bring the games face-to-face with their target audience? It’s very likely a combination of the three, but PAX is the puzzle piece that has put the power directly in the hands of these indie studios.

According to the NPD, in Q4 2011 consumers spent $3.3 billion dollars in games outside of traditional boxed products. That includes “used games, game rentals, subscriptions, digital full-game downloads, social network games, downloadable content and mobile games,” and downloadable gaming plays a large role in this figure. Interestingly, SEGA, one of the larger publishers attending PAX East 2012, is showing eight titles at the show this year, including games like Jet Set Radio and Hell Yeah from smaller developers, while showcasing only one boxed retail game.

With a price tag of around $2,000 for 10’x20’ booth space and an attendance of about 70,000 at PAX East in 2011, PAX is the sweet spot for indie developers. At a show like this, not only can they meet their existing fans, but it’s also much easier to garner new fans, and even shake their hand, too. It’s hard not to feel special when given a chance to meet the actual creator of a game and offer feedback and encouragement. Attendees of a show like this are some of the most passionate fans, making PAX ideal for viral, word-of-mouth excitement.

Having attended PAX East since it originated in 2010, I’ve noticed a few trends – the ratio of big name studios to fresh new faces is almost 1:1, and nearly every booth location can be good real estate. A spot beside a booth like Rockstar Games may at first seem intimidating to a small developer, but with long lines wrapping around the booth, con-goers will quickly move on to the next shiny booth that catches their eye, willing to trade some play-time for feedback.

Traditional gaming expos like E3 cost developers hundreds of thousands or even millions of dollars; journalists have limited time and resources to cover a slew of smaller titles that don’t generate the same attention as the AAA games. For these reasons and more, PAX has become an affordable, welcoming trade show that lets developers bring their games directly to the players. In fact, top-tier gaming press attend PAX to cover and discover the latest and greatest in indie gaming. It’s one of the few showcase opportunities where you’ll see indies honored right alongside their big-budget buddies.

TriplePoint will have a ground team at PAX East this year, manning booth #368 for Paradox Interactive and booths #548 and #448 for SEGA. Follow us on Twitter and send a shout-out if you see us or if you’d like to meet up!

Stephanie – @tigresaa  |  David – @dasupa1  |  Dustin – @DustinBlackwell  |  Ryan – @ArrrMo

5 Tips for Building your Gaming PC

What Not to Do...

Launched by Pong 40 years ago, home gaming has become a staple in millions of households worldwide. Whether you’re a mobile, console, or PC gamer, the evolution of technology will continue to make all forms of gaming available to the masses.  Newer, better technology will also become cheaper, which will enable a wider audience of gamers to really immerse themselves in their hobby of choice.

While the points can be argued until the end of time, I believe best way to really experience and immerse oneself into a game experience is through a PC. Contrary to popular belief, PC gaming is not dying, and PC gaming provides a more customizable experience in terms of settings, and ease of use. In addition to this, the graphical capabilities of PCs far outweigh those available on current (and most likely future) generation consoles.

Building a gaming PC is tough, with many different parts that are combined to breathe life into a gaming monster.  Along with providing a sense of do-it-yourself satisfaction, building your own gaming PC is one of the most rewarding experiences for any hardcore gamer or technology enthusiast. Since there are many intricacies involved in creating that perfect gaming PC, I’ve created a list of 5 tips to help everyone, from budget buyers to PC aficionados, in making their perfect PC.

Step 1: Know your budget. There are a million different parts you can buy for your PC gaming machine, which makes for millions of different combinations. The great thing here is that building a machine on a budget is totally possible. I recently helped a friend build a mid-tier gaming machine for around $700, while on the flip side I built a top-of-the-line machine with literally the best parts I could buy via newegg.com just for fun. The cost? A cool $7,299.91. I did this just to prove how vast a difference there is with what you can build.

Another important thing to consider for your budget is whether or not you already have a mouse, keyboard, and monitor. A good gaming mouse and keyboard combo can cost around $120, and a single 23” LCD monitor will run you around $160, but these are one-time purchases that will last around 3-5 years or longer if cared for properly. When you are next upgrading your PC, you will likely continue to use the same mouse, keyboard, and display.

Step 2: Pick your pony (company). There are two companies that manufacture central processing units (CPUs): Intel (Integrated Electronics Corporation) and AMD (Advanced Micro Devices). Techradar has a great interview article that very thoroughly looks at the Intel vs. AMD debate.  Personally, I have always gone with Intel processors, which are more expensive but are better for overclocking. AMD CPUs are great processors at a cheaper price than most comparable Intel CPUs. In the end, it usually comes down to personal preference and who has come out with the latest CPU. No matter which one you pick, make sure you pick the corresponding motherboard (mobo).

Just like CPUs, there are also two companies to choose from when looking at graphics processing units (GPUs a.k.a. video cards): NVIDIA and AMD. NVIDIA cards focus on providing a 3D gaming experience to gamers via additional hardware. While 3D can seem like a gimmick to some, I was extremely impressed by Batman: Arkham Asylum at this year’s GDC using NVIDIA 3D. NVIDIA also just released their Kepler series video cards, which currently beat out AMD’s 7990 series as the fastest video cards in the world and for the first time allow 3 independent displays to be run from one NVIDIA card. AMD cards, on the other hand, offer something called Eyefinity through their software, which allows gamers to plug 3 monitors into one card and get a 180-degree view of whatever game they choose to play. While setting up Eyefinity can be difficult, it provides a one-of-a-kind gaming experience that really immerses you into whatever you are playing. Flying a jet in Battlefield 3 and seeing an enemy flank me through the periphery of a side monitor was a jaw-dropping experience.

In the end, it comes down to personal preference and budget. Certain NVIDIA cards are cheaper than their AMD counterparts, and vice-versa. Remember, too, that if you want to fully utilize your video card, you will need 3 displays for your AMD card to run Eyefinity, and a 3D compatible 120Hz monitor for your NVIDIA card to run 3D. 

Part 3: Pick your other parts. Since we have already covered CPUs and GPUs, we want to also look at other core components that make up computers. The most important part of a computer after the CPU and GPU is the Motherboard. As mentioned before, you’ll want to get a mobo that corresponds with your chosen CPU, be it Intel or AMD. Another thing to check is that your chosen mobo has the same socket number as your processor. For example, Intel has LGA 1155, 1156, and 1366 sockets, among others. If your CPU is an LGA 1155 socket, then you want to be sure your mobo supports an LGA 1155 socket. Other than that, ook at the SATA (Serial ATA) speed of your mobo. Most new boards will be SATA 3.0/SATA 6Gb/s. In very simple terms, the SATA number is the speed at which your hard drives will communicate with your motherboard and thus the rest of your computer. The higher the SATA Gb/s number, the faster things will run. Additionally, if you plan on using more than 1 GPU, make sure your mobo has enough PCI-e slots to run your GPUs. Asus and Gigabyte both make quality mother boards that are a great value.

Talking about SATA types brings us to the next vital part of your gaming PC: the hard drive. There are current two main types of hard drives, Internal Hard Drives and Solid State Drives (SSDs). Internal hard drives have moving parts, which can cause a lag when your computer performs certain operations. Internal drives are also relatively inexpensive, and are standard in most pre-built desktop computers and laptops. Solid State Drives have no moving parts, and thus much faster than internal hard drives. Most new ultrabooks (laptops that are extremely thin and fast, like the MacBook Air) come stock with SSD drives. Going from using an internal hard drive to an SSD is like night and day in terms of how much faster your computer speed and response rate will be.

My tip for building the best gaming PC is to buy a 60-120GB SSD to run your operating system (OS). This makes it so that all of the main tasks completed by your computer will be done much more quickly. Since you will be limited on space, you can then buy an internal hard drive to store your music, movies, and other large files. Make sure to get an SSD3 drive as they are the newest and fastest SSDs available.

When building your gaming PC, a big decision to make is what size case you want to have. The main difference between case sizes is not only size, but cable management and air flow. While significantly larger, full tower cases provide better airflow for your parts that are likely to become very hot, like your CPU and GPU. If you’ve got the space and extra funds, I always recommend getting a full tower case.

For power supplies (Power Supply Unit, PSU), there are a few things to consider. A regular PSU comes with all of the connection cables already attached, whereas a modular PSU comes with fewer cables attached, but enables the users to attach additional, included cables, should they need to. Newegg has a very handy Power Supply Calculator which you can use to figure out just how much power you need for your new system. There are a lot of cheaper PSUs that look nice but don’t perform well, so stick with brands like Cooler Master, NZXT , Thermaltake, and XFX to ensure you are getting a quality PSU.  If you’re going to be running more than one video card or any additional cooling, it’s better to have a higher wattage for your power supply.

The last parts you need to complete your gaming PC are Random Access Memory (RAM) and a CD/DVD Drive. RAM is additional memory your computer uses to perform intensive tasks. If you plan on doing any heavy photo or video editing with your machine, I would recommend grabbing 12GB or 16GB of RAM to ensure a smooth experience. For gaming, 8GB of Corsair Dominator or Corsair Vengeance will do the trick. Make sure your RAM frequency is compatible with your chosen mother board to avoid an unnecessary headache. Additionally, if you ever opt to upgrade from 8GB to 16GB, make sure the second 8GB you buy is the same make and type of the first 8GB you bought.

While they are becoming more obsolete, for desktop PCs I think it’s still important to grab a CD/DVD reader/burner for when you do get the occasional physical copy of a game to install. In addition, it’s important to get an aftermarket CPU Fan (heatsink) or liquid cooling for your CPU if you plan on overclocking your PC. A heatsink is like a radiator for your CPU, and while all CPUs come with a stock heatsink, these cannot handle the massive heat generated from an overlocked PC. If you try to overclock your CPU without a heatsink or liquid cooling, you could damage and possibly ruin your CPU.

That’s it for steps 1 to 3. Check out the follow-up article with steps 4 and 5: how to assemble your PC and how to get yourself up and gaming.

 

Window-Shopping: Whether to Put Your Game in a Browser

You’re getting ready to unleash the best game ever upon the unsuspecting public. This game is addictive, clever, charming, challenging, and fun as hell. The design is coming together nicely, the art is jaw-dropping, and your focus testers love it – even your mom loves it, and she doesn’t even play video games. All anybody wants to know at this point is, when and where can I play this thing? So, what’s your answer – can they download it, or can they play it in their browser?

Before you answer, take a moment to consider the major differences between releasing a browser-based game and a dedicated, standalone application. Better yet, take a moment to consider how many differences don’t exist between the two as of recently. Browser games have come a long way since the Bejeweleds and Desktop Tower Defenses of the world first began to appear. Not only have programmers gotten more out of Flash, but new platforms like Unity, Silverlight, and HTML5 now allow for the kind of rich game visuals, animation, and sound that one would expect from standalone games. The Chrome Web Store, in fact, offers a browser version of Bastion – graphically and functionally identical to its Xbox and PC counterparts – that will run in one tab while you read this blog in another.

Bastion in a Browser

If browser games can deliver everything that non-browser games can, is there a difference at all? Why shouldn’t everybody go with the browser route, and all of the accessibility and compatibility that comes with it? The answer is because, as capable as the browser may be, it is still a platform that isn’t a perfect fit for every game. It’s an issue of presentation: not everybody wants to browse and play at the same time.

Think about the word “Browse.” Merriam-Webster defines browsing as the act of “looking over casually,” or “to skim through.” While most of us frequently use a Web Browser throughout our days with a bit more purpose or direction, the meaning still applies. How many tabs do you have open right now besides this one? Five? Ten? A few dozen? The modern browser user is accustomed to multi-tasking, frequently changing focus and giving each tab only as much attention as it absolutely needs.

Framing and presentation are an important part of an experience. You wouldn’t want to watch Schindler’s List or The Shawshank Redemption at a matinee full of laughing children, nor would you want to try to take in van Gogh’s Starry Night through a telescope. When you play a game in a browser tab, you’re engaging in casual gaming. This isn’t to say that browser games are inherently “casual games” –we’ve already established that browsers can deliver “hardcore” games like Bastion, or 3D MMOs like FusionFall, or games from any genre. It’s that you are playing the game casually, giving it half your attention, and allowing for perpetual interruptions from the rest of your desktop.

This is appropriate for any number of games: any title meant to be consumed in brief, bite-sized chunks of time, or any turn-based affair makes a perfect fit in a browser tab. Being able to flick over to a simple Facebook game like Solitaire Blitz or Triple Town, play for 90 seconds, and jump right back to another task is wonderfully convenient. There are even games which stray towards the “hardcore” side of the fence, with tricky gameplay and emphasis on immersion and difficulty, yet are broken up into discrete instances or turns. For the typical multi-tasker, these experiences are great diversions to keep open alongside their email and news feeds.

Other games, however, demand the full measure of their players’ attention. How is a game like Deus Ex expected to establish the suspense of stealth or the intensity of a firefight if the player keeps glancing up at his Twitter feed? Who would want someone on their Modern Warfare team who kept idling during the match in order to read a new round of Huffington Post articles? There is a reason these games typically run in a full-screen format. More than just idle diversions, these are experiences that are trying to establish stories, characters, and moods, and you’re doing them – and yourself – a disservice if you’re not paying attention.

Some may argue that many browser games, from the average Facebook farming facsimile to the aforementioned Bastion, also give players the option to run in full-screen. If that’s the case, however, then the entire question of presentation is rendered moot. If a game operates as a discreet, non-streaming download, and occupies your full attention when in use, then the only real differences are technical – is your delivery mechanism a browser, or some other digital distribution platform like Steam or Impulse? Which one will provide you with the biggest audience? Is your company able to build a game that fits into HTML5 or Unity, or will you have an easier time developing your own code structure?

As technology improves and these differences continue to evaporate, the question of presentation will remain as the deciding factor for your game. To those who still doubt the value of environment and framing, consider the famous experiment run by the Washington Post, involving world-renowned violinist Joshua Bell playing anonymously in a Metro Station, to the utter indifference of a thousand people. Now, imagine that you’re Joshua Bell, and the game you’ve crafted carries the majesty and spirit of Bach’s “Chaconne.” Do you present it in a proper symphony hall setting, or does your audience pass right by because it’s just one more bit of fluff in their busy day?

Being Intentional About Your Message

I’m reading through the Hunger Games series right now because, at this point, how could you not? In the ninth chapter of the first book, main character Katniss has just been chosen as a tribute, or contestant, in the annual Hunger Games where members from each district fight to the death. The Games are held each year by the Capitol, the presiding ruling class of Panem, to keep the lower-class citizens in check and assert their power. Wait a minute: is this a metaphor for Corporate America? Is every company competing in their own twisted version of the Hunger Games?

In the book, tributes go through a beauty pageant-like contest before entering the battlefield to win the favor of Capitol sponsors, who can send gifts during the Games to assist in the competition. But as she prepares for her first public speaking appearance, it becomes wildly clear: Katniss Everdeen has a PR problem.

“I’m trying to figure out how we’re going to present you. Are you going to be charming? Aloof? Fierce? So far, you’re shining like a star. You volunteered to save your sister. Cinna made you look unforgettable. You’ve got the top training score. People are intrigued, but no one knows who you are. The impression you make tomorrow will decide exactly what I can get you in terms of sponsors,” says [advisor] Haymitch.

How Katniss positions herself at the beginning will affect how much sponsors will give her throughout the competition. Though she might be technically skilled, people still want an image they can easily connect with. For startups, the same advice applies.

Even though your startup’s product might be amazing, how you position your company can greatly impact the attention you receive from investors, especially if you’re eyeing that grand prize: an exit. To go even further, imagine how much more of an impact you make when your position is pre-meditated and intentional. It means that much more to your company in shaping its identity, and it means a whole lot more to your audience. Are you the “fastest growing startup with a quirky personality” or “the brand that sells a lifestyle of thinking differently?” You might be tempted to go with the flow, figure out messaging when you’ve perfected the product and solidified your business model. Chances are you’ll be so busy you won’t have time to think about it.

It’s best to have the defining characteristics of your company set from the beginning. Instead of allowing the press, users, and influencers to form your corporate identity, create it yourself. Be intentional about creating it and letting people know about it. Remember to be consistent, bring it up in every interview, place it on your website, and make sure it’s included in your elevator pitch. Performing this exercise at an early stage of your startup can help you go a long way when it comes to public perception and identity.

Right before the start of the Hunger Games, Katniss solidifies a strategy with her prep staff: her fighting spirit is her shining feature and sets her apart. Every story she tells in an interview and how she acts in the Games speaks to that particular feature. How do you think she fares in the Games where only one survives? I don’t want to give away the ending but let’s just say… there’s a second book.

South By Super Sad True Love Story By Southwest

In Gary Shteyngart’s novel Super Sad True Love Story (Random House, 2010), the schlubby protagonist clings to his old-world ways, doing his best to resist the overabundance of technology and information that barrages him in a not-too-distant-future version of New York City. He is starkly contrasted by his love interest, a younger woman who has grown up with these perpetual streams of stimulus and embraces them without question. The book tells a cautionary tale of personal connections and human relationships gone awry, replaced almost entirely by digital communication and instant, unlimited access to data. While I’m tempted to shrug off this dystopian future, a startling amount of this tech exists already and is gaining popularity. In this way, Shteyngart’s novel feels uncomfortably akin to nonfiction.

Highlight & Glancee were recently deemed the kings of South By Southwest (SXSW 2012), while peripheral nods were given to their competitors like Banjo & Sonar. These apps show you information about those around you. More specifically, they display location-based Facebook interests and Facebook friends-of-friends of people who are physically near you, in the same bar or on the same street. The impetus to browse search results, judge potential connections and act upon them is up to each individual user, but these apps provide opportunity. For more information, Robert Scoble gives a stellar rundown on The Next Web.

Info and images, social networks and video chat, newsfeeds and live-streaming, and above all the shopping, Shopping, SHOPPING – all of this is beamed to äppärät users in real-time, a userbase that includes basically everyone on Earth, minus the destitute and the elderly. While specifics are never given, the äppärät is described as a futuristic iPhone where a haze of holograms replaces the touchscreen and display real-time information on and around the user. The latest äppärät is a small pebble-like device worn like a trendy necklace, a cell phone immune to the battery woes of today. Nothing in the book is so futuristic that I can’t imagine it becoming commonplace in the next year or two.

With these new apps, the data used for comparing and ranking your nearby peers is pretty mundane: movies and bands you like, your favorite cuisine, perhaps the schools you attended. These are things that any Facebook friend could learn about you, but when this info is automatically sent to strangers in text-message-like pings, it changes from passive to active data. You are broadcasting information about yourself to anyone who has downloaded a free app – I can wait while you go update your Facebook “likes.”

The data being sent around by apps like Highlight is rather innocuous – it’s strictly qualitative stuff. But Super Sad True Love Story takes data-sharing to the extreme, where anyone with an äppärät can see quantitative data like your credit rating, your cholesterol level and even your annual salary. In this novel, not only is privacy dead, it’s been long-forgotten.

Before apps like Highlight can gain widespread adoption, they’ll need a filter system (such as a minimum number of friends in common) to weed out the surge of false-positives. For instance, you’d be more inclined to chat up someone with 6 common Facebook friends than someone with only one third-degree connection. Similarly, you might not shy away from approaching a stranger if you had a very specific interest in common; millions of people like Radiohead, but as a New York City resident, I’d happily chat with another fan of Portland, Oregon’s DJ Copy.

In the not-too-distant-future, speaking to another person… out loud… face to face will be so uncommon that it gives rise to the term “verbal-ing.” In the novel, everyone is surrounded by three-dimensional clouds of information, images, advertisements and videos. Even today, it’s too easy to get sucked in by the distractions of a smartphone and miss the real world around you. But apps like Highlight are not as ominous as they may initially sound.  By encouraging people to socialize and meet new friends, these apps turn a few common interests into the potential for a friendship, as it was in the pre-smartphone era.

For more info, check out a video interview with Shteyngart on the äppärät via TechCrunch.

Organic Twitter Buzz Beats All

  1. Organic vs. non-organic buzz – Celebrities (and ordinary players) create both types of buzz for Temple Run. Non-organically speaking, they simply tweet their score using the in-game prompt. Organically speaking, they go out of their way to create original content.


    Free PR tipAll mobile games should have a social media sharing element integrated in some way because, put simply, people love to brag. Who better to broadcast your skills and high scores to than a horde of Twitter followers? If it’s quick and players don’t have to log out of the game to use it, players will be more likely post a score. Also, if they use the prepared message that’s auto generated, the product’s positioning is conveyed to an audience exactly as intended. This may then in turn lead to more organic conversations down the line and organic buzz gives more tangible, relatable validity.

    Why is organic chatter is the best kind of chatter? Especially among celebrities with a fan following?

    Celebrities use Twitter to inform their fans about everything – what they’re doing, where they’re going, when they’re performing, and most relevant here – what games they’re playing. Often times, they’re playing incredibly popular mobile games, Temple Run not being an exception. Temple Run has made waves with players through its viral features and “just one more run” gameplay and it’s an interesting case study to examine some of the celebrity chatter about it—just try and beat LeBron James or Mary J. Blige’s high score!

    Celebs are starry-eyed when talking about Temple Run, and if you pay close attention, they’re “talking” about the game in two different ways: (1) non-organically reporting their score with the in-game prompt and (2) organically tweeting new content.


    Non-organic (boring ole) buzz

  2. Share
    I got 1,042,734 points while escaping from demon monkeys in Temple Run. Beat that! t.co/eD4FAOsj
    Wed, Feb 01 2012 03:35:07
  3. Share
    I got 7,740 points while escaping from demon monkeys in Temple Run. Beat that! t.co/1XwwxKAk
    Sun, Feb 12 2012 04:37:29
  4. Reporting high scores to fans/followers is made possible with the tweet icon that presents itself after you’ve completed a temple run. The button makes it easy and quick to share your score with friends, which takes no effort as the tweet is auto-generated for the player with their score and a taunt inserted. The reach of a celebrity’s tweet is further extended when fans retweet to their followers, giving the game buzz legs and longevity. The tweet below from NBA star “King”LeBron James had 50 retweets and favorites. In addition, 3 million followers could equal 3 million potential impressions, and they may in turn also go download Temple Run.

  5. Share
    I got 1,032,164 points while escaping from demon monkeys in Temple Run. Beat that! t.co/bRr0HnMx
    Mon, Jan 23 2012 02:26:19
  6. Though this type of social buzz is great, there is better…


    Organic (from the horse’s mouth) buzz


    Conversational chatter also exists among celebrity Temple Run players and it has even longer legs than auto-generated score updates. For example, soccer star Tom Cleverley’s tweet had 50 retweets and 27 favorites, and Wayne Rooney’s tweet had 50 for both forms of feedback.

  7. Share
    Only gone and smashed 12.1 mil on temple run!
    Tue, Feb 28 2012 10:13:46
  8. Share
    4.5 million on temple run. Pogba young @tomclevz23 and welbeck beat that.
    Mon, Feb 06 2012 14:47:05
  9. Share
    Wow just got 12.5 million on temple run @tomclevz23
    Tue, Feb 07 2012 08:54:32
  10. This kind of conversation is pure product promotion without sounding like it. (AKA: PR gold.) It’s actually integrated into the discussion and looks natural, not “in your face” promotional. Not only do celebrities challenge each other’s scores, they vent their frustrations about the game…

  11. Share
    Man I am bad at temple run going to throw this phone at te wall
    Wed, Feb 29 2012 09:20:10
  12. Their love…

  13. Share
    Man I’m seriously addicted to #TempleRun #GameApp
    Mon, Jan 16 2012 02:51:06
  14. And they even use it as a pick up line…

  15. Share
    Hey baby I broke 3 million on temple run wanna make out?
    Fri, Feb 10 2012 18:01:19
  16. Temple Run social buzz isn’t exclusive to Twitter either, check out the Instagram photo above — think you can beat Justin Bieber’s high score?


    Temple Run has made enough of an impact on these celebritiesthat they’ve actually gone out of their way to write original content about it -not just send out the preset tweet. You cantell this content is uniquely/organically from the celebrity because you can see where the tweetsoriginated. When tweets come from the in-app option, it says so. However, the original tweets (shown here) were sent via Blackberry, iPhone, Twitter, etc. Long story short, Temple Run is interesting enough to generate organic buzz among celebrities, and, whatever this is…

  17. Share
    I done messed around and played Temple Run on the toilet and my legs went to sleep. Smh
    Thu, Feb 23 2012 08:16:08
  18. Organic buzz is important,especially when it comes from someone with a large following, but no matter the reach, it gives additional validity to the product you’re promoting without outright promoting it. It’s getting the product name out easily and when you have celebrities tweeting, their posts will most likely have legs, get “favorited” and retweeted many times over, exponentially increasing viral reach.


    Thanks to Storify for making this blog post pop.

    Imangi (Temple Run developer) is a TriplePoint client.