In this week’s TPoI, PlayStation VR sales surpass one million, Valve replaces Steam Greenlight with Steam Direct, and Xbox extends briefing at this year’s E3.
PlayStation VR Sales Hit One Million Units Sold
During an interview with TIME, President and CEO of Sony Shawn Layden disclosed that PlayStation has sold over one million PlayStation VR units worldwide. GameRant suggests that Sony should release more exclusive titles and show off unique features of their VR headset to stand a chance against top competitors like HTC Vive and Oculus Rift. GamingBolt expressed positive sentiment towards the reveal, exclaiming, “PlayStation VR is the most successful high end mainstream VR headset worldwide.” VG24/7 points out that while the numbers are good, Sony could have potentially sold more but ran into supply constraints during the initial rollout. DigitalTrends reports that the shortage has been resolved and the numbers of the PlayStation VR sales are expected to rise in the coming months. With E3 fast approaching, outlets are anticipating major announcements and reveals from Sony.
Valve Swaps Steam Greenlight for Steam Direct
After five years, Valve has officially shut down Steam Greenlight, the service that allowed Steam users to vote for indie games to become available on the platform’s marketplace. Polygon reports that Valve will evaluate and determine if the remaining 3,400 titles under Greenlight will be approved for Steam Direct. PCGamer explains that Steam Direct will allow developers to publish their games on Steam directly for $100. The feature is set to launch on June 13th. VentureBeat states that while Greenlight helped Steam figure out what titles users liked and disliked, it was often an expensive and stressful process for developers. Direct will hopefully resolve those issues. Destructoid thinks it’s too soon to determine how effective Direct will be, but believes it’s headed in the right direction and is beneficial to developers and users alike.
Xbox E3 Briefing Expected to Run Over 90 Minutes
For the first time, Head of Xbox Phil Spencer has announced that Xbox’s E3 presentation is expected to go over 90 minutes long. GameSpot disclosed that Spencer wanted more time to show off games explaining, “Had some games that just didn’t want to leave out to hit the time, so made a call to just run a little long.” ScreenRant hopes to see teasers and updates for Destiny 2, Call of Duty:WII, and Red Dead Redemption 2 to name a few. In addition, The Escapist states that Microsoft plans to release details on Project Scorpio such as its official name, the release date, and price. VG24/7 is curious to see if Microsoft reveals additional hardware as well, considering the lengthy presentation. We’ll just have to wait and see what’s in store next week!
In this week’s TPoI; press reaction to Nintendo announcing 2-3 mobile games per year, E3 opens up to the “public”, and Valve confirms VR game development (no proof of Half-Life 3… yet).
Nintendo Aims to Make 2-3 Mobile Games A Year From Now On
In this week’s Q&A session for investors, Nintendo president Tatsumi Kimishima announced that the company plans to make 2-3 mobile games a year moving forward. IGN reports that the company will still primarily focus on the Switch and 3DS, but that it seems Nintendo sees mobile gaming as a serious prospect with potential for long-term gains. GamesIndustry sees the plans as potentially precarious, due to the parallel business risks to manage simultaneously, while iDigitalTimes is a bit more optimistic noting it believes Nintendo will learn what it needs to continue creating classics for a new generation. No doubt that the success and fanfare surrounding Pokémon GO and Super Mario Run played a role in the decision, and it will continue to pursue a strategy of expanding its core IP into mainstream audiences to drive sales of its primary business units.
E3 Opens To The Public For the First Time Ever
This week the ESA announced that 15,000 tickets will be made available for anyone wishing to attend E3 this June, for a price of $250 (or $150 for lucky early birds). Tickets provide access to the show floor, panel discussions, and other related events Tuesday-Thursday of the week. Gamespot noted availability to the public may be in efforts to keep the conference relevant, as major players like Activision and EA have pulled out in recent years. For their part, the ESA has noted the success of the public-facing E3 Live, held outside the convention center last year that drew impressive numbers as the catalyst to give access to the full convention to fans. Our take here at TriplePoint is that there were already 15k “loose”, non-trade attendees already making their way into the show in recent years. With some tightening of the admission process we could see non-trade attendees – like GameStop employees for example – having to pay their way into the show moving forward.
Valve is working on three ‘full’ VR games
This week Valve founder Gabe Newell confirmed that the company currently has three full VR games in development. He noted that, with the HTC Vive on the market, Valve is now in a position to develop hardware and software simultaneously, nodding to Nintendo’s success with the same framework. Engadget added that with low headset sales and the difficulty in persuading developers to make VR software, Valve and their games could turn the popularity and ubiquity of VR around.
New Chinese law mandates loot box odds must be published by gaming studios, esports is coming to the White House, and GamesIndustry.biz posted an annual shortlist of influential individuals and teams in the video game industry — all in this week’s edition of TriplePoints of Interest!
Welcome back to our roundup of the top news in tech and games! This week Facebook launches an in-app game library, more than 4,200 games have been released on Steam this year, and The Game Awards 2016 winners were announced!
In this week’s TriplePoints of Interest esports is taking away from traditional sports viewing time, Sony is releasing numerous mobile games in early 2018, and Valve is adding native DualShock 4 support to Steam.
This week in TriplePoints of Interest content creators call out YouTube for demonetizing videos, Quake VR works with Valve to make the HTC Vive wireless, and the first Google Play Indie Games Festival comes to San Francisco this September.
We’re proud to say that we’ve been INCREDIBLY busy with the launch of Pokémon GO, an understatement considering the social phenomenon it has become in just a week since launch! The news cycle was dominated by the game, as we’ve outlined below, and all of us at TriplePoint have also been busy exploring the world in search of our favorite Pokémon. Head to our website at www.triplepointpr.com for a little Easter Egg, and input the Konami code for a pleasant surprise. Continue reading TriplePoints of Interest – Week of July 11 – Featuring Pokémon GO!!!
Tencent is now the proud owner of Clash of Clans thanks to their most recent acquisition. The Chinese publisher continues to establish its dominance in the mobile space. Over in Korean, a female Overwatch pro-player gets accused of cheating because she’s “unbelievably” good. In other news, we’ll be crying over our empty wallets as Valve launches off its annual Steam Summer Sale. Continue reading TriplePoints of Interest – Week of June 20
Big steps are being taken in the games industry as the market expands into film and sports. Blizzard celebrates the launch of Whispers of the Old Gods with impressive player numbers, Valve and Lionsgate partner up, and ESL starts its own channel for eSports fanatics. Meanwhile, NBCUniversal is getting ready to add some Pandas and Dragons into their line-up. Continue reading TriplePoints of Interest – Week of April 25
The Dota 2 Shanghai Major is taking place this week, but not without a few bumps and drama. With Valve’s public firing of 2GD and laggy streams, the tournament has definitely managed to turn a few heads…In more positive news, two gaming companies have made Fortune’s Best Companies to Work For list and Yahoo opens up its own eSports vertical.
Bouncing back from the brief holiday break, game companies have been leaping into action for an exciting 2016 year to come. MLG has been sold to Activision Blizzard who plans on using the eSports organization to build their media empire, and Oculus Rift launches pre-orders along with a hefty price tag. Steam Spy takes a peek back at 2015 and reveals some numbers behind Valve’s Steam success. Continue reading TriplePoints of Interest – Week of January 4
This week: the 2015 Game Awards releases its list of nominees and controversial list of judges, a new Heroes of the Storm character sets out to change traditional MOBA mechanics, and Valve’s SteamOS scores some bad grades.
You might not be reading this if you’re standing in line for a new iPhone 6S. Nonetheless, here is a fun tidbit about the craze around the latest iPhone, plus other fun news from the games industry and beyond.
Are you the biggest Apple fan?
Does anyone else want the new iPhone 6S or 6S Plus more than you? The Verge reports that Australian Lucy Kelly might take the crown for most dedicated iOS user by placing an iPad powered by a robot to hold her spot in line at Sydney’s flagship Apple store. Mashable reports that Ms. Kelly intends to purchase her iPhone through her robot, therefore not requiring her to be present at the register when she receives her new product (keeping in mind it is cold and rainy in Sydney now).
Keep your iPhones safe!
Apple has removed 300 apps from the App Store believed to be infected with malware. According to WIRED, several security companies have pointed out that infected apps can help attackers create a direct line to individual devices and steal information including passwords. MacRumors has the list of the top 25 apps affected by the attack.
More TV stations will broadcast eSports!
Building on the efforts of eSports to go mainstream, TBS will be broadcasting 20 Counter-Strike: Global Offensive live events starting in 2016. VICE Motherboard points out that this production is put on by WME/IMG, a sports events company, and Turner Broadcasting, without the help from an existing eSports organization like ESL, showing traditional sports media’s commitment to the genre.
Half-Life 3… Now I have your attention!
Fans just can’t get enough of Half-Life 3 rumors and teases. One of Valve’s main writers, Chet Faliszek, responded with a firm “no” when an audience member at EGX Birmingham asked if the game will have VR support. PCGamesN speculates that Mr. Faliszek’s response suggests that Valve is backhandedly confirming Half-Life 3’s impending release.
TwitchCon kicks off today!
Watch the keynote and all the action, and learn about the future of broadcasting on the official Twitch streaming channel!